City Growth STOPS and there are NO WORKERS at Game Start

Nuh Uh

Warlord
Joined
Nov 3, 2005
Messages
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#1) Soon after founding the capital, all city growth stops (despite an excess in food) and while a portion of the food bar visually predicates the production bar. This problem continues for quite a long number of turns.

#2) There are no workers at the game start. The net result is that you end up just looking at the screen and clicking/hitting enter to advance the turns like 35 or so times, and while the warrior runs around scouting.

Put these two problems together, and you have an INERT game for a long time, and its very LAME in terms of functionality, play balance, and game introduction.


Given all the bugs and inconsistencies in play, the game as it stands, is barely playable. Sigh.
 
Nuh Uh said:
#1) Soon after founding the capital, all city growth stops while a portion of the food bar predicates the production bar. This problem continues for quite a long number of turns.
This happens whenever you're building a worker or settler, instead of having the pop. drop when finished. (The way it did in the old ones)

#2) There are no workers at the game start. The net result is that you end up just looking at the screen and clicking/hitting enter to advance the turns like 35 or so times, and while the warrior runs around scouting.
So you have to make the choice of bulding a worker right out, stunting you city's growth for the duration, or letting it grow a bit first and loose out on having terrain upgrades for a while. (Not that you have many to work with at the very begining) And that's a scout, not a warrior.
 
No, it happens when you build ANYTHING. And, even if true - like its supposed to STOP - for whatever reason - its LAME. The whole start is. You can't even optimize city growth... You just sit there and click. If its not a bug, whoever thought that was an improvement over Civ III is out to lunch.
 
That's funny, I routinely get games to progress into the 1800's or later, using the existing set-up and constraints you describe. You do start slow and have to make thorny choices in the beginning...growth of the city or of the empire? Guns or butter? Everything is related to everything else. And city location really matters...
 
Yuri2356 said:
And that's a scout, not a warrior.
Not necessarily. It depends on your starting leader, I guess. I went at it with Isabella last night and was greeted by three men with clubs.

Scouts also only become available when you get Hunting(?), so maybe you need that as a starting tech to get a scout.
 
Some civs (or perhaps it's leaders, but I believe it's by civ) start with scouts, some with warriors.

As for the no-workers-at-the-beginning thing, that's a quite deliberate design choice, not a bug. I'd recommend reading Sulla's Civ IV Walkthrough (here), which describes in depth a lot of the changes made to the early game. A worker can't even DO anything without the proper research - if you had one to start, he'd just sit there twiddling his thumbs. In Sulla's walkthrough he doesn't get his first worker until 3040 BC.
 
Nuh Uh said:
#1) Soon after founding the capital, all city growth stops (despite an excess in food) and while a portion of the food bar visually predicates the production bar. This problem continues for quite a long number of turns.

#2) There are no workers at the game start. The net result is that you end up just looking at the screen and clicking/hitting enter to advance the turns like 35 or so times, and while the warrior runs around scouting.

Put these two problems together, and you have an INERT game for a long time, and its very LAME in terms of functionality, play balance, and game introduction.


Given all the bugs and inconsistencies in play, the game as it stands, is barely playable. Sigh.

Population stops growing while you build a worker or a settler. So you have to decide if you want to try and build one right away, stopping the growth for that many turns but then growing faster or establishing another city or wait a bit for your first city to grow, so that it takes less turns to make that settler or worker.
 
Right. Forgot to mention that - if you're building a worker OR a settler, city growth is supposed to stop while that's happening. (If it's really stopping when you're building something else, that's a bug.)

Settler spread is no longer a valid early tactic, as of Civ IV. Personally, I say "thank God."
 
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