SupremacyKing2
Deity
I agree with bonuses and penalties that are strong for governments than what we have... but there should be a lot of customizability in the government... apparently there can be a Modern Democratic Autocracy.... but that sounds interesting so it is a good thing.
I've dabbled with the idea of something like SMAC's Social Engineering where you could customize your government/society. This is what I came up with for a civ game:
Politics | Anarchy | Oligarchy | Monarchy | Republic | Authoritarian | Democracy |
Economy | Barter | Merchant | Planned | Mixed | Free Market | Green |
Social | Tribal | Aristocratic | Meritocracy | Caste | Feudal | Egalitarian |
Culture | Survival | Scientific | Prosperity | Militaristic | Spiritual | Artistic |
Military | None | Mercenary | Volunteer | Professional | Elite |
You would start the game with the left most choices (Anarchy/Barter/Tribal/Survival/None) in the Ancient Age and unlock more choices with civics.