Civ V Economy

Falconius

Chieftain
Joined
Oct 13, 2001
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27
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Pennsylvania
I'm having a rough time with the new economy, especially before Currency. The real killer is maintenance on roads. It reached a point in my first game that I had to disband some units for the money (and I only had about 10 units, including Workers)

I guess you have to keep roads to a minimum for a while until you can afford them. Units have a high maintenance too. Disbanding a horseman saves 3 gold per turn. Is there a place in the game where I can view unit maintenance costs? It's not in the Civilopedia.

Any thoughts?
 
The xml maybe.
 
From watching the 2k livestream and listening to some reviews they mention that you really have to keep roads to minimum, mainly just connecting your cities. It's not like CIV 4 where you could road every tile.
 
I usually have a surplus of gold. There's always something to spend it on - namely city states, but I've never ran into a problem where I actually need more than a few trade houses.

My main problem in my games is culture, and production. I can't seem to get enough of either. Science is always a problem in that I never have "enough", but its problem is I never have enough production to make libraries to solve it! I find this is because your culture borders never seem to grab hills, and hills are expensive to buy, so your cities end up being farms and trade houses mainly.
 
I usually have a surplus of gold. There's always something to spend it on - namely city states, but I've never ran into a problem where I actually need more than a few trade houses.

My main problem in my games is culture, and production. I can't seem to get enough of either. Science is always a problem in that I never have "enough", but its problem is I never have enough production to make libraries to solve it! I find this is because your culture borders never seem to grab hills, and hills are expensive to buy, so your cities end up being farms and trade houses mainly.

If production is a problem.... then Buy things with Gold

Excess Gold-> Production in civ V (instead of Science) because you can buy things.

And if you want culture, send that gold to cultured city states/buy culture buildings.
 
If production is a problem.... then Buy things with Gold

Excess Gold-> Production in civ V (instead of Science) because you can buy things.

And if you want culture, send that gold to cultured city states/buy culture buildings.

This cannot be emphasized enough. In my first game as Persia, I allied myself with Geneva and another city-state and they were 2 maritime city-states. The food I was getting was incredible.

City-states offer an awesome element to the game.
 
I'm having a really rough time in my first game too. Everything consumes gold and it seems like nothing produces it. You have to build the roads to get trade routes but those barely pay for the road maintenance themselves at best. I think I must be missing something.
 
If production is a problem.... then Buy things with Gold

Excess Gold-> Production in civ V (instead of Science) because you can buy things.

And if you want culture, send that gold to cultured city states/buy culture buildings.

I don't have THAT much gold :P
I think a warrior costs about 400-500 on marathon mode? It's crazy. Having said that, I've definitely bought 1-2 to save my ass. The coms are tricky on King.
 
The thing that's really killing me on Prince level is the unhappiness. I guess I just need to hang in there with one city for a long time, but the habit of playing the other civ titles makes me want to expand as quickly as possible.
 
Just finished a prince game with a domination win. Yes, unhappiness absolutely kills in the early game, and you don't have enough hammers to get coliseums up fast enough. I dealt with it by pumping out a settler towards any site with a new happiness resource. A city that claims a new resource pays for itself. Also, always use puppet state on conquered cities. Once you've gotten the unhappiness down, annex them if you like.

Forbidden palace is also amazing.
 
Wow, you guys are super players already. I've only started one game, but gimped the difficulty to take advantage of my noobness with CIV V. What's nice is that I was playing IV very much like V is set-up, utilizing gold as my main bag. So far on the second difficulty level, gold has not been a problem. I just keep my roads to a min, and try and utilize city specialization to gain the extra gold that i can from my merchant cities. Still looks like the capital is best for science, just like in IV.
 
Just finished a prince game with a domination win. Yes, unhappiness absolutely kills in the early game, and you don't have enough hammers to get coliseums up fast enough. I dealt with it by pumping out a settler towards any site with a new happiness resource. A city that claims a new resource pays for itself. Also, always use puppet state on conquered cities. Once you've gotten the unhappiness down, annex them if you like.

Forbidden palace is also amazing.

This is key. This is what I did against Caesar. My Happiness cap went up OR I built a courhouse, then Annex the city.

I think it would be easy to keep the Civ 4 mentallity and automatically annex the city.
 
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