Civ 5 sucks. Got 4? Stick with it.

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The lack of indication of road building pathing is likely due to the fact that the road pathing can change depending on whether another unit will intercept the builder if it interupts its path. Instead of showing the path the worker can take at that moment it simply does it and will notify you if it will change. Frankly I'd like to see the shortest path, but it can change.

I agree that the game has some small issues that need to be addressed (like road building), but overall I'd say it's an improvement.
 
I have been a very vocal critic of Civilization V. But this is just troll dumpster trash. Ignore.

lol sad

Everyone is entitled to their opinion. Certain things rub individual players the wrong way, doesn't mean they are automatic trolls
 
Obviously, some people are incapable of accepting that others may have differing opinions.

To bad they can't discuss and attack ideas rather than people.
Dehumanizing other people makes some people feel superior.
 
The only thing I agree on is the lack of options to disable animations, and the fact that turns take too long. Turns should be near instant early in the game, and animations should be optional. I care little about house and whales and such, but I can see it getting frustrating when you cannot turn off the combat.

Civ 5 sucks so bad it's kept me from sleeping I was so pissed off.

Like most Civ fans I bought it on day 1 without thinking.
When I say without thinking, I mean without recalling what Civ 3 and Civ 4 were like when they were first released. I have introduced and met many Civ lovers and most of them at least didn't like Civ 3 or Civ 4 and while I still managed to enjoy each and every Civ release, I could see their points.

I bought and played Civ 4 but didn't get into it in the same way until the end of the line, when BTS was released and the last patches and been put out. When BTS was first released I'd given up on Civ4, it just wasn't the game it was supposed to be. When I finally did try BTS, I was like 'oh, they fixed most of the crap'. It was much like the good old civ days. I've been playing it since and have gotten some Civ3/4 haters to try it out and they're back on board as well.

Unfortunately it looks like this will be the same route Civ5 will take.

I was even a little surprised to find posters here already had a similar opinion. My first glace at the Civ5 forums showed me posts like 'disappointed with firaxis'. I agreed.

I should say that I see some good potential in Civ5. That's why I look forward to a year or two from now when they've released 2 or 3 expansions (so the game now costs it's loyal followers $50 x 3 instead of just $50 for a working, good game).

I find the hex map interesting and the single unit per square intriguing. The new city and border management is interesting. The change in combat looks interesting. There seems to be lots of good stuff.

But when simple things like road building need work, that's just wrong. When you click 'road to' it doesn't map the road out for you, it just gives you a cursor? This has been a basic Civ feature since I don't know when!

When I first read reviews of (prior to it's release) Civ5 and when I checked out the minimum system requirements I'd already begun to worry.

I have a decent system. Not bleeding edge but pretty decent. 8800 GTS, AMD 5800 X2 (2.9 ghz * 2), SSD drive, etc.

Civ 4 turns at the end of the game on this system can still take too long.

When I play Civ5, game turns take too long 10 turns in! 10. Turns. In!!!

And you can't turn off animations?! Do I need to see a horses tail whipping around and wales swimming about for 300 turns and how many games? This is the most maddening thing of all! The options to speed things up aren't even there, you can't turn any of the crap off.

I don't want battle chess! I don't want every time I attack someone to see 'pretty graphics' of them fighting each other. Yes, I appreciate it for the first game or two but I figured on playing a lot of games. After probably the 3rd time I'd be turning those off as well but there's no option!

In Civ4, I play with no animations, no enemy moves, no combat simulation. My turns go quickly and efficiently.

And I hear multiplayer is world of crap as well.

What's funny is in anticipation of Civ5 I'd been checking out the Firaxis website, read up on some of the 'what it takes to be a game designer' posts. They went on about all their schooling and all the things you should do and I was impressed. I was like, I couldn't do all that. But in the end, it almost seems like they had too much schooling, somewhere along the line they lost what it meant to make a good game.

It's all just such a frustrating let down. I am very pissed off that there's no way for me to get my money back.

You can turn off battle animations. Go to Set Up Game in Single Player, then Advanced Setup. The option is in the bottom right panel, Advanced Game Options.

I'm running a Celeron 2140, 4gb ram, and and a 7800GTX, and it runs fine on mine, all be it on low graphics settings.
 
Basically natural wonders are just super-resources with extra production and gold. To me. that's not really a new strategic option, especially in MP. Not to mention the problem with map-balancing, aren't natural wonders supposed to be unique? But hey, now in SP the Great Barrier Reef becomes a reason to go war! WOW, this is one of the new great game mechanics of Civ5! lol



Shh.... don't say anything that sounds "negative" or "non-costructive"... it could scare off potential buyers.

The thing is you sound exactly like someone making a big speech on a subject that you know nothing about. People are gonna make fun of you/call you a troll and your threads will be closed.

I know everyone is entitled to their own opinion but a lot of people complaining about this are stating their opinions as facts. Either that or they show the logic behind their opinions and it seems very twisted/illogical.
 
I've only played the demo but I was surprised it played so well taking into account my old card (ati 3860). And please don't say anything about sloppy programming unless you know anything about it. Civ 5 runs well for a first day release from what I gather. Remember shadow STALKER? *That* is sloppy programming and still, after all those years, the game is still *cr&p*.

Making a game needs money. Postponing a release cost money. You will never get a decent overview of possible problems on a PC platform (which is a mess) without a public relase.

Pathes are on their way, this I'm sure of. It's how games are made. Heck, even console games are need to be pathed and those run on identical systems!

And the game itself? I love what I've seen so far. Don't like this installment? Don't play it. Don't like your hummer? Don't buy another one. Problem solved.

If anyone thingk Firaxis is not listening to its base they're wrong. They may have made some decisions that affect a number of hardcore gamers, but I consider myself a hardcore civ fan as well. I've played everything from Civ 1 and I welcome this installement.

As soon as MP problems are solved I will gradually stop playing Civ 4 :)
 
Civ 4 turns at the end of the game on this system can still take too long.

When I play Civ5, game turns take too long 10 turns in! 10. Turns. In!!!

I find the total opposite. While Civ 4 turns would be instant at the start and taking 5 mins at the end of a game, Civ 5 turns take almost exactly the same amount of time at the endgame as they do at the start (likely due to far fewer units.) This is very nice for me - I can actually finish a game without wanting to pull my hair out. Civ 5 beginning turns might seem slow compared to Civ 4 beginning turns, but they don't get drastically worse, either.

Also I turned off combat animations in Civ 4 to speed games up because while cool, they took forever.. but I really see no reason to bother in Civ 5- they are over so much faster anyways that it doesnt really affect anything having them on.
 
The more I find myself frustrated about how the game turned out, the more I simply find myself frustrated because so many things got moved or deprecated and not the game itself, I just have to forget about 4 and relearn this game anew. I micromanaged in Civ 4 knowing where everything is, and it really doesn't look like many of the strategies carry over, except perhaps the super-easy tech slingshots to powerful military units that can dogpile your enemies. If you didn't play 4 to the full extent (by that I mean fully understand the game either in multiplayer or Emperor+ single), Civ 5 will stand just fine on it's own. For what it is, it's mostly polished with a few balancing issues that I hope will be patched soon.

My point is that I doubt 5 is better than 4 until some competent modders make a few changes. I'd like to see a few deprecated features return, and I think the GUI needs some improvement. With the buyout-feature, bubbly menus, and lack of needed on-screen information it feels more like a facebook game than a console/PC. Mouseover tooltips for units/tiles, a better icon HUD for them as well. We need the diplomacy/trade screens back. Managing luxury resources is crucial to this game, so having to open diplo, find the name, click trade, open targets luxuries... just to see what they have available is annoying. I made a few mods for WoW using LUA, and it's a very capable language so I have full faith in what this game engine will do in the right hands. How well the built-in mod manager works will have a pretty large bearing on how people will rate this game in retrospect... that's my guess.
 
OP had one point that I strongly agree with (the "road to" function is badly implemented), but a lot of this was just ranting, honestly. The game is not as polished as some reviews lead me to believe, for sure: it's in need of some patches (so does the manual, which doesn't even appear to be a final draft).

The more I find myself frustrated about how the game turned out, the more I simply find myself frustrated because so many things got moved or deprecated and not the game itself, I just have to forget about 4 and relearn this game anew. I micromanaged in Civ 4 knowing where everything is, and it really doesn't look like many of the strategies carry over, except perhaps the super-easy tech slingshots to powerful military units that can dogpile your enemies. If you didn't play 4 to the full extent (by that I mean fully understand the game either in multiplayer or Emperor+ single), Civ 5 will stand just fine on it's own. For what it is, it's mostly polished with a few balancing issues that I hope will be patched soon.

My point is that I doubt 5 is better than 4 until some competent modders make a few changes. I'd like to see a few deprecated features return, and I think the GUI needs some improvement. With the buyout-feature, bubbly menus, and lack of needed on-screen information it feels more like a facebook game than a console/PC. Mouseover tooltips for units/tiles, a better icon HUD for them as well. We need the diplomacy/trade screens back. Managing luxury resources is crucial to this game, so having to open diplo, find the name, click trade, open targets luxuries... just to see what they have available is annoying. I made a few mods for WoW using LUA, and it's a very capable language so I have full faith in what this game engine will do in the right hands. How well the built-in mod manager works will have a pretty large bearing on how people will rate this game in retrospect... that's my guess.

This sums up my feelings exactly, thanks for writing it for me :-P. It's like playing a whole new game, one that hasn't had the opportunity to be improved with any patches or expansions: a stripped down civilization game essentially. I think stacks were just lazy, and that's why I find this new combat system to be so much more work, because I was just use to throwing everything into one square and marching to the other civ's nearest city. Even if you don't care about positioning, you can't avoid it because of the 1UPT limit. I can't wait to check out the mod browser over the next few weeks: viewable empire-wide resources in the city screen is the first mod I'm gonna snatch up :-D
 
I have a XP w/ single core 3.4 ghz, high end nVidia card and the demo workd fine ... I assume buying it and playing a full game ... I'm screwed??? Duel core a necessity, I assume...
 
I am also very disappointed at Civ 5. I have been waiting a long time for this game, and it's not a stitch on Civ 4. Civ 3 and 4 were so carefully thought out, but this one ignores simple gameplay. I hope the designers read this post...

The main problem is the interface. Interface is extremely important. On 4 the key things are simple and intuitive. In 5 they are very clumsy. For example, you can see the other leaders scores right on the home page or if you are building products in que, you can add or subtract with a simple click. Ignoring the interface killed the Master of Orion series when MOO3 came out. The interface was terrible and you simply couldn't stand playing it for more than 20 minutes.

Game play is changed too. It's just not as much fun. This happened in Heros of Might and MAgic 4, which wasn't nearly as good as Heros 3. They quickly moved on to Heros 5 and forgot Heros 4, thank God.

I don't know why it's so hard for developers to figure out but keep what works, keep the interface simple, intuitive and consistent and make the gameplay fun! It's a simple formula and Civ 5 fails. I am going back to Civ 4 and will hope that this version is quickly buried.

Please learn your lesson for 6 though!
 
I liked the game personally. Just that the minor glitches and the crashing should've been fixed prior of it's initial release.

Those that complain that Civ5 is dumbed down compared to Civ4 just wait a couple of months (years?) until the expansion packs come out (chuckle).
 
I am also very disappointed at Civ 5. I have been waiting a long time for this game, and it's not a stitch on Civ 4. Civ 3 and 4 were so carefully thought out, but this one ignores simple gameplay. I hope the designers read this post...

The main problem is the interface. Interface is extremely important. On 4 the key things are simple and intuitive. In 5 they are very clumsy. For example, you can see the other leaders scores right on the home page or if you are building products in que, you can add or subtract with a simple click. Ignoring the interface killed the Master of Orion series when MOO3 came out. The interface was terrible and you simply couldn't stand playing it for more than 20 minutes.

Game play is changed too. It's just not as much fun. This happened in Heros of Might and MAgic 4, which wasn't nearly as good as Heros 3. They quickly moved on to Heros 5 and forgot Heros 4, thank God.

I don't know why it's so hard for developers to figure out but keep what works, keep the interface simple, intuitive and consistent and make the gameplay fun! It's a simple formula and Civ 5 fails. I am going back to Civ 4 and will hope that this version is quickly buried.

Please learn your lesson for 6 though!

I cannot at all understand how anyone could say the User Interface is terrible. I found it to be one of the best features, myself, no matter what someone like Tom Chick says. It was intuitive, and everything was readily accesible with only a few clicks of a mouse.
 
I have played CIV4 in 2005 and against on this summer. BTW it was kind of hard to play CIV4 in (Emperor difficulty) especially i was trying to conquer their city. And they seem never die... and all the sudden they refill up with many soldier. CIV 5 seem little easier than i thought but it still not bad.

The game is getting from complicate to simple in CIV5. I'm not sure if that a good choice for the CIV fans, but perhaps they are trying to attract more new player..
 
People said the exact same things about Civ4 when it has been released. I think it just needs a bit of time to get used to the radical changes that came with Civ5.
 
People said the exact same things about Civ4 when it has been released. I think it just needs a bit of time to get used to the radical changes that came with Civ5.

This! :agree:

It's always the same when a new revision of a classic comes out: you get the haters saying "It's different" My braind can't take it!". Well yeah, it's different. This is Civ5, not Civ4. :rolleyes:
 
I downloaded civ 5 and after playing a few games on it. I even refuse to play it any longer. First off, what they did to civics is total . Not only is it making the series more unrealistic (which irks me to no end) but it is eliminating a vital strategic component of the game. Ya know, I could have accepted the elimination of religions as well as the elimination of spys or the elimination of spending and finance options. However, when you take away my ability to institute and then change the various civics that have stood as the way of doing things since at least civ 2 (never played civ 1), this crosses the line. This is not the game that I love and I will not play it.
 
How boring!

The default for Civ V multiplayer (or if not the default, the settings the friend who hosts our sessions uses) gets the worst of both worlds - it removes the combat animations but keeps the whale/horse style animations, and can be horrendously slow. This is definitely an area that still needs optimisation.
 
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