Exploration
- What Legacy bonuses did you chose and why? What other start up things did you do at the beginning of the Age of Exploration?
For legacies, I go with fealty, points in expansion, diplomacy, economics, and science. I also go for wondrous heritage as I have a few different wonders. I take the great library golden age, make Uxmol my new capital to have 2 cities, and take master caravaner for a 20 gold boost. It was t his or one additional econ point and then leaving one legacy point floating. Early on in exploration I am thinking to get some cog’s and get exploring for prime city sites
- What was your plan for achieving the fastest run? What are the major steps you planned to take? What events, if any, changed the plan in execution and to what new plan? Any interesting decision points?
I think my focus is to complete the legacies as quickly as I can starting with establishing my island cities since the economic path takes the longest.
- Early order for technology/civics? What did you later prioritize for technology/civics?
Here I am going for piety and then on to theology to make my missionaries more potent. As for tech, zooming to shipbuilding with tech.
- How did the leader bonus and civ unique ability impact your plan/play, if at all?
Isabellas cheaper ships certainly helped me with exploring. The civs ability was mostly neglected til later!
- How many cities/towns did you settle and/or capture? Where did you settle your first few towns in this Age? What was your mix of towns vs cities?
I was able to get up to 19 settlements by the end. Key ones early on were on the Chocolate Islands to the West and to Thera in the East.
- What were key production/purchase focuses?
I was focused on buying up production buildings mostly
- Religious bonuses chosen and why?
Evangilism and Interfaith Dialogue. I find evangelism to lead to an inevitable relic count.
- What government did you select? Which bonus did you chose most and why?
I waited for Confucius choice and followed his.
- How did you focus your use of influence for diplomacy?
I tried to befriend as many city states as possible, only to lose the first 3-4 to viscous neighbours that sack their cities.
- Any surprises/frustration/elations you ran into, how did you deal with it?
I was drawn into war with Trung and took advantage to get a couple more eastern settlements.
- Are turns the right measure of success for the Age of Exploration?
Sure?
- Did you enjoy this Age?
Absolutely! See my write up below.
I ultimately settle on the Incans as I hope to fill in some of the mountainous spots to my north with towns. I will then build terrace farms, stonecutters and profit.
Turn 1: I put my two cities to building stonecutters. Research is for Peity and Cartrography. I start by purchasing cog’s in Yaxchilan and Gebtu. Ideally I will get a couple more before shifting to settlers. I do acknowledge that I am once city under my cap. My thought is to aim for a good mountain city elsewhere, ideally with treasure fleets. Otherwise, I have my northern towns to set up!
Turn 2: I go for feudal monarchy again for the food and it also aligns me with my buddy Confucius.
Turn 3: I go ahead and convert Yaxchilan and Chichen Itza back to cities as well for about 650 gold total.
Turn 7 I meat Jose Real to my West. I buy another cog to go explore west and start a settler in Baak
Turn 9 I complete Astronomy and Piety and go for Economcis and Machinery.
Turn 12: I discover a village to the West that has a mountain range adjacent to chocolates. Meanwhile, on the main continent I am wiping out Hunza and befriending the economic state of Garama. I had started to befriend another on the east coast but they have been wiped out! I also found Sikhism with Evangelism and Interfaith Dialogue as my first choices.
Turn 13: A narrative event triggers for which i go for the gold. This pushes me over what I need to make Coba a city. My goal is to get Machu Pichu here, so I turn it towards a stonemill.
Turn 14: this brings an alliance offer form Confucius right as I see Amina’s settlers snaking around the Eastern islands. I also complete economics and go for Mercantilism, hoping to eek out Tomb of Askia.
Turn 15: we discover Thera, right where Amina is sending her settlers! I rush one in Gebtu but worry I am already too late.
Turn 16: I finish Heraldry and go for Feudalism. I also meet Ibn to my East and realise I cant give him friendly greeting as I spent the last of my influence trying to befriend the Vatican. None of my other friends have survived my more aggressive neighbours I also complete my first town in distant lands with Sausa to the west!
Turn 20: Confucius has gone to war with Trung. I didn’t expect to get to war this quickly, but don’t want to turn down my friend. It may actually give me an opportunity to capture Laliba, which is situated on one of my original preferred locations from antiquity! However, I also have basically neglected my army, half of which is prancing around the other side of the world looking for spices n stuff!
I also realise that I am at my population cap and will need to be selective on future settles. Ideally, I will find a 3-4 treasure resource town but so far its been a bunch of 2’s and the Thera site which has 1.
Turn 21: I finish Feudalism and start towards Shipbuilding.
Turn 22: the Chocolate Islands are really taking off now! I complete Antawaylla and look to speed to the east coast of the continent of Ur. I can already make out a city of Jose Real so will have to see if there is any prime settlements still available on the continent or look at taking theirs.
Turn 23: I meet hatsetshup and give her a friendly hello! I am starting to specialize my towns, but struggle to pick the right specialty! Usually I go for growing if the food > production. However, I also read that hub can generate ++ influence so I am not sure. I started on Theology after completing Mercantilism.
Turn 27: I complete my suzeship of Fashoda! I am not sure which ability to go for, but have not yet tried Corsair’s so figure it is worth a shot as Isabella! I turn my tech towards castles hoping to put up some dungeons.
Turn 30: I have achieved my war objectives and conquered my way to Lalibela on the East coast. Unfortunately, I am well over cap for cities at this point and need to halt any further settlements as I have already taken Thera putting me at 14 cities! I am going for colonialism, then its mastery and then hope to get El Escorial to up my limit.
Turn 34: I am realising that I have not really taken advantage of the Inca as of yet. I have not researched any of their techs and dont have any new mountain cities. Might be a while given my over count settlements at 14/11 righ tnow.
Turn 35: I take Lumajang, one of Trung’s towns north of Thera. I would liek to keep it but my unhappiness is just too much right now so I raze it. I realise she will give me Aksum, the city that built Terracotta Army, for peace! I decide to just call it a peace without the city as again, I don't want to risk rebellion!
Turn 42: I go for Kashamara on the Eastern seaboard of Ur. I figure it can be a launching point for future incursions on the continent as needed, while also giving me 2 treasure fleet resources. I don’t think I should war either Ibhn or Jose however, as they are allied.
Turn 46: I complete the El Escoral in Chichen Itza. Placement is pretty good as I am pretty sure it happifies coba, Baak, Nekheb, and Qusqu. If I ever do make Copan a city it will hit that as well!
Turn 52: the Chocolate Islands have become a good centre for the nation. Kashamarka is the first city off of our home continent, and thriving with all the gypsum and Kaolin it can use to grow rapidly.
Unfortunately, the lands of Thera grow crowded! There is little to link the settlement of Ayak’uchu to the mainlands peoples of Lalbela as more colonists have arrived, now from the lands of Amina of the Songhai. Some call for war for her transgressions, but others remind us that she too is an ally of great Confucius.
On a more serious note, all glory to Coba, the holy see that nears completion of the magnificent Machu Pichu. Some claim its completion will hail a new era for our great nation and it will stand taller than any other of our nations wonders. Others claim that its true might will only be shown if the bare grasslands around it too come alive with city life. So be it!
Turn 56: Machu Pichu is complete. Glory to the yields!
Turn 66: things have been going well! Yields are off the chart with Machu Picchu. Well, probably more likely the overall yields are due to the effects of policies. I did miss out on The House of Wisdom, but was able to build Borobudur in Yaxchilan and am working towards the Barihadeeswari Temple now. My biggest goal at this point is working towards the last bit of economic and military victory points before the age pushes over.
I also discover the Grand Canyon. I wonder what the heck the AI is doing not settling it!
Turn 73: after some back and forth I finally manage to convert all 6 of my distant land settlements to Sikhism. I now have all victory conditions complete. I will hold off my victory however, as I have yet to complete my own civics and some wonders! However, I have 96% progress so it may not happen!
Turn 79: Ok we have finally finished up the last of the Incan traditions. I won't be able to go for the White Tower, but that’s ok! I have a couple of fleet commanders and am ready to go forward to the modern era.