kingchris20
Wisdom Seeker
Wondering if someone could walk me through some coding, I guess it would need to be LUA?
I want to make city defense is +100% (doubled) so long as gold reserves stays above X amount of Gold, say 1,000 or so.
How could I accomplish this as either a trait (to each player city) or a building/wonder effect (that could be built in any city/apply to each player city), or a garrisoned unit effect (in which could be garrisoned in each city). I'm literally wide open on how it gets applied, I've just not worked in LUA enough to know where to begin or where to look.
I want to make city defense is +100% (doubled) so long as gold reserves stays above X amount of Gold, say 1,000 or so.
How could I accomplish this as either a trait (to each player city) or a building/wonder effect (that could be built in any city/apply to each player city), or a garrisoned unit effect (in which could be garrisoned in each city). I'm literally wide open on how it gets applied, I've just not worked in LUA enough to know where to begin or where to look.