neener
3DS Max worker bee
- Joined
- Oct 31, 2005
- Messages
- 170
I prefer Olleus' plan, simply because it's not random. The player can plan for those deficiencies and use tactics to avoid them. There's no way you can strategise against a 5% chance your unit will explode every turn.
As for alternatives, if it was up to me I think I'd make Chaos work in a similar way to the Barbarians in the Barbarians mod in Warlords. The one where you have a mobile camp and you can purchase units with gold, and you gain gold from pillaging and razing. The mobile camp thing probably suits Chaos better than building cities, but to be honest I don't know how well it would work so I'm not too serious about that part. However, you could give Chaos the same sort of mechanics of pillaging, and give them relatively high upkeep too. That way they're forced to keep attacking and pillaging other civilizations to keep afloat. Instead of calling it gold, though, you could call it Chaotic Favour or something. The idea being that the more pillaging and destroying you do, the more Favour you get from your Chaos God, the more units you can buy, the more pillaging and destroying you can do. That presents a challenge to the player to offset the powerful nature of Chaos, and also gives Chaos its own unique flavour instead of making them Orcs with a different texture.
I don't know if it's possible in vanilla, or if we'd have to wait until we switch over to Warlords, but it's what I'd probably try and do.
As for alternatives, if it was up to me I think I'd make Chaos work in a similar way to the Barbarians in the Barbarians mod in Warlords. The one where you have a mobile camp and you can purchase units with gold, and you gain gold from pillaging and razing. The mobile camp thing probably suits Chaos better than building cities, but to be honest I don't know how well it would work so I'm not too serious about that part. However, you could give Chaos the same sort of mechanics of pillaging, and give them relatively high upkeep too. That way they're forced to keep attacking and pillaging other civilizations to keep afloat. Instead of calling it gold, though, you could call it Chaotic Favour or something. The idea being that the more pillaging and destroying you do, the more Favour you get from your Chaos God, the more units you can buy, the more pillaging and destroying you can do. That presents a challenge to the player to offset the powerful nature of Chaos, and also gives Chaos its own unique flavour instead of making them Orcs with a different texture.
I don't know if it's possible in vanilla, or if we'd have to wait until we switch over to Warlords, but it's what I'd probably try and do.