Changing governments in GA

del62

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Jun 1, 2008
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Northern England
I am playing a conquests game as the English on a huge archipeligo, having researched map making i start building the lighthouse (a major boost on the type of map) and then move on towards code of laws and republic

The building of the lighthouse sparks a GA (earlier than I wanted), and a few turns later I have rebuclic, I swithced immediately (but should I have waited till golden age was over?)
 
I would probably have tried to slow the lighthouse build and finish it after the revolution. If that was not practical I'd probably take a Despotic golden age over the risk of several turns of Anarchic golden age.
 
My experience is that changing governments during a Golden Age last normally one turn, much shorter than at other times. As I play a lot of seafaring civilizations, I get the early Golden Age as well with the Great Lighthouse. I figure the bonus production from changing more than offsets the one turn loss of production.
 
Timerover, my experience was that it took more than one turn, you might be playing a modified game
 
Timerover--Maybe you're just very lucky, but during a GA, there is no guarantee that your anarchy period will be short. In my very first game, I was Greek, and my Hoplite won a victory right before I learned Republic, so when the advisor asked if I wanted a new form of government, I said sure...and drew 5 or 6 turns of anarchy. I haven't done that since.
 
I have modified the game, but I have not been able to touch the minimum time for anarchy. Nor would I want too. The problem with modding the game the way I do it is that the AI also benefits, which is why I do not change the corruption slider, not go all the way to zero out pollution. However, the short anarchy period has been consistent for quite a while and with a range of civilizations, none of them religious. I will endeavor to make a log and post it for others reference.
 
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