DBear
unbeliever
If you were to adapt the SMAC factions for Civ3, what attributes would you give them?
Here is a list of the primary attributes for each faction. I'm having trouble with the secondaries.
Gaians: agricultural, religious?
Believres: religious (duh), expansionist?
Spartans: militaristic (double duh), seafaring
Morgans: commercial (triple duh), ?
UN: commercial?, agricultural??
Hive: Industrial, militaristic
University: scientific (even more duh)
___________________________
Cult: religious, militaristic
Angels: scientific, commercial?
Consciousness: scientific, industrial
Drones: industrial, ?
Pirates: seafaring, expansionist
_____________________________
Preservers: agricultural, scientific
Usurpers: militant, expansionist
I want to balance the attributes among the human factions so that only three factions would get each attribute.
Here is a list of the primary attributes for each faction. I'm having trouble with the secondaries.
Gaians: agricultural, religious?
Believres: religious (duh), expansionist?
Spartans: militaristic (double duh), seafaring
Morgans: commercial (triple duh), ?
UN: commercial?, agricultural??
Hive: Industrial, militaristic
University: scientific (even more duh)
___________________________
Cult: religious, militaristic
Angels: scientific, commercial?
Consciousness: scientific, industrial
Drones: industrial, ?
Pirates: seafaring, expansionist
_____________________________
Preservers: agricultural, scientific
Usurpers: militant, expansionist
I want to balance the attributes among the human factions so that only three factions would get each attribute.