bengalryan9
Emperor
- Joined
- Nov 13, 2018
- Messages
- 1,091
Second on our list of exploration age civilizations to discuss is Bulgaria. Bulgaria is an expansionist and militaristic civilization with a starting bias towards rough terrain. Their associated wonder is Rila Monastery, which gives +4 culture, 3 relic slots, and grants a free relic anytime you build a wonder (including itself). Bulgaria can be unlocked by playing as Greece or Persia; they can also be unlocked if you have 3 altars in the antiquity age. Playing as Bulgaria automatically unlocks Russia in the modern age. They also have a kickin’ soundtrack (but not the best of the age, we’ll get there later).
Bulgaria’s unique ability is Krum’s Dynasty, which gives production in all cities when pillaging buildings and improvements equal to 50% of the yield or HP gained. On the other side of the coin, all military units receive -3 CS against districts with medieval walls.
Their unique military unit is the Bolyar, a courser replacement that ignores movement penalties and enemy combat strength bonuses on rough terrain. They also get +3 CS themselves when fighting in rough terrain.
Their unique civilian unit is the Tarkhan, a unique commander that allows units in its command radius to pillage for 1 movement point (I think this was changed?)
Their unique infrastructure is the Hidden Fortress. It gives +4 production, grants stealth to units on the tile, counts as a fortification, and gives +3 CS as well. It can only be built on rough terrain and cannot be next to another hidden fortress.
Bulgarian civics:
Seven Tribes – unlocks the Hidden Fortress and the False Retreat tradition. At mastery it gives all your units +5 CS if you have at least 5 relics on display.
Tarnovo Schools – unlocks the Rila Monastery and gives +2 happiness on the Hidden Fortress in settlements with a temple. At mastery it unlocks the Iconolatry tradition.
Tsarstvie – spawns 2 migrants in the capital and gives the Hidden Fortress +2 culture for every adjacent mountain tile. At mastery it unlocks the Strategems tradition and gives +1 settlement limit.
Bulgarian traditions:
False Retreat – when pillaging buildings, all cities receive food equal to a percentage of the yield gained. All combat units receive decreased CS against fortified districts.
Iconolatry – great works provide increased happiness and gold
Strategems – increased HP and yields from pillaging
Thoughts on the Bulgarians? Strong, weak, or just right? Do you like them or hate them? What leaders pair well with them, and which victory paths are good fits? Who do you look to transition to in the modern age?
Bulgaria’s unique ability is Krum’s Dynasty, which gives production in all cities when pillaging buildings and improvements equal to 50% of the yield or HP gained. On the other side of the coin, all military units receive -3 CS against districts with medieval walls.
Their unique military unit is the Bolyar, a courser replacement that ignores movement penalties and enemy combat strength bonuses on rough terrain. They also get +3 CS themselves when fighting in rough terrain.
Their unique civilian unit is the Tarkhan, a unique commander that allows units in its command radius to pillage for 1 movement point (I think this was changed?)
Their unique infrastructure is the Hidden Fortress. It gives +4 production, grants stealth to units on the tile, counts as a fortification, and gives +3 CS as well. It can only be built on rough terrain and cannot be next to another hidden fortress.
Bulgarian civics:
Seven Tribes – unlocks the Hidden Fortress and the False Retreat tradition. At mastery it gives all your units +5 CS if you have at least 5 relics on display.
Tarnovo Schools – unlocks the Rila Monastery and gives +2 happiness on the Hidden Fortress in settlements with a temple. At mastery it unlocks the Iconolatry tradition.
Tsarstvie – spawns 2 migrants in the capital and gives the Hidden Fortress +2 culture for every adjacent mountain tile. At mastery it unlocks the Strategems tradition and gives +1 settlement limit.
Bulgarian traditions:
False Retreat – when pillaging buildings, all cities receive food equal to a percentage of the yield gained. All combat units receive decreased CS against fortified districts.
Iconolatry – great works provide increased happiness and gold
Strategems – increased HP and yields from pillaging
Thoughts on the Bulgarians? Strong, weak, or just right? Do you like them or hate them? What leaders pair well with them, and which victory paths are good fits? Who do you look to transition to in the modern age?