This may be SMAC nostalgia talking, but I feel that a big opportunity was lost in the decision of bringing back CIV's diplomacy screen with its animated Leaders speaking what is likely to be butchered versions of their native tongue(As a Chinese speaker, Daoming's lines sound like they're from a native speaker, but translated badly from English source material).
The dialogue of each leader in the diplomacy is rudimentary and uninteresting due to the fact that all of it has to be animated and half of it spoken in a non-English language.
This is a problem carried over from Civ V, but Civ V got away with it because each historical leader was interesting: they each had a distinct character that stemmed from a combination of their language, background & props(Genghis on a horse, Caesar on a throne) and unique music.
The dialogue in Civ V was functional, and that was OK because the leaders were so visually interesting and having them speak their native tongues complemented this feeling of interacting with an exotic foreign Civilization. In other words, the feeling of History was centrepiece in conveying the lore and immersing players in Civ V.
In BE, where the Future and Ideas are the centrepiece, I don't find it important to hear the Leaders speak their own language.
I want to hear their ideas and personalities shine through the dialogue. It doesn't need to all be voiced, it just has to convince me that this is a character that has their own motivations and they're speaking to me as a Leader to another Leader. SMAC did this superbly with its tailored dialogue for each Faction. There the leaders would respond directly to your Social Engineering choices, and they had specific epithets for all the other AI (for Lady Diedre it was something like "lets put an end to her dancing naked through the trees).
This is just one part of a larger series of presentation problems. No Wonder movies, stilted Lore, one person(Kavitha) reading every quote. It drains me of any interest in actually reading the lore behind the Techs and Wonders.
The dialogue of each leader in the diplomacy is rudimentary and uninteresting due to the fact that all of it has to be animated and half of it spoken in a non-English language.
This is a problem carried over from Civ V, but Civ V got away with it because each historical leader was interesting: they each had a distinct character that stemmed from a combination of their language, background & props(Genghis on a horse, Caesar on a throne) and unique music.
The dialogue in Civ V was functional, and that was OK because the leaders were so visually interesting and having them speak their native tongues complemented this feeling of interacting with an exotic foreign Civilization. In other words, the feeling of History was centrepiece in conveying the lore and immersing players in Civ V.
In BE, where the Future and Ideas are the centrepiece, I don't find it important to hear the Leaders speak their own language.
I want to hear their ideas and personalities shine through the dialogue. It doesn't need to all be voiced, it just has to convince me that this is a character that has their own motivations and they're speaking to me as a Leader to another Leader. SMAC did this superbly with its tailored dialogue for each Faction. There the leaders would respond directly to your Social Engineering choices, and they had specific epithets for all the other AI (for Lady Diedre it was something like "lets put an end to her dancing naked through the trees).
This is just one part of a larger series of presentation problems. No Wonder movies, stilted Lore, one person(Kavitha) reading every quote. It drains me of any interest in actually reading the lore behind the Techs and Wonders.
