Chop before building a district?

Grotius

Prince
Joined
Jan 7, 2002
Messages
409
Trump (the Hearthstone guru, not the candidate) advises us to use builders to chop woods/rainforests before building a district on top of them. He says otherwise the hammers are wasted. Is this true?

Do you all routinely chop before building a district? (There might be a diplomatic downside: I hear Teddy doesn't like it when we chop down forests.)
 
My friend said that some good youtuber (filthy robot?) had said it was NOT worth it, as the builder charge itself is costly enough... Well, I only heard my friend say it and not filthy.
Anyway, I try to do it as much as possible, I like the boosts you get! And it IS true that if you just build a district on top of it, the forest/jungle is wasted.
Also, sidenote, its not Teddys agenda to dislike you for clearing forests. That sounds like a hidden agenda :) Each leader has a fixed agenda (for Teddy, doesn't like people who fight wars on his continent), and a random hidden one. It can be for example he likes people with lots of gold, people who don't explore, people with good science etc.
 
If playing Aztecs, yes. Otherwise probably not unless you've got a ton of Builder charges per Builder, like from policy + Pyramids.
 
My friend said that some good youtuber (filthy robot?) had said it was NOT worth it, as the builder charge itself is costly enough... Well, I only heard my friend say it and not filthy.
Anyway, I try to do it as much as possible, I like the boosts you get! And it IS true that if you just build a district on top of it, the forest/jungle is wasted.
Also, sidenote, its not Teddys agenda to dislike you for clearing forests. That sounds like a hidden agenda :) Each leader has a fixed agenda (for Teddy, doesn't like people who fight wars on his continent), and a random hidden one. It can be for example he likes people with lots of gold, people who don't explore, people with good science etc.
filthy changed his mind and is now choping before placing it when he can. At least in Online game speed.
 
Trump (the Hearthstone guru, not the candidate) advises us to use builders to chop woods/rainforests before building a district on top of them. He says otherwise the hammers are wasted. Is this true?

Do you all routinely chop before building a district? (There might be a diplomatic downside: I hear Teddy doesn't like it when we chop down forests.)
Absolutely yes. Chopping pushes everything along nicely. In new cities I destroy a couple marshes/forest/rainforests and get it up to a size 3-4 city with a building and a half more or less instantly. Totally worth it.
In established cities, absolutely don't waste that tile by building on top of things you could chop or harvest. Builders are just money.
 
He says otherwise the hammers are wasted. Is this true?
Yes, if a district removes a feature you don't get any bonus.

Whether it's worth removing stuff etc. is still up for debate.

Production seems pretty one-sided - You get a lot more production than the worker costs, so that's a net-benefit in either case - especially if it actually benefits a city that isn't as developed yet.

Everything else really depends on the situation imho. A new city can benefit greatly from food, so removing a resource with a worker can be a great boon if you're willing to invest that partial worker cost which can be made up for by any city, so in a way it's investing in a new city by using hammers in your powerhouses. Without doing any theory crafting it sounds like a good deal to me - I've begun removing resources that I know I'm not going to work just to kickstart the population of a new cities in situations where I have enough workers, or time to build them.

Early on however I would not waste charges of the limited workers I have just to not "waste" a bit of food.
 
On a similar note, is there any way to "clear" a district that you start but then change your mind about before it's built? I had literally one turn of a faith district that I couldn't figure out how to get rid of.
 
You can harvest outside the city! It's very cool.You can dismiss two workers with one charge, to the amount of money that is equal to the cost of worker, and buy worker with three charges.It's very cool! 3>2 - profitably. For China: Trait + Serfdom + Pyramids + manipulations with dismiss = cheat.
 
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the chop mechanic is unbalanced and entirely abusable, at least on faster speeds. I think they forgot to scale it down....
 
.You can dismiss two workers with one charge, to the amount of money that is equal to the cost of worker, and by worker with three charges.It's very cool! 3>2 - profitably. For China: Trait + Serfdom + Pyramids + manipulations with dismiss = cheat.

Thats... incredible :D
Still some things to fine tune in this game for sure ;)
 
You can harvest outside the city! It's very cool.You can dismiss two workers with one charge, to the amount of money that is equal to the cost of worker, and buy worker with three charges.It's very cool! 3>2 - profitably. For China: Trait + Serfdom + Pyramids + manipulations with dismiss = cheat.
yeah, disbanding units is too profitable, that will surely be patched out
 
The Civilopedia entry on districts even says it takes longer to build a district on top of features such as woods or rainforest. I haven't tested what this means in practice, since I always chop first.
 
The Civilopedia entry on districts even says it takes longer to build a district on top of features such as woods or rainforest. I haven't tested what this means in practice, since I always chop first.
I think this was the case in the beta previews, I don't think you still get a penalty in this version, at least not with "online" game speed.
 
That is so inconvenient IMO, better those woods or resources were chopped automatically to minimize the extra hussle. I also remember reading somewhere that district construction takes longer if on top of features, but maybe I was dreaming. If true though, then there's no reason not to chop. Just put builder in production > chop > have 2 builders and a slight overflow for the damn district.
 
You need production by hook or by crook, so chopping seems to be almost necessary in such circumstances.

While we're on the subject, is there no overflow for lost wonders? I lost out on Stonehenge but didn't notice any extra hammers or gold.
 
While we're on the subject, is there no overflow for lost wonders? I lost out on Stonehenge but didn't notice any extra hammers or gold.
I believe you need to clear the construction site with a builder and should get some small yield for that. Let us know how big the yield is.
 
Putting the district on a feature should just give you the chop value.
Why? The way it currently is makes it a choice, your version would just give you a bonus every time.

I prefer the current version.
 
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