loliologist
Chieftain
- Joined
- Mar 22, 2010
- Messages
- 6
I think one of my biggest frustrations with the civilization series is that the concepts behind City Improvements have changed little since the original civilization.
While other aspects of the game, such as unit promotions and great people, have been fleshed out over the series we see the same improvements time and time again and it just feels like a stagnant part of the franchise.
I think a way to mod city improvements over time rather than them stay static throughout the game would make game play far more interesting.
I've always found it weird that the temple, library or university I built hundreds of years ago gives the same benefits as the new ones I just built.
What I hope Civ 5 brings is a way to mod buildings.
There are a few ways this could be accomplished:
1. Make the city produce the mod in the production cue. I personally don't like this idea, because I feel it's too pedestrian.
2. Assign specialists in a city to upgrade the facilities.
- For example you could have a scientist specialist use its points towards making a "reference section" which would increase the tech output by 10% or have an artist use its points paint a mural in the library which would give it 4 additional culture
3. Have some method of discovering relics or artifacts which could be brought back to a city and be applied to a city improvement. (this is kind of an extension of the random events from civ 4) You could even image that great people could be consumed for a random upgrade, like a scientist could upgrade a university with a research lab for an additional tech bonus.
- For example you could find a holy relic of your religion which would give an additional happiness and culture to temple in one of your cities
These choices would let you customize your improvements for whatever play style you chose. I personally would like to see a combination of 2 and 3.
Anyhow that's my two cents, I guess I wonder if anyone else feels as strongly about the lack of detail in city improvements as I do.
While other aspects of the game, such as unit promotions and great people, have been fleshed out over the series we see the same improvements time and time again and it just feels like a stagnant part of the franchise.
I think a way to mod city improvements over time rather than them stay static throughout the game would make game play far more interesting.
I've always found it weird that the temple, library or university I built hundreds of years ago gives the same benefits as the new ones I just built.
What I hope Civ 5 brings is a way to mod buildings.
There are a few ways this could be accomplished:
1. Make the city produce the mod in the production cue. I personally don't like this idea, because I feel it's too pedestrian.
2. Assign specialists in a city to upgrade the facilities.
- For example you could have a scientist specialist use its points towards making a "reference section" which would increase the tech output by 10% or have an artist use its points paint a mural in the library which would give it 4 additional culture
3. Have some method of discovering relics or artifacts which could be brought back to a city and be applied to a city improvement. (this is kind of an extension of the random events from civ 4) You could even image that great people could be consumed for a random upgrade, like a scientist could upgrade a university with a research lab for an additional tech bonus.
- For example you could find a holy relic of your religion which would give an additional happiness and culture to temple in one of your cities
These choices would let you customize your improvements for whatever play style you chose. I personally would like to see a combination of 2 and 3.
Anyhow that's my two cents, I guess I wonder if anyone else feels as strongly about the lack of detail in city improvements as I do.