MagisterCultuum
Great Sage
The changes that Fireaxis made to diplomacy between Civ III and IV never made any sense to me. Why can't we mix instant and turn based goods? Have the designers ever heard of a loan? If you could undo this distinction, it would be appreciated.
Also, the idea that war must end in one side's surrender in nonsense. Wars are seldom a complete victory for one side. They are ended by negotiation-how can you negotiate when only one player can give and one recieve. If two players have taken eachothers favorite cities they canot even trade them for eachother, returning their boarders to pre-war status. This requirement should be removed.
Lastly, it would be cool if we could trade for different quantities of resouces, even those we already own. This could help to get free mana-based sphere promotions, and allow players to act a middlemen in transactions between other nations-even two nations which are at war. That would, of couse, not be good for diplomatic relations with you supplier. What if, as a particularly harsh condition for ending a war, we could demand all of a certain resource the surrendering party has and could get, regerdless how much. Thus we could prevent an old enemy from rebuilding an effective army (at least for a little while).
It would also be nice if we could determine for how many turns each turn based trade should last, but that might be asking too much.
Also, the idea that war must end in one side's surrender in nonsense. Wars are seldom a complete victory for one side. They are ended by negotiation-how can you negotiate when only one player can give and one recieve. If two players have taken eachothers favorite cities they canot even trade them for eachother, returning their boarders to pre-war status. This requirement should be removed.
Lastly, it would be cool if we could trade for different quantities of resouces, even those we already own. This could help to get free mana-based sphere promotions, and allow players to act a middlemen in transactions between other nations-even two nations which are at war. That would, of couse, not be good for diplomatic relations with you supplier. What if, as a particularly harsh condition for ending a war, we could demand all of a certain resource the surrendering party has and could get, regerdless how much. Thus we could prevent an old enemy from rebuilding an effective army (at least for a little while).
It would also be nice if we could determine for how many turns each turn based trade should last, but that might be asking too much.