bengalryan9
Emperor
- Joined
- Nov 13, 2018
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We have three more exploration age civilizations up for discussion, and next on the list are the Shawnee. The Shawnee are a diplomatic and economic civ with a starting bias towards navigable rivers. Their associated wonder is the Serpent Mound, which gives a base +4 influence as well as +3 science and +2 production on any unique improvement in the settlement. You can unlock them by playing as the Mississippians, as Tecumseh, by improving 3 hides, or by being suzerain to two city states. They automatically unlock America and Mexico in the modern age.
Their unique ability is Nepekifaki, which gives all settlements adjacent to a navigable river +2 food on river terrain, but gives cities that are NOT adjacent to a navigable river -10% food.
Their unique military unit is the Kispoko Nena'to, a swordman replacement that gets +1 CS for every unique empire resource.
Their unique civilian unit is the Hoceepkileni, a missionary with +1 movement that does not end movement due to rivers.
Their unique infrastructure is the Mawaskawe Skote, which gives a base +4 food as well as +1 gold for each adjacent resource, but it cannot be built next to another example.
Shawnee Civics:
Wiyehi Simekofi - unlocks the Mawaskawe Skote, Serpent Mound, and the Bread Dance tradition. At mastery it gives +1 settlement limit and gives the UI +1 culture for each city state you are suzerain of
Miyaska Latoweki - unlocks the Kakawfe Pafkotaweta tradition and gives +2 gold for each trade route you have while 3 endeavors are active, and at mastery gives +1 resource slot to the capital per allied city state
Telwatiki - unlocks the Helikhilenawewipe tradition and allows you to support other leaders wars 3 times instead of 1, and at mastery gives +2 influence as well as gives the Kispoko Nena'to +1 CS per positive war support
Maleki Kintake - unlocks the Takesiyake Yepepoki tradition and gives +2 food on farms and camps
Shawnee Traditions:
Bread Dance - +4 culture to all farming towns and +4 food to all fishing towns
Kakawfe Pafkotaweta - every time a storm, flood, or volcano provides fertility this age receive +1 culture and +2 gold. Improvements, building, and districts are not damaged by storms.
Helikhilenawewipe - +50% influence towards initiating the Befriend Independent Project
Takesiyake Yepepoki - cities receive +2 production on plains, tundra, and desert tiles
What are your thoughts on the Shawnee? Are they strong, weak, or just right? Any interesting approaches or strategies you like to utilize when playing as them? Which leaders or other civs make for good pairings with them? Were these the hardest civic and tradition names for me to type up yet?
Their unique ability is Nepekifaki, which gives all settlements adjacent to a navigable river +2 food on river terrain, but gives cities that are NOT adjacent to a navigable river -10% food.
Their unique military unit is the Kispoko Nena'to, a swordman replacement that gets +1 CS for every unique empire resource.
Their unique civilian unit is the Hoceepkileni, a missionary with +1 movement that does not end movement due to rivers.
Their unique infrastructure is the Mawaskawe Skote, which gives a base +4 food as well as +1 gold for each adjacent resource, but it cannot be built next to another example.
Shawnee Civics:
Wiyehi Simekofi - unlocks the Mawaskawe Skote, Serpent Mound, and the Bread Dance tradition. At mastery it gives +1 settlement limit and gives the UI +1 culture for each city state you are suzerain of
Miyaska Latoweki - unlocks the Kakawfe Pafkotaweta tradition and gives +2 gold for each trade route you have while 3 endeavors are active, and at mastery gives +1 resource slot to the capital per allied city state
Telwatiki - unlocks the Helikhilenawewipe tradition and allows you to support other leaders wars 3 times instead of 1, and at mastery gives +2 influence as well as gives the Kispoko Nena'to +1 CS per positive war support
Maleki Kintake - unlocks the Takesiyake Yepepoki tradition and gives +2 food on farms and camps
Shawnee Traditions:
Bread Dance - +4 culture to all farming towns and +4 food to all fishing towns
Kakawfe Pafkotaweta - every time a storm, flood, or volcano provides fertility this age receive +1 culture and +2 gold. Improvements, building, and districts are not damaged by storms.
Helikhilenawewipe - +50% influence towards initiating the Befriend Independent Project
Takesiyake Yepepoki - cities receive +2 production on plains, tundra, and desert tiles
What are your thoughts on the Shawnee? Are they strong, weak, or just right? Any interesting approaches or strategies you like to utilize when playing as them? Which leaders or other civs make for good pairings with them? Were these the hardest civic and tradition names for me to type up yet?