ThorHammerz
zzz
- Joined
- Jul 31, 2014
- Messages
- 836
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Between the games of Civ 4 and Civ 5, what would be a "best of 2 worlds" collage/mosaic/hybrid/lovechild you guys might imagine?
- Systems/features that one game does a lot better than the other?
- Systems/features that doesn't really work?
- Different takes on systems that could be merged/hybridized? (religion, espionnage, economy, you name it)
I like both MUPT and 1UPT conceptually, and it would be nice to have some sort of half-way point between the 2 extremes provided in these 2 games (e.g. a system that rewards smart tactical positioning via 1UPT, but allows for MUPT to work in certain situations, but not in others).
I enjoy the fact that Civ 5's trade routes are controllable (to an extent.. once every 30 turns
), with definitive costs, benefits, and risks associated with any trade route you can potentially send (potential to be plundered, food/production vs gold/science, potential to give science to the other guy).
On the other hand, I am really not a fan of Civ 5's espionnage system (it is very much a "fire and forget" type of thing you can still be effective in using... such as parking a spy on your capital + other large cities & never worry about it again. If a spy dies, you get another for free shortly afterwards anyways).
Spoiler :
Discussion is intended to look at game-play between players (ideally rational humans, but a theoretically rational AI will suffice) playing on approximately the same handicaps.... in other words, the game at immortal/deity is not an accurate representation of how the game systems should function (you are playing 1 game, the AI is playing another - a race where one is running on a slope vs another on flat ground is not much of a race at all).
Between the games of Civ 4 and Civ 5, what would be a "best of 2 worlds" collage/mosaic/hybrid/lovechild you guys might imagine?
- Systems/features that one game does a lot better than the other?
- Systems/features that doesn't really work?
- Different takes on systems that could be merged/hybridized? (religion, espionnage, economy, you name it)
I like both MUPT and 1UPT conceptually, and it would be nice to have some sort of half-way point between the 2 extremes provided in these 2 games (e.g. a system that rewards smart tactical positioning via 1UPT, but allows for MUPT to work in certain situations, but not in others).
I enjoy the fact that Civ 5's trade routes are controllable (to an extent.. once every 30 turns

On the other hand, I am really not a fan of Civ 5's espionnage system (it is very much a "fire and forget" type of thing you can still be effective in using... such as parking a spy on your capital + other large cities & never worry about it again. If a spy dies, you get another for free shortly afterwards anyways).