1. We have added the ability to collapse/expand forum categories and widgets on forum home.
    Dismiss Notice
  2. All Civ avatars are brought back and available for selection in the Avatar Gallery! There are 945 avatars total.
    Dismiss Notice
  3. To make the site more secure, we have installed SSL certificates and enabled HTTPS for both the main site and forums.
    Dismiss Notice
  4. Civ6 is released! Order now! (Amazon US | Amazon UK | Amazon CA | Amazon DE | Amazon FR)
    Dismiss Notice
  5. Dismiss Notice
  6. Forum account upgrades are available for ad-free browsing.
    Dismiss Notice

Cheaper production

Discussion in 'Civ6 - Requests & Ideas' started by Leyrann, Oct 13, 2017.

  1. Leyrann

    Leyrann Warlord

    Joined:
    Jan 11, 2015
    Messages:
    3,634
    Gender:
    Male
    Location:
    Netherlands
    Is there a mod that simply cuts all production costs in the game in half (or something like that), and if not, would someone be willing to make that?

    Asking for this mostly because I've heard rumors that it improves AI if production costs are lower, as they can build more units and districts. Also asking specifically because typically if production costs are changed in a mod it comes with game speed changes or the like, while I'm looking for a mod which purely only lowers production costs.
     
  2. PsiCorps

    PsiCorps FF: Babylon 5 mod team

    Joined:
    Dec 30, 2007
    Messages:
    1,423
    Location:
    Britain
    I too would like to see a simple mod that does the following.

    Increase Science research times 25%

    Decrease build times for buildings and units 50%

    Wonders increase cost 25%

    I know how to mod Civ IV to do the above but have no idea where to start with Civ VI.

    Is there a guide to modding that part of the game that controls those costs?
     

Share This Page

Ebates: Get Paid to Shop