This thread in General Discussion stirred my interest: The Underappreciated Navy
Apparently in Civ4 a naval blockade isn't possible anymore, since enemy units don't appear to disrupt the trade network (I tested this a little using the WorldBuilder).
For an in-land city the trading still could be blocked by pillaging the roads (unless the city is connected to the network by a river), but naturally the shoreline is always there.
Now I wonder if it would be possible to script that hostile units disrupt the trade network in their vincinity, but I don't even know where to start looking.
Btw, I don't refer to that a hostile unit hinders tiles to be worked on by citizens, that seems to work fine. I just think that such a blockade, whether by land or sea, would add some depth to the game (and give the navy something to do
.
Apparently in Civ4 a naval blockade isn't possible anymore, since enemy units don't appear to disrupt the trade network (I tested this a little using the WorldBuilder).
For an in-land city the trading still could be blocked by pillaging the roads (unless the city is connected to the network by a river), but naturally the shoreline is always there.
Now I wonder if it would be possible to script that hostile units disrupt the trade network in their vincinity, but I don't even know where to start looking.
Btw, I don't refer to that a hostile unit hinders tiles to be worked on by citizens, that seems to work fine. I just think that such a blockade, whether by land or sea, would add some depth to the game (and give the navy something to do
