Hi i am having trouble getting my mod to work, what code should i use in order to make a trait where the civ gets +1 x resource when a mine is built or a pasture is built etc...
so it should give +1 to production from horse, aluminum, coal, iron, uranium.
+1 to gold from gems, gold and silver.
and +1 to food from sheep and cows.
i've been using:
<Row>
<TraitType>TRAIT_MINING_AND_AGRICULTURAL_NATION</TraitType>
<ResourceType>RESOURCE_COAL</ResourceType>
<ResourceQuantityModifier>100</ResourceQuantityModifier>
</Row>
and typing it out once for each resource, but it doesn't seem to work in game.
any ideas?
so it should give +1 to production from horse, aluminum, coal, iron, uranium.
+1 to gold from gems, gold and silver.
and +1 to food from sheep and cows.
i've been using:
<Row>
<TraitType>TRAIT_MINING_AND_AGRICULTURAL_NATION</TraitType>
<ResourceType>RESOURCE_COAL</ResourceType>
<ResourceQuantityModifier>100</ResourceQuantityModifier>
</Row>
and typing it out once for each resource, but it doesn't seem to work in game.
any ideas?