Naokaukodem
Millenary King
- Joined
- Aug 8, 2003
- Messages
- 4,301
I never felt that Civilization sequels were as much groundbreaking as the first installment. I ALWAYS have been fairly disappointed by them.
Only bit of exception is Civ1/2 : I just tried Civ1 at a friend's home (didn't have a computer at that time), and when my parents did get a computer, some friends of mine gave me Civ2 (free version hehe
) and I could play it all I wanted. So that's really with Civ2 that I debuted my Civ playing, so I couldn't really have been disappointed by it.
Then came Civ3 : really excited about it, but when I played it I felt addings were not that convincing. However, the really improvement on my playing universe that civ3 was was the multiplayer. It was Internet growing at that time and I had a real pleasure to try Civ with a community. But the solo game, no I played it sure because it was still Civ and with improved mechanics (no more ZOCs, strategic ressources, armies, culture victory... for example) that I had to try out, but past them it was set.
Civ4 I never really appreciated, particularly because of the maintenance system that was obscure and confusing, and because of the subsequent too high difficulty in higher difficulty levels, that I felt as highly frustrating. To say all, I finally learned to play on Emperor only by seeing TheMeInTeam playing on youtube ! "Hello, in order to play your game correctly you will have to watch Youtube videos ! Bye bye !" Huh !?? Plus one of the argument of the game was that it was in 3D, but it was not really nicer than Civ3, and the 3D were not really used. Let's note that I also played a lot of Civ4 multiplayer, but as I felt the game too complicated, I couldn't give the best of myself and too often got dominated without understanding. One very memorable game was against noobs, basicaly I killed them all in a row, was very exciting like being on LSD, LOL ! Very surprising from that type of game...
Civ5 well I was colded back by Civ4 but still had a lot of hopes. First game was biased because I clicked on the first option of the menu, didn't choose my civilization and started as Hiawatha. Don't really remember how it unfolded, I probably just cared at the flavor (good one) at that time, without caring too much about the mechanics. What I remember however is that the mechanics got me very frustrated (again) in a notable number of games. Principally because of the AI behavior (whore expanding when we are limited, buying all city states around, etc.) and the happiness system, which I find, too frustrating.
What I can say of all that, is that I focused more on mechanics and how frustrating / confusing they were, instead of doing barely anything else, except with Civ3 were the mechanics were still open enough and where the really good surprise was the multiplayer. I also counted on it in Civ5, but even that was not at the rendez-vous. Multiplayer in Civ5 was unplayable. So I would have barely downloaded a pirate version to play it only in solo that it would have been the same.
All in all, I found ALL the sequels of Civ2 not revolutionary enough, and the TWO LAST too frustrating. Is that a sign of the direction the series has taken ?
With Civ3, designers limited themselves to implement with more or less success the players' ideas, after a long pause in the developement of the series due to licencing stuff. It was good, pleasant, but unfortunately... not pushed ahead enough. It was barely a corrected version of Civ2, with some stuff out (for balancing, like the caravans) and some new stuff (culture borders), but badly implemented. (I always prefered to have frontiers with civs rather than frontiers with the None, I think it puts more a sense of ruling a true country among others) But the fans were still not satisfied. The most common critique of Civ3 was the ICS. It became critic as the expansion Play The World permitted to play against other players, and some imagined an imbalance between players who practiced ICS and players that didn't. It put an emphasis on ICS being a big flaw. It was a critic that came over and over on forums and players' discussions. At the point that Firaxis elaborated a heavy and radical solution to implement into the upcoming Civ4 : city maintenance.
I said it, I feel it way too confusing for my part ; for example one can't know the amount of gold per turn a new city will cost him, not speaking of the evolution of it. Barely uncontrollable. (for me) But, wow, "players" suddenly felt they touched the perfect Civ. Those same players that love to publish diagrams and tables in the forums... Seriously ? Have really this type of players to be satisfied ? Is Civ about diagrams and tables ? Seriously... Myself, sure am not this type of player. I'm sure not "fan" enough to be annoyed with those things. I want to play peacefully without anything else than the game under my eyes. In that regard, Civ4 failed miserably.
Of course, there was still critiques of Civ4. One of the most famous is the SOD. Always critics aimed at the too high simplicity of the game, because "players" can't take pleasure with a simplistic game, of course. But that's not because of the 1UPT that Civ5 is frustrating. It's because of an idea of "simplification" the developers have had on their own, this time : global happiness. Since the difficulty mode Prince, happiness is too rare for my taste. It hinders expansion. Greatly. Without wonders that improve it, I could barely never grow as well as I'm doing in Prince. I really wonder how i would do in higher diff.mode. And still, unless playing on Settler, I barely never reach the level of expansion I tend to want, and even on Settler, the need to have the same buildings in every city in order to build a national wonder hinders my expansion. Greatly. Call me bad player, but that's it. I can't seem to get accustomed to this global happiness.
So, beyong not being as revolutionary as expected, the two last sequels of the series were frustrating. I'd say it's just time to let the majority advice aside, and to definitely stop to introduce artificial "simplifications" that makes the game a lot more frustrating.
Only bit of exception is Civ1/2 : I just tried Civ1 at a friend's home (didn't have a computer at that time), and when my parents did get a computer, some friends of mine gave me Civ2 (free version hehe

Then came Civ3 : really excited about it, but when I played it I felt addings were not that convincing. However, the really improvement on my playing universe that civ3 was was the multiplayer. It was Internet growing at that time and I had a real pleasure to try Civ with a community. But the solo game, no I played it sure because it was still Civ and with improved mechanics (no more ZOCs, strategic ressources, armies, culture victory... for example) that I had to try out, but past them it was set.
Civ4 I never really appreciated, particularly because of the maintenance system that was obscure and confusing, and because of the subsequent too high difficulty in higher difficulty levels, that I felt as highly frustrating. To say all, I finally learned to play on Emperor only by seeing TheMeInTeam playing on youtube ! "Hello, in order to play your game correctly you will have to watch Youtube videos ! Bye bye !" Huh !?? Plus one of the argument of the game was that it was in 3D, but it was not really nicer than Civ3, and the 3D were not really used. Let's note that I also played a lot of Civ4 multiplayer, but as I felt the game too complicated, I couldn't give the best of myself and too often got dominated without understanding. One very memorable game was against noobs, basicaly I killed them all in a row, was very exciting like being on LSD, LOL ! Very surprising from that type of game...
Civ5 well I was colded back by Civ4 but still had a lot of hopes. First game was biased because I clicked on the first option of the menu, didn't choose my civilization and started as Hiawatha. Don't really remember how it unfolded, I probably just cared at the flavor (good one) at that time, without caring too much about the mechanics. What I remember however is that the mechanics got me very frustrated (again) in a notable number of games. Principally because of the AI behavior (whore expanding when we are limited, buying all city states around, etc.) and the happiness system, which I find, too frustrating.
What I can say of all that, is that I focused more on mechanics and how frustrating / confusing they were, instead of doing barely anything else, except with Civ3 were the mechanics were still open enough and where the really good surprise was the multiplayer. I also counted on it in Civ5, but even that was not at the rendez-vous. Multiplayer in Civ5 was unplayable. So I would have barely downloaded a pirate version to play it only in solo that it would have been the same.
All in all, I found ALL the sequels of Civ2 not revolutionary enough, and the TWO LAST too frustrating. Is that a sign of the direction the series has taken ?
With Civ3, designers limited themselves to implement with more or less success the players' ideas, after a long pause in the developement of the series due to licencing stuff. It was good, pleasant, but unfortunately... not pushed ahead enough. It was barely a corrected version of Civ2, with some stuff out (for balancing, like the caravans) and some new stuff (culture borders), but badly implemented. (I always prefered to have frontiers with civs rather than frontiers with the None, I think it puts more a sense of ruling a true country among others) But the fans were still not satisfied. The most common critique of Civ3 was the ICS. It became critic as the expansion Play The World permitted to play against other players, and some imagined an imbalance between players who practiced ICS and players that didn't. It put an emphasis on ICS being a big flaw. It was a critic that came over and over on forums and players' discussions. At the point that Firaxis elaborated a heavy and radical solution to implement into the upcoming Civ4 : city maintenance.
I said it, I feel it way too confusing for my part ; for example one can't know the amount of gold per turn a new city will cost him, not speaking of the evolution of it. Barely uncontrollable. (for me) But, wow, "players" suddenly felt they touched the perfect Civ. Those same players that love to publish diagrams and tables in the forums... Seriously ? Have really this type of players to be satisfied ? Is Civ about diagrams and tables ? Seriously... Myself, sure am not this type of player. I'm sure not "fan" enough to be annoyed with those things. I want to play peacefully without anything else than the game under my eyes. In that regard, Civ4 failed miserably.
Of course, there was still critiques of Civ4. One of the most famous is the SOD. Always critics aimed at the too high simplicity of the game, because "players" can't take pleasure with a simplistic game, of course. But that's not because of the 1UPT that Civ5 is frustrating. It's because of an idea of "simplification" the developers have had on their own, this time : global happiness. Since the difficulty mode Prince, happiness is too rare for my taste. It hinders expansion. Greatly. Without wonders that improve it, I could barely never grow as well as I'm doing in Prince. I really wonder how i would do in higher diff.mode. And still, unless playing on Settler, I barely never reach the level of expansion I tend to want, and even on Settler, the need to have the same buildings in every city in order to build a national wonder hinders my expansion. Greatly. Call me bad player, but that's it. I can't seem to get accustomed to this global happiness.
So, beyong not being as revolutionary as expected, the two last sequels of the series were frustrating. I'd say it's just time to let the majority advice aside, and to definitely stop to introduce artificial "simplifications" that makes the game a lot more frustrating.