Civ 7 GOTM02 - Completion of Age of Antiquity Spoiler Thread

Turn 136, 7 legacy path points (3 cultural, 2 scientific, 1 military, 1 economic)

Only my second time playing through Antiquity and I did not take copious notes this time. Probably not worth writing it up as everyone has seemed to perform much better than me.

I will say that it was also my plan to take out Amina, and I did take one city before being distracted by clearing the hostile IPs near me, after which Amina was able to build up her military and take the city back. Ended up with 2 cities and 4 towns and with the most legacy points although Augustus was able to complete the military legacy path so I imagine he will be challenging for me in the future eras.

Will need to read through the writeups here to see how to improve, feels challenging for me to balance everything properly.

Cheers,

It will probably end up not mattering and also this game is borked for me due to the 1.1.1 patch but I actually got 8 legacy points (2 militaristic).

So my Antiquity would be 8 Legacy Path Points/ Turn 136.
 
12 Legacy Points, 112 turns

This is the first GOTM I have tried in a long time (well, actually I tried GOTM3 first, but my game bugged, so I tried this in stead). I forgot how fun it is to play a game, and then afterwards come here and read what about your choices and compare.

Unfortunately, I forgot to take notes, so I cannot remember the exact turns. I will try to remember that for next time.

I had a pretty slow start. Settled in placed and made/bought 3 settlers. They settled two food-towns north (cotton) and east (silk), and then a city further east between the coast and the gypsum.

Amina seemed aggressive, but she didn't declare war, so around T60 I declared war on her. The war was pretty easy with 2 AC, 4 Chukonu and 5 Spears. But she settled new towns during the war, so I had to conquer 5 settlements along the coast to west to finally finish her off (I probably should have razed one of them, because happiness became an issue with 9 total settlements). I upgraded her capitol for a Petra-city, so I finished with 3 cities and 6 towns.

During the war Trung also declared war on me in the east, and that would have been a problem if she actually had attacked my cities - but luckily my city state Caral Supe managed to fend her few armies off. I ended with 5 suzerian: Caral Supe (free tech), Babylon (+1 science), Painted Rock (free civic) Sugunia (+2 culture), Anuradhapura (+5 trade route).

Augustus asked me to be his ally and Himiko was neutral, so I had lots of cities to trade with for ressources.

I finished military and economic legend paths much quicker than science and culture. So I had to stall a lot in the end to finish the last wonders in the same turn as I got the last codex. To be honest, it felt more fun to me, when I tried GOTM3 where the goal was to finish as quickly as possible, because I felt I faced more dilemmas and choices. It felt less challenging in this game to have all the time in the world and just stall a lot in the end to get the timing right to get all 12 LPs.

Thanks to admins for doing these GOTM. I'm not a regular player, but when I play Civ, it's definately one of my favorite ways to play :)

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119 turn. 11 Legacy Points

I was specifically waiting for patch 1.1.1 to start a new GotM in a more balanced version. And it seems I was a bit wrong, since the economic victory is now at least x1.5 in time from the previous version. In addition, I have not logged into the game for almost a month and have already forgotten some strategies. Well, let's see if I can get closer to the results of previous players, or if my skill will be insufficient. Let's go!

Initially the settler go to east-hex, so that it would be easier to get to the most delicious places for scientific and economic buildings. A second scout was immediately bought to study the terrain in the east and west at the same time, and the growth plan began to be implemented in the capital.
Amina came out to meet us quite early, and surprisingly was not very aggressive, although the second town was placed close to its borders.
The third town was built in the north, near the mountain range for further cultural development, naturally it was almost immediately attacked by the independents, but by that time the scouts were already busy assembling camps and the archer was ready to repel the attack.
Meanwhile, the scouts assembled all the camps in the east and southeast, and a considerable part in the northwest. Amina decided that expansion was not her path and stupidly sent a settler to create a city on my borders, apparently as revenge for Nanking on her borders.
Spoiler better settlement in patch 1.1.1? Ha :
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Then the situation gets more complicated with each turn. Despite the total overtaking of other nations on Legacy Patchs and the mass vassalage of the independents, there are not enough resources for development. A couple of wonders were built by Augustus just before they were built in my cities. There is very little money on the map. Amina has a total advantage in combat power due to her ability. On the 70th turns, Augustus declares war on Amina. A few moves later, I declare war too, the troops of Amina that have gone north do not interfere with capture of the capital, and Axum falls quite quickly. Following this, Trung Trac proposed an alliance - and then the fun began. In the next 5 turns the first ancient world war broke out. The alliance of Confucius/Trung against the alliance of Augustus/Himiko. And Amina as an outsider against everyone at once. Amina was doomed with her only remaining city, having lost her last city on the 92nd move. Augustus waged a sluggish war, first trying to fight back with legions, but quickly lost interest and regularly offered a truce. Any peace was rejected, since it was necessary to take last city to close the military path. The game stalled due to a lack of wonders. It was necessary to build two more wonders, which were already on the way, and because of this, the accumulation of legacy points was delayed by all means. The game was dragging on by all means. But on turn 119, one of the AI took 10% of the legacy at once, which was a complete surprise for me. I had to roll back the game, since I naturally didn't have a save. And create antique save. Actually, this was a huge problem, for the first time in all my games, the progress was closed not by me, but by the AI, and the lack of a save at the end of the era does not allow saving.

Overall, it seemed to me that playing this map on Viceroy was more difficult than some games on Immortal before. I want to hope that these are still the results of patch 1.1.1.

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Spoiler maps :

Central territory
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North territory
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- What was your plan for achieving the most Legacy Points? What are the major steps you planned to take? What events, if any, changed the plan in execution and to what new plan? Any interesting decision points?
Immediately rush into building wonders and growing cities for science and resources. But basically there were no special plans, everything went naturally. Unfortunately, three wonders were intercepted from me by the AI and as a result I did not have time to close the cultural path.

- What were your initial 5-10 builds in the capital and/or other early cities?
In the capital - 2 scouts, 2 settlers, granary, altar, a fishing quay (to capture hex for a library in the north), Stella were immediately built / bought. In the other cities - depending on the expected development, mainly granary, altar, library.

- How did the leader bonus and civ unique ability impact your plan/play, if at all?
Rapid city growth in a bundle is a very powerful tool for rapid city development. In fact, I have the largest cities on the continent (except for Himiko, which managed to grow its capital to 19). Scientific abilities have not yet shown themselves, specialists are not that strong yet. It is planned that they will show themselves in all their glory in the second era.

- How many cities/towns did you settle and/or capture? Where did you settle your first few towns? What was your mix of towns vs cities?
4 of your own and 4 captured. At the moment, I have 3 cities and 5 towns, but the Roman cities captured at the end of the game are too far away and one of them will definitely be converted to a city.

- What were key production/purchase focuses?
The main emphasis was on wonders, the most profitable hexs for the neighborhood bonus. Almost the entire army was bought.

- Pantheon chosen and why?
Pantheon for building wonders. As practice shows, miracles are one of the weakest points in victory, which is what actually happened, despite the pantheon.

- What government did you select? Which bonus did you chose most and why?
The ancient republic. Confucius with a focus on the science of the predictable should have failed in culture, plus an additional bonus for building wonders was simply necessary.

- How did you focus your use of influence for diplomacy?
Diplomacy was mainly aimed at Trung Trac, with whom all treaties were concluded and, as a result, alliance. Other leaders as potential victims were practically not considered in the negotiations. And also a lot of points were thrown into the CS to receive bonuses and eliminate the threat in the east.

- Any surprises/frustration/elations you ran into, how did you deal with it?
The game turned out to be unexpectedly more difficult than I expected. I don’t know what the reason was, my long inactivity in Civilization or patch 1.1.1 or something else. But I had to think seriously in the second half. The biggest surprise was that someone from the AI closed legacy points. There is a feeling that the balance in the patch was corrected quite seriously, never before did the AI close 10% of the progress at once.View attachment 727066
 

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Turn 126, 12 legacy points

First few turns: Settled in place (losing a fish for factory way down the line, oh well). First tiles claimed were the river, ivory, then sheep. Animal Husbandry first for saw pit, which I bought with the gold before building 2 settlers. (I think this is optimal over buying a settler here, due to the timing of size 5.) Took city patron pantheon on turn 11.

Because it is easy to generate science for this leader, I compensated by focusing on culture for the first policy card, early discovery picks, etc.

2nd city (Ji) west to secure the cotton + 2x camels spot before Amina. That location also has great mining potential and adjacency potential (tile surrounded by 3 resources, and another by 3 mountains).

3rd city (Jinyang, turn 22) near triple cotton to the NE. Meant to be a food town.

Diplo plan: The main early game challenge was 3 hostile IPs from the north to the east (later a 4th one on the SE corner). I invested to befriend Painted Rock while planning to disperse the others for city sites. There was a non-hostile economic IP near Amina (on the natural wonder) that I didn't compete for and a science IP (Babylon) further east near Trung Trac that I befriended mid-age. Otherwise made sure to keep a research collaboration going from the start and start stealing techs when available.

Turn 40: At 4 cities (Guangling across lake to the east, mostly fishing), 5th settler on the way (Xuchang SE along the coast by silk). I built a warrior and cho-ko-nu and got an archer and cho-ko-nu from events. They will take time to clear the IPs so it's a good time to pivot from expansion to infrastructure: starting +6 Library in Ji and Great Stele in Chang'an.

Finished the first 2 tiers of techs + Writing 2, moving on to Bronze Working for barracks to speed up wonder construction. As for civics, order was Mysticism, Zhi for settlement limit increase, Discipline, Myst 2 for food, and now starting Code of Laws for Petra.

Turn 50: Bronze in 1 turn, got lucky and stole Currency from Trung Trac. Libraries are up in Chang'an and Ji, starting on Petra in Ji.

Turn 66: Settled Luoyang (future city #3) ~T60 next to silver and gypsum in eastern tundra. Got Petra and Hanging Gardens in Ji, finishing Gate of All Nations in Chang'an. Working on engineering (before wheel even) for the building unlocks, and Organized Military to increase settlement cap and unlock Mausoleum (Augustus will build it before I finish that research though).

Turn 75: Amphitheatres and blacksmiths in both cities. Got wheel and preparing for war with Amina to take 2 cities so I only have 2 more to settle for legacy path.

Turn 87: Settled Chengdu ~T80 on eastern coast near salt/sheep/fish. War starts now, I didn't check alliances before though and somehow this escalated into a full continental war with sides split by leader gender (oops). I didn't actually get attacked by Himiko and Trung Trac, however.

After taking Aksum and Matara and making peace with everyone, it was mostly uneventful. Even the hostile IP crisis mostly spared our land. Finished the science tree (got through one Future Tech) and prioritized building wonders with strong bonuses or attribute points: Pyramid of the Sun, Angkor Wat, Emile Bell in capital; Colosseum, Nalanda in Ji, Weiyang in Luoyang; missed Monks Mound due to not having enough culture.

I avoided the culture attribute point wonder because it would have removed another woodcutter from Chang'an... In my last game, I made the mistake of not leaving enough rural production in my cities, which caused my production to tank at the modern age transition when buildings were nerfed and a lot of resources deprecated. Therefore I'm trying to be more mindful of opportunity costs now.

On the last turn (age counter at 98%) I settled a town on the SE corner by fish and assigned some more resources to complete the last 2 paths.
 

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