Onionsoilder
Reaver
- Joined
- Mar 19, 2007
- Messages
- 3,173
This is a little idea that was cooked up on Hamachi. It entails a game as Perpentach in a diplomacy-heavy world, with every result determined by a flip of a coin.
Settings:
Standard Lakes Map
13 Civilizations(Twice as many AI civilizations as normal)
Increasing Difficulty; starts at Emperor and ascends to Deity
No Technology Brokering
Lock Modified Assets
Living World
All Unique Features
Rules:
Any victory type is allowed, though if you really want a challenge then roll a dice to determine what you'll aim for. Whenever the AI approaches you with a demand(or offering, for that matter), you must flip a coin. Heads, you accept; tails, you refuse. This could very well lead to two AIs forcing you to declare war on each of them in the same turn. If a coin is not available, you can use this randomization. 0 is yes, 1 is no.
Settings:
Standard Lakes Map
13 Civilizations(Twice as many AI civilizations as normal)
Increasing Difficulty; starts at Emperor and ascends to Deity
No Technology Brokering
Lock Modified Assets
Living World
All Unique Features
Rules:
Any victory type is allowed, though if you really want a challenge then roll a dice to determine what you'll aim for. Whenever the AI approaches you with a demand(or offering, for that matter), you must flip a coin. Heads, you accept; tails, you refuse. This could very well lead to two AIs forcing you to declare war on each of them in the same turn. If a coin is not available, you can use this randomization. 0 is yes, 1 is no.