Chancery Thoughts

Minou

King
Joined
Apr 19, 2013
Messages
845
Playing my first Science game since the Ethiopia update and I had a thought about the Chancery. While the bonus yields from City States are nice, I was wondering if this building might actually be a bad idea in fast space games.

The ability that I was worried about is: "When this civilization captures or kills an enemy Spy, receive 50 Science for every level of the enemy Spy".

Normally, this would be a small but nice bonus. But, since instant sources of Science zero out overflow (I assume this is still true after the patch) and you can't control what turns enemy spies will be captured, I could see it actually costing lots of science. Let's say you are at 1000spt and complete a cheap tech with 500s overflow. If you happen to catch a Spy between turns, you may gain 50s but lose that 500s overflow.

Just wondering if anyone has had experience with this? I haven't gotten far enough in my own game to actually catch a Spy yet so I have not confirmed this effect does in fact zero out overflow.
 
One way to test would be, save Galileo. If you capture a spy between turns, load the previous turn, activate Galileo on a tile adjacent to a single mountain to a fully done tech (e.g. get Banking to 600+ out of 720 before Renaissance, and on Renaissance it will become 600+/600) to create an overflow of 250. End turn, see what killing the spy will do to you.
 
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