Cities

bryanwallace

Prince
Joined
Feb 1, 2007
Messages
311
Thanks to everyone my game has improved immeasurably...
Battling along but need some strategy advice on city building.
Should I try to build different things in different cities??
know and have settler farm , but for other cities do they all need
libararies etc??
or is there a strategy for concentrating some in one city etc...
 
Should I try to build different things in different cities??
know and have settler farm
Yes, settlers and workers in high food towns, military with barracks in high shield towns, specialists in 90% corrupt towns.
for other cities do they all need libararies etc??
or is there a strategy for concentrating some in one city etc...
Completely different criteria here. Libraries, universities and research labs have the effect of increasing science. If you are doing a high self-research game, you want these "educational" buildings.

If you are doing a no-research or low-research game, i.e. mostly buying techs from the AI's, you want to make the buildings which increase gold...markets, banks and stock exchanges.

You decide between which type of improvement to build, since you cannot build everything, and focus on that type. It depends on your goals in each game, and the higher the difficulty of the game, the more important it becomes to make a choice.

In highly corrupt towns, you don't build either type. Just irrigate everything flat and turn most of your citizens into taxmen or scientists.

Edited to add: You may want to build markets even in high-research games, but you do so for the happiness effects on multiple luxes. :)
 
thanks

where does it show the corruption level??

also,am I right to say an unhappy person is cancelled out by a happy one(ie doesnt affect uprisings)

hw do I keep happiness high without changing the luxury level
 
thanks

where does it show the corruption level??

also,am I right to say an unhappy person is cancelled out by a happy one(ie doesnt affect uprisings)

hw do I keep happiness high without changing the luxury level

city will riot if number of unhappy citizens is greater than happy ones.
so as long as You watch that ratio cities will work normally.

without using slider? luxury resources and MP, the other way (as a last resort in core cities) is to use specialists, preferably taxmen and scientists.
 
where does it show the corruption level??

Within the game, the only place I know of is in the City View for each town. If the shield production shows 1 blue shield and 9 red ones, you know it's 90% corrupt. Gold shows similarly. However....

The easiest way is to use either one of 2 utilities written to extract this information (among other things). One is CrpMapStat found here http://forums.civfanatics.com/showthread.php?t=52902 or CivAssistII found here http://forums.civfanatics.com/showthread.php?t=118540 .

These little utility programs also warn you automatically in advance when one of your cities is about to riot so you can prevent it, show what trades are available from other civs, and soooo much more. I'd say most of us use one or both of them. :) They don't give any info not available in the game, but save you hours of hunting for all of it by checking all the screens every single turn. These programs summarize the info into easily readable formats.
 
Within the game, the only place I know of is in the City View for each town. If the shield production shows 1 blue shield and 9 red ones, you know it's 90% corrupt. Gold shows similarly. However....

The easiest way is to use either one of 2 utilities written to extract this information (among other things). One is CrpMapStat found here http://forums.civfanatics.com/showthread.php?t=52902 or CivAssistII found here http://forums.civfanatics.com/showthread.php?t=118540 .

These little utility programs also warn you automatically in advance when one of your cities is about to riot so you can prevent it, show what trades are available from other civs, and soooo much more. I'd say most of us use one or both of them. :) They don't give any info not available in the game, but save you hours of hunting for all of it by checking all the screens every single turn. These programs summarize the info into easily readable formats.

So sad, they only work for conquests :(.
 
So sad, they only work for conquests :(.

Not true. Both of these utilities were written long before Conquests even came out and were then adapted for use with Conquests as well. :)
 
Not true. Both of these utilities were written long before Conquests even came out and were then adapted for use with Conquests as well. :)

A few day's ago I wanted to download civassit 2. (The one that Ainwood made).But it said for conquest, It didn't say anything about vanilla. But if it does work for vanilla, i would download it straight away :).

I'm downloading it now... Hope it works :).
 
I just opened CAII and in the list of files to open with the program were some vanilla saves. I just wanted to be sure I wasn't giving you bad info, because I rarely use vanilla anymore. You should be fine. :D
 
thanks for the advice..
my game has improved and i am building cities in rings,but around 11000yr i
get bedevilled by rampant corruption,,
what can i do about this???
is it a result of 2 many cities??
 
Corruption in Civ 3 not a problem you fix; it's a problem you learn to live with. You can improve the corruption problem in some cities with courthouses. In others, even that's a waste of shields and gold. That's where specialists come in. Turn your totally corrupt cities into specialist farms. Check out Bede's War Academy article on specialists:

http://www.civfanatics.com/civ3/strategy/specialists.php
 
Aceman101, I have used both MapStat and CivAssist II on your vanilla saves. You shouldn't have any problems.

I just opened CAII and in the list of files to open with the program were some vanilla saves. I just wanted to be sure I wasn't giving you bad info, because I rarely use vanilla anymore. You should be fine. :D

It works, and I'm glad it did. This tool is soo usefull (Civassist 2). I have 2 question though...
1: When I go to misceallenous tab, under continent it says Alpha, Beta and Iota to the cites that are on a different continent. Are these the names of the continent?
2: When I click on the cities tab, it has usefull things like pollution, distance, curruption... But there is one tab that says aliens. Do they mean foreigners?
 
1: When I go to misceallenous tab, under continent it says Alpha, Beta and Iota to the cites that are on a different continent. Are these the names of the continent?
Apparently the computer assigns a sort of "name" to each continent when the map is originally generated. It's the computer's way of identifying land masses to itself, and I think Alpha (or A) identifies the first one, Beta (B) the second, and on an archipeligo map it might go from A thru Z (and then some). For the player, we tend to identify these masses as "our continent" and "the other" one (or 10 or whatever). Whatever the computer has assigned to the civ you're playing is "our continent". :D

2: When I click on the cities tab, it has usefull things like pollution, distance, curruption... But there is one tab that says aliens. Do they mean foreigners?
It's the % of foreigners as your towns' citizens. This might indicate flip risk or, as in the case of using Fascism for a government, determines when your newly acquired town is able to generate culture again.

I'm glad to know you're enjoying the utility. I use MapStat while playing because it's much faster to use, but CAII is great for in depth analysis and some people prefer to use it for actual playing. I find CAII gives more info than I can possible use each and every turn.
 
Apparently the computer assigns a sort of "name" to each continent when the map is originally generated. It's the computer's way of identifying land masses to itself, and I think Alpha (or A) identifies the first one, Beta (B) the second, and on an archipeligo map it might go from A thru Z (and then some). For the player, we tend to identify these masses as "our continent" and "the other" one (or 10 or whatever). Whatever the computer has assigned to the civ you're playing is "our continent". :D

And I also noticed the program uses the same names.

It's the % of foreigners as your towns' citizens. This might indicate flip risk or, as in the case of using Fascism for a government, determines when your newly acquired town is able to generate culture again.

Thanks for that :).

I'm glad to know you're enjoying the utility. I use MapStat while playing because it's much faster to use, but CAII is great for in depth analysis and some people prefer to use it for actual playing. I find CAII gives more info than I can possible use each and every turn.

I do admit CAII is a bit slow, but i don't mind that.

Thanks for answering my questions gmaharriet :).
 
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