DaveMcW
Deity
- Joined
- Oct 8, 2002
- Messages
- 6,489
Catapults, Globe Theatre, Hereditary Rule, and Slavery create a powerful combination for someone planning a medieval war.
The basic cycle works like this:
Turn 1: Start building Globe Theatre in a size 3 city.
Turn 2: Start building a Catapult.
Turn 3: Whip the Catapult for 2 pop.
Turn 4: Fortify the Catapult in the city, and go back to step 1.
Result
40 turns
13 Catapults
1 Globe Theatre
Not bad for a size 3 city!
Now you can march your stack out of the city and into battle with no whip unhappiness left behind.
Required Buildings
Granary
Barracks
Theatre (plus 5 more Theatres in other cities)
Ideal Terrain
5f resource
5f resource
3f farm
-or-
5f resource
4f flood plain
4f flood plain
You can get by with less productive terrain, but the cycle will take longer than 3 turns.
Optional Civ Traits
Creative - speeds up the initial Theatres.
Industrious - cuts the time to complete Globe Theatre by 33%, or 45% with Forge. Warning: you must produce exactly one hammer per turn if you want to use the Forge.
Optional Units
If 13 Catapults seem like too much, try mixing in some Swordmen or Axemen.
The basic cycle works like this:
Turn 1: Start building Globe Theatre in a size 3 city.
Turn 2: Start building a Catapult.
Turn 3: Whip the Catapult for 2 pop.
Turn 4: Fortify the Catapult in the city, and go back to step 1.
Result
40 turns
13 Catapults
1 Globe Theatre
Not bad for a size 3 city!
Now you can march your stack out of the city and into battle with no whip unhappiness left behind.
Required Buildings
Granary
Barracks
Theatre (plus 5 more Theatres in other cities)
Ideal Terrain
5f resource
5f resource
3f farm
-or-
5f resource
4f flood plain
4f flood plain
You can get by with less productive terrain, but the cycle will take longer than 3 turns.
Optional Civ Traits
Creative - speeds up the initial Theatres.
Industrious - cuts the time to complete Globe Theatre by 33%, or 45% with Forge. Warning: you must produce exactly one hammer per turn if you want to use the Forge.
Optional Units
If 13 Catapults seem like too much, try mixing in some Swordmen or Axemen.