Last update! I ended up winning my immortal/standard/standard game on turn 390 with a culture victory.
Early game I conquered/vassalized my Korean neighbor via Authority and Picts. I also eventually took several Swedish cities as we were in and out of wars throughout the game. My last neighbor was Rome who also Dow'd me throughout mid/late game but by then I was going mostly peaceful/defensive while pursuing culture.
My religion pretty easily dominated my continent, overtaking and eradicating the Swedish and Korean religions and converting Rome as well. The extra votes from religious authority were very helpful in getting world religion, passports, etc passed.
I generated a TON of great musicians via my abundant faith and great musician points. All those great work's tourism getting multiplied by hotel/stadium/airport/national visitor center/CN tower became huge. Broadcast towers seemed particularly strong for the Celts to house all the music and get theming bonuses. The free social policy from the ideological wonders seem especially important now to the culture victory and getting that 2nd tier 3 policy. The worst part of the game was finally getting influential with everyone and grabbing that 2nd tier3 policy only to then see a 14 turn production time for the culture victory wonder... I knew my victory was in the bag at that point as no one else was close to a victory of their own but I was stubborn and played those last 14 turns to make it official.
Overall a fun game though! In hindsight I probably would have stayed less wide and maybe could have won sooner but w/e.
Early game I conquered/vassalized my Korean neighbor via Authority and Picts. I also eventually took several Swedish cities as we were in and out of wars throughout the game. My last neighbor was Rome who also Dow'd me throughout mid/late game but by then I was going mostly peaceful/defensive while pursuing culture.
My religion pretty easily dominated my continent, overtaking and eradicating the Swedish and Korean religions and converting Rome as well. The extra votes from religious authority were very helpful in getting world religion, passports, etc passed.
I generated a TON of great musicians via my abundant faith and great musician points. All those great work's tourism getting multiplied by hotel/stadium/airport/national visitor center/CN tower became huge. Broadcast towers seemed particularly strong for the Celts to house all the music and get theming bonuses. The free social policy from the ideological wonders seem especially important now to the culture victory and getting that 2nd tier 3 policy. The worst part of the game was finally getting influential with everyone and grabbing that 2nd tier3 policy only to then see a 14 turn production time for the culture victory wonder... I knew my victory was in the bag at that point as no one else was close to a victory of their own but I was stubborn and played those last 14 turns to make it official.
Overall a fun game though! In hindsight I probably would have stayed less wide and maybe could have won sooner but w/e.