Civ Flipping More Than Once?

Kweeky

Little Boat
Joined
Jun 24, 2002
Messages
100
Location
London, UK
I was just curious if the one-time only flip was due to technical limitations or a balance descision or simply just a design descision.

Would be quite neat if there was an option to allow multiple flips, as I've quite liked to play (in an epic game), China/India/Eygpt in the early game, flip the Rome in the Classical game, then England throughout the medieval ages through to the industrial era and then do one final flip to the USA for the modern era.

Usually when I play my epic games, I end up starting at around 100 BC so I can grab the Roman start (so I don't expend my flip that I want to save to England when they spawn)

So yeah, is it possible to have more than one flip? ;)
 
I asked this before, just before the 'secret project' time. Many people were in to this, Rhye said he'd think about it (I thoughed)
 
It would be nice to allow a second flip, but having unlimited flips just seems pointless.
 
It would be nice to allow a second flip, but having unlimited flips just seems pointless.

Well, I'm a great believer in the ultimate opponent is yourself. If you've ever squared off with an AI in command of what for many turns was your pride and glory, it's a really fun challenge. :D

But I do agree, having unlimited flips would be a little strange. I think two flips would be a good number really.
 
What exactly would we have to change, Rhye?
 
Yeah, if it's easy to tweak, how do we do it??

I want to play Rome/England/USA!
 
in RiseAndFall.py,
replace
Code:
if (iCurrentTurn == iBirthYear + self.getSpawnDelay(iCiv)) and (gc.getPlayer(iCiv).isAlive()) and (self.getAlreadySwitched() == False) and (iHuman+tDifference[iHuman] < iCiv):
                        self.newCivPopup(iCiv)
with
Code:
if (iCurrentTurn == iBirthYear + self.getSpawnDelay(iCiv)) and (gc.getPlayer(iCiv).isAlive()) and (iHuman+tDifference[iHuman] < iCiv):
                        self.newCivPopup(iCiv)
 
Awesome, will try that in my next game - thank you very much Rhye!
 
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