changing resource gathering

RB30det

Chieftain
Joined
Nov 9, 2010
Messages
7
Hi i am having trouble getting my mod to work, what code should i use in order to make a trait where the civ gets +1 x resource when a mine is built or a pasture is built etc...

so it should give +1 to production from horse, aluminum, coal, iron, uranium.
+1 to gold from gems, gold and silver.
and +1 to food from sheep and cows.

i've been using:
<Row>
<TraitType>TRAIT_MINING_AND_AGRICULTURAL_NATION</TraitType>
<ResourceType>RESOURCE_COAL</ResourceType>
<ResourceQuantityModifier>100</ResourceQuantityModifier>
</Row>

and typing it out once for each resource, but it doesn't seem to work in game.

any ideas?
 
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