City will not grow past 1! plz help!

lordofthepings

Chieftain
Joined
Oct 8, 2005
Messages
3
Capitol city simply will not grow past freaking 1 pop.!!!!
I click on the spot that boosts my growth to "in 5 turns" and every single time the next turn it has been removed and growth is stagnant again.
I turned off AND on citizen automation, i dont know what to do.
I know i need food growth but my problem is Why does my 1 citizen or whatever let me pick which spot to put him on, I choose the corn or loaf of bread looking spot which is nice food + and makes my growth 5 turns and everything looks great but when i hit end turn, it takes his spot away. im not having this problem in any other city except my capitol and my other cities citizens stay where i put them as far as spots on the grid go. grrrrrrrrr.
thanks in advance
 
are you building a settler or a worker in that city?
 
Do you have any of the automate options on? Perhaps you are telling the manager to optimize for production, and so he keep moving the citizen.

How is the hapiness in your town? People won't work if they aren't happy (probably not the case as your city is size one)
 
only 1 person unhappy in that city. growth in 5 turns it says with my arrangment not. umm im building stonehenge currently but i was building something else before i believe and it still did it. Im definately not building a worker or settler. i know that halts growth but thats not the case here. its soo weird. theres something i do not understand.
 
Or it could be resetting automation. Press enter when you leave the city screen instead of escape or double left clicking the city. If you don't, tile automation tends to kick back in.
 
If you only have one person there, and that person is unhappy (not sure how you manage that...) he won't produce food since he won't work a square, leaving only your city tile's 2 food, which he eats.
 
Same thing happend to me. Check your "specialists" tab and hit the subtract option next to the "citizen" specialist. My guess is you accidentally assigned your population to the citizen specialty, and unless you hit that subtract button the govenor will keep screwing you even if you unassign your population manually.

Good luck.
 
He said pop 1 and 1 unhappy which sounds to me like he's talking about the unhappy face that is generated per person in the city. You know, the "It's too crowded" reason for unhappiness to be generated. You have one unhappy face for each person in the city, hopefully offset by many happy faces. When you have more unhappiness than happiness then you get honest to goodness angry citizens who refuse to work.

It's his capitol. He's gotta have more happy faces than unhappy faces. He's got his palace and so on. Even on the hardest level he can't be generating that much anger at pop 1.
 
I get the same problem every single time I start a new game. I literally start a new city, and the first thing I build is a new settler. Now what happens is, in the city screen at the top.. where the food and production bars are, the food is blank (or something like it) and next to the production bar, it has 2 Food and 1 Production = 3.. so it's like i'm producing 3 shields/hammers.. ie.. whatever food I'm generating is being substituted for production.

Now I believe this may be the same problem everyone else is having. And for some reason, sometime well down the track, after my first city builds a settler, that settler founds a city, the second builds a settler, then finally the second city begins to generate food growth, and after the 2nd city grows up to 2 population.. the capital finally does.

However, this takes a while, 38 turns x 2 for each settler, and then some.. so we're looking at possilby 100 turns before my 1st city even gets to 2 pop.
 
>>>Great_Scott: That's an intentional feature. Your cities never grow when building settlers and workers, that's how it's supposed to be.

I experienced this bug(as I suspect it is) myself once, when I had accidentically assigned too many specialists, and found my city starving itself back to size 1. I finally discovered my error, and removed the remaining specialist to let the city grow. But every time I ended the turn I'd find the specialist reassigned and the city stagnant again. None of the emphazise options were turned on, and avoid growth wasn't checked.
I ended up restarting:(
 
Do not build a settler first. Cities do not grow when you build settlers/workers. You need to develop your city a little first. Try building a scout and/or warrior first, explore, build a worker only when you have the tech to improve what you city contains, grow to size 3 or 4 and then when you have checked out the terrain and know where you want to expand to, then pump out a settler or two. Make sure you have escorts as the barbs are a pain.
 
I get the same problem every single time I start a new game. I literally start a new city, and the first thing I build is a new settler.
That's because when you build a settler or worker it halts growth. IE: Your city can't grow.
 
Corlindale said:
>>>Great_Scott: That's an intentional feature. Your cities never grow when building settlers and workers, that's how it's supposed to be.

I experienced this bug(as I suspect it is) myself once, when I had accidentically assigned too many specialists, and found my city starving itself back to size 1. I finally discovered my error, and removed the remaining specialist to let the city grow. But every time I ended the turn I'd find the specialist reassigned and the city stagnant again. None of the emphazise options were turned on, and avoid growth wasn't checked.
I ended up restarting:(

Although much micro-managing has been taken out of the game, city management is crucial. To give each city a peek every turn is IMO imperative, especially early on when you have only a few cities to manage.

Check out what Xeos said about using enter to leave the city screen. If you are not it may be the problem. I will verify when I play next but I always use the enter key and have not had any probs with automation taking over. I do everything manually though and have never turned on any automation to this point.
 
Corlindale said:
>>>Great_Scott: That's an intentional feature. Your cities never grow when building settlers and workers, that's how it's supposed to be.(

Heh I'd just come back to say that.. I found that out last night... a good little addition I might add, instead of the city actually losing population..
 
Back
Top Bottom