Civ 4 - Huge Disappointment

its fairly straight forward, read my original post. Im asking others if theyre as disappointed with the game as I am. and if not, is there anything about the game they dont like.

well, I have been playing civilization since my little brother showed me civilization (the first game) cant remember exactly when, probably in the mid 90s, it was a few years before the second one came out.

I spent all night tonight playing civ 2, which i think still is the best game in the series, and civ 3 is a close second.

I think there was nothing wrong with the combat system at all, and totally abandoning the old system for this new game of Rock, Paper, Scissors that is the current system was a big misstake. also I liked the civ3 artillery system alot.

there was nothing wrong with the old system, so why fix it if its not broken?

and yeah I would learn all the new stuff, the many many new city and terrain improvements, all the new wonders etc if I played the game more than 2 days but I dont see myself getting over the new combat system.

but its still not a good idea to make any game to complicated, I shouldnt have to study for hours to play a game good.

All I can do is shake my head at the OP and wonder along with some of the other people here, "Why come here and post this negative crap?"

You only played the game for two days - you don't think there's any chance that two days isn't long enough for a fair evaluation, do you? And you don't feel you should 'have to study for hours to play a game good'? You DO have to study for hours to 'write English good'. Perhaps your free time would be better spent in that area.

You don't like the game and you come to a fansite to tell us that? And let me get this straight, you're NOT trying to start a flame fest? Oh OK, sure, I believe that.

For your reference:

# 1 - We don't care. You don't like it? Don't play it. You know, you can still play Civ I, II, or III. Have a nice life.

Moderator Action: Warned - flaming.
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889

# 2 - See # 1.
 
In case you hadn't noticed, he's been at this particular fan site a lot longer than you have...
 
If the OP wants opinions of drawbacks and such I'll give him these

Amazon

Yahoo



There ya go dig in!

I glanced through some of these before and its about 6 out of ten who have some nasty bit to say about Civ4. Id say out of these 200 or so the majority liked the early versions better. Most clamoured for the ways of CIv3 to return. Many say the mechanics are a hassle, slowdowns were inevitablend so on .

ANyway theres plenty of complaints there so you won't have to go hammering here looking for critism from people who are here cuz they love this game fanaticly(majorty) :)
 
I like this game very much, and have poured many hours of blood, sweat, and tears into it. So shoot me, I'm a rabid fan of Civ IV and will jump to it's defense.
 
relax man I just shot out some links. Im happy you support the franchise. Ive felt your way about Civ3 sometimes. Im always willing to go out on a limb in its defence. If the modders wern't so good Id have ran out of ammo by now. Later
 
I don't understand how you can combine a) favouring Civ2 over the other games and b) claiming that Civ4 has too many units to choose from. Don't you see a contradiction there? Where are the Alpines, AEGIS, Cruise Missiles, Crusaders, Dragoons, Fanatics, Partisans, Paratroopers, Diplomats, or Caravans in Civ4? I honestly don't see your point.

the difference is alpines, aegis, Cruise Missiles, Crusaders, Fanatics, Partisans, Paratroopers, Diplomats and Caravans each do something that no other unit can do. in civ 4 i had to choose between a good 20 different units or so in the pre-gun powder era (I have warlords expansion too), and they all did the same thing, except for cavalry units that had the 2 movement.




Personally, I disliked the Civ3 artillery system a lot. It made the game too easy. There was little challenge left once you figured out how to use artillery efficiently. Of course, if you liked it that way, then Civ4 artillery won't be your cup of tea.

really? what difficulty did you play civ 3 on?



If that was the modus operandi of Firaxis / Sid Meier, then Civ2 (the game that you prefer) wouldn't ever have been designed the way it was- There ws nothing wrong with the top-down display of Civ1, why change it? There was nothing wrong with the way wonders were announced, why change it into playing movies? There was nothing wrong with attacks from sea being difficult, why introduce marines?

Personally, I'm glad that Firaxis tries to improve even those aspects of the game that are *not* broken.

the only change was in the way the display looked, there was no change in how the map worked, all they did was to doll it up and im all for it.

the wonders being announced? again very superficial change.



Let me put it this way ... if 2 days of playing were enough for you to determine that you can never enjoy this game, then it's probably better to just sell it and return to the games you know.

I think you've fallen into the "It's not the same as the game I love" trap and aren't able to climb out. In this situation, it might actually be better to just give up and return to the games you know. Or perhaps shelf it for the time being and return when you're a bit more open-minded with regards to changes.

you think? thank you for the advice. :lol:



Well, so I guess games like chess and Go shouldn't have been made then? Actually, the same is true for Civ1. The amount of new things to learn in Civ1 was *far* greater than for any other game of the seires, provided you already knew Civ1. Civ1 required a *lot* of time to get it right. It just had a really lousy AI, so that players could play the game without understanding it well, and still beat the higher difficulty levels. If Firaxis followed your supposed standards, then Civ1 should have never been made.

Btw, on which difficulty level did you play Civ4?

chess, really easy to learn how to play, not comparable with civ 4 (chess, 7 types of units, no terrain, no production i could go on, civ 4 around 80 types of units). as they say, it takes a few minutes to learn but a life time to master. you cant say the same thing for CIV4. which was my point to begin with actually. :goodjob:

go, never played it. if civ1 is really easy, and my "supposed standards" is not to over complicate games, then how do you exactly come to the conclusion that "then Civ1 should have never been made" exactly?

never mind, dont really wanna know.

Personally, I appreciate the complexity of Civ4. I've played this game for months now and there are still things that I have never done, and still strategies that I have yet to learn (specialist exonomy for example). This is what keeps the game fresh. I wouldn't *want* it dumbed down to a level of simplicity that I can grasp the whole game on the first two days. Such a game would become boring pretty fast. Civ4 hasn't become boring for me yet, because of its complexity.

But as I said, complexity isn't everyone's cup of tea. It doesn't seem to be yours, so you're probably actually better off playing other games.

im not saying they should "dumb it down" as you put it, it dosent really take a genius to study all the different kinds of new units and city/terrain improvements, dose it? it just takes someone with more time than i have.

Im sure with this many units, there are many of them nobody ever uses (besides maybe building 1 or 2 of each just for the heck of it)

which difficulty level, I think prince or something, one of the easier ones, I wanted mostly to check the game out and learn it properly first.
I killed 2 neighbouring civs before i stopped playing, I think I had just discovered whatever it is that enables the making of grenadiers.



I have obviously stirred up all kinds of emotions with this thread, but hey its just a game fellas. go easy on the thinly veiled "youre a dumbass cause you dont like the game i like" insults.

I know many of you didnt go that route, Im talking to the ones that did. or were done talking.
 
If the OP wants opinions of drawbacks and such I'll give him these

Amazon

Yahoo



There ya go dig in!

I glanced through some of these before and its about 6 out of ten who have some nasty bit to say about Civ4. Id say out of these 200 or so the majority liked the early versions better. Most clamoured for the ways of CIv3 to return. Many say the mechanics are a hassle, slowdowns were inevitablend so on .

ANyway theres plenty of complaints there so you won't have to go hammering here looking for critism from people who are here cuz they love this game fanaticly(majorty) :)

thanks for that link.

I think I should have started this thread in the off topic section, I might ask a mod to move it there, cause its pretty obvious that most people here are the ones that play the game so theyre the ones that liked it.
 
Last post on this thread. You obviously came here with the intention of stirring up trouble. And I'm sure you're now wallowing happily in it. Common theme in and among your 4000+ posts? Or just a slow day at work?

Enjoy, I'm out.
 
All I can do is shake my head at the OP and wonder along with some of the other people here, "Why come here and post this negative crap?"

You only played the game for two days - you don't think there's any chance that two days isn't long enough for a fair evaluation, do you? And you don't feel you should 'have to study for hours to play a game good'? You DO have to study for hours to 'write English good'. Perhaps your free time would be better spent in that area.

You don't like the game and you come to a fansite to tell us that? And let me get this straight, you're NOT trying to start a flame fest? Oh OK, sure, I believe that.

For your reference:

# 1 - We don't care. You don't like it? Don't play it. You know, you can still play Civ I, II, or III. Have a nice life.

# 2 - See # 1.

Reported for trolling. :)
 
If the OP wants opinions of drawbacks and such I'll give him these

Amazon

Yahoo
Most of these kind of reviews are on the extremes; either 1 star or 5 star. I notice this same thing about books especially those about hot topics. I find most of them completely useless.
 
I like this game very much, and have poured many hours of blood, sweat, and tears into it. So shoot me, I'm a rabid fan of Civ IV and will jump to it's defense.



just saw this post.

Gee weez that sounds painful... :lol:

blood, sweat, and tears huh? thats usually what uber athletes say was the price of their achivements. to think that you couldve been the new Mike Tyson instead of "really good at Civ 4"!



Games are supposed to be fun, thats why most people play them. Its not supposed to make you rabid or to cost you "blood, sweat, and tears".
I can kinda relate, I have played many many hours of civ 2, of course Im not rabid about it, I realize its a game and thats all it is.

theres a real world outside of the world of computer games, and I would never insult anyone in it over any game.
 
Combat system really is a joke. It's the 21st century now and Civ IV still uses that archaic system from Civ I.......

...............
War has shaped history like no other event has. Yet in Civ IV it's STILL an afterthought. By now the developers could have developed a nice intricate combat system that would let us use real strategy and tactics, to coincide with our strategies in city planning and civics............
..........
I just hope they aren't afraid to "break the mold" started by Civ I and create an all-new mold. It's 2007; it's time for the Civ series to reach it's full potential.

I agree with your opinions about the lack of strategy and tactics. In Civ 4 Warlords, that is left up to the "Great Generals" who do our thinking for us.
It would add a new dimension to this great game to include a combat system which allows "micro-management" for those who wish it while accomodating those who wish to have their combat automated as an alternative.

Interesting thread....
 
I use combat promotions only as needed to unlock other promotions. I think the promotion system is fine, and end up specializing a number of units to different tasks using it. And yes, Drill is useful. Very useful.
 
As with many things about this game, once you learn how to use something, you stop seeing them as "useless." While some promotions are more specialized than others, I can't think of a single promotion that I haven't found useful from time to time...........

..........
Woodsman and Guerrilla may not be useful all the time, but they do shine when they can be used..........

As I play Civ 4 more and more, currently at "Noble" level, I find different situations that "suggest" using a variety of the promotion options. I am a big fan of the Civ series. I spent way too many hours playing Civ 2 and had my most memorable game of Civ playing Civ 2 until just yesterday when a series of Civ 4 events led up to a very addicting and exciting game which included all aspects of diplomacy, trade, military, espionage, manipulation of my allies, etc. etc. I ended up winning a Time victory against opponents who were well on their way to a Space Race victory. I look forward to many more games as exciting as this one was.

I also look forward to learning more about the intricacies within this many faceted game.
I do agree though, that the combat system could be made a bit more intricate for fans of intricacy while leaving an option open to automate combat to "paper-scissors-rock" for those who wish to focus on other aspects of the game.

Interesting thread...
 
my gripe has nothing to do with combat systems but with the overall soul of the game. The game would have been better if it brought back a more complex version of the throne room/palace and even the advisors who gave you advice/warnings every couple of turns.....it really made me feel like I was ruling an empire back then....now it just feels like a bunch of cities.

one more thing...i have gotten flamed for this before, but i really despise the fact that you can't right of passage abuse the AI...in my opinion they could have improved it (and not removed it completely) by having the AI warn you to remove your troops once it feels threatened....that would make more sense and be more 'real' than just having your units teleport back to your borders once you have declared war
 
and also....having the ai civs go for other victories other than space race
 
I find it odd that soeone thinks that there are too many units in the game. As it is I am finally starting my mod that is adding another handful of units into the first two eras, then plenty more into the later game.

I too find the promotion system entirely fouled up. Once I get through reworking the tech tree I plan on revitalizing the promotion tree. Anyone notice that the classical era may as well not even exist? You can skip an ENTIRE era if you research Theology after Priesthood. You should never be able to skip an era. That really bugs me personally. The promotions really need to be reworked and I am actually shocked that so many units are excluded from woodsman and Geurrilla. I don't see why a axeman or any other unit should be excluded from these promotions. It is tactical field combat! Terrain is a very important part of strategic planning and should play a bigger role IMO.

I too think that there are too many things to build in the cities that don't matter as well. I honestly think war was skimped in this version. Even warlords offered nothing new except trebuchets and GGs. And really, considering GP were in the original the GG should have been brought in then. I plan on removing some things from my mod like the Obelisk. I don't even get why they put that thing in. I have also considering amplifying it to +2 :culture: instead of the measly +1. Maybe then it will be worth building. But honestly I am considering just removing it and changing the value of Stonehenge to something a bit more useful.

I too miss the artillery in 3 and I thought I saw a mod a few months back of someone that was reintroducing the civ 3 system into 4. But I may be wrong, I don't remember the mod name. I also find that air and navy were actually left out of the combat system. Anyways, I would check out the mods section if I was you Jaws. There are some really good mods that have been made to actually give the game a dash of real flavor. I am honestly somewhat surprised Warlords didn't add that much flavor to the game. I figured with the title they would release more units and play with the navy and air everyone has been complaining about since the game came out. But it seems warlords offers very little IMO. Even vassal states seem broken to me. I am just going to mod in more diplomatic options then one day when I find warlords for 10 bucks I will probably either mod out vassals or completely rework the values to work more like real vassals instead of 'forfeight' vassals.

Anyways, there is some stuff that tick me off about it. :)

AcCOL said:
and also....having the ai civs go for other victories other than space race

Definatley.
 
I know I still enjoy Civ. I'm not bashing the game or coming here just to complain. I just think Civ can be so much more than it currently is.

We already have a great, intricate city management and planning system. Why not combat? It would make this great game the greatest game ever.
 
Civ 4 - Huge Disappointment

What gets me is that you waited over a year to express your opinion.

I like the game and have been playing it ever since it was released in October of 2005.
 
I am very dissapointed of promoting system. In fact it is simply the same as it was in Civ3, cause you rarely select other promotion than Combat. The only interesting promotion is Comando. City Raider, City Garisson and Medic are useful, but the whole thing could be better resolved.

P.S. Have I ever mentioned that Drill is just crab. Combat I gives better results than Drill 1 + Drill2. The last ones are efficient only when units are wounded, but these are rare cases
And please remove Woodsman ... it is only valuable for scouts

Woodsman is fine early game. Drill IS AWESOME. Especially with barrage. Drill should be used with units that you know HAVE a strength advantage. It's basically a free attack with the possibility of leaving you unscathed.

As for the combat system, Promotions are a let down, I love some of them but some of the promotions have not been well thought out. I enjoy the removal of separate defense and offensive stats. It only makes sense, a weakened enemy will not fight as hard as when he is fresh. You think after a real person takes a few shots he'll fight at the same capability as when he's fully rested? The old combat system didn't take battle fatigue into account.

It could be better this is true, but I would argue it's an improvement nonetheless.
 
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