Here is the Celtic Mod version 2.0. This one definitely autoplays better, but as a consequence the British city spawns have been changed to Independents and lower sizes ( and since they're not barbarians, there is no free warriors spawn for the Celts anymore). The English core area has been increased to cover the entire island of Britain, so two of the flipped Indy cities are going to want to flip to England, and England shouldn't be content to sit in its little corner, begging to become the human player's vassal.
Because two, if not three, cities will want to automatically flip to the Celts on the British Isles, I have also changed the Celtic UHV that required three British Isles cities by 200AD to be four British Isles cities, two Gallic cities and one city in northern Spain by 500 AD. The Gaulish and Spanish areas are part of the Celts normal and broader areas, but are no longer part of their core. I don't want to make it impossible for the human player to stave off collapse should they find themselves limited to Ireland with three other civs designed to carve out chunks of their core area.
This can be done by founding the capital on the square where you start and using your second settler in northwest France. Allow Cork and Cardiff to flip to you, capturing Edinburgh with troops from Cardiff (or possibly waiting for a flip, but you may never get there) and founding two more Continental cities (one in in western France (Bordeaux is a good choice) and one in northern Spain). You might be thinking," only build two settlers?" but this is easier said than done with Roman expansion, barbarian invasions and a 500 AD deadline that may cause you to expand too fast with stability problems. Success in this UHV will require either granting independence, flipping your cities to France, Spain and England and/or war with the three of them.
The English starting army has been increased since they'll be starting on an island with a hostile civ instead of a few Indy cities (the Celts had been taking London on the first turn, with the English popping back on the next, but with the capital now at Cardiff).
On the first autoplay run, the English took the whole island of Britain, causing the Celts to eventually collapse into Indy cities on Ireland which could be easily picked off by the English (historically accurate). While the English culture per se is only "native" to England and not Scotland, Wales or Cornwall, for the sake of making a playable England (and a scenario resulting in England conquering the Celts more often than not should the human player not be playing the Celts) I went with their historical drive to claim the whole island. I was also hoping that a Celtic resurrection might be better limited to Ireland in that way and not 75% of the English home island cities.
http://www.filefactory.com/file/b005fe3/n/RFC_with_Celts.zip
Because two, if not three, cities will want to automatically flip to the Celts on the British Isles, I have also changed the Celtic UHV that required three British Isles cities by 200AD to be four British Isles cities, two Gallic cities and one city in northern Spain by 500 AD. The Gaulish and Spanish areas are part of the Celts normal and broader areas, but are no longer part of their core. I don't want to make it impossible for the human player to stave off collapse should they find themselves limited to Ireland with three other civs designed to carve out chunks of their core area.
This can be done by founding the capital on the square where you start and using your second settler in northwest France. Allow Cork and Cardiff to flip to you, capturing Edinburgh with troops from Cardiff (or possibly waiting for a flip, but you may never get there) and founding two more Continental cities (one in in western France (Bordeaux is a good choice) and one in northern Spain). You might be thinking," only build two settlers?" but this is easier said than done with Roman expansion, barbarian invasions and a 500 AD deadline that may cause you to expand too fast with stability problems. Success in this UHV will require either granting independence, flipping your cities to France, Spain and England and/or war with the three of them.
The English starting army has been increased since they'll be starting on an island with a hostile civ instead of a few Indy cities (the Celts had been taking London on the first turn, with the English popping back on the next, but with the capital now at Cardiff).
On the first autoplay run, the English took the whole island of Britain, causing the Celts to eventually collapse into Indy cities on Ireland which could be easily picked off by the English (historically accurate). While the English culture per se is only "native" to England and not Scotland, Wales or Cornwall, for the sake of making a playable England (and a scenario resulting in England conquering the Celts more often than not should the human player not be playing the Celts) I went with their historical drive to claim the whole island. I was also hoping that a Celtic resurrection might be better limited to Ireland in that way and not 75% of the English home island cities.
http://www.filefactory.com/file/b005fe3/n/RFC_with_Celts.zip