mccandless said:
I really hope I'm wrong but I'm detecting an ominous silence from Firaxis on some well known strategic deficiencies in Civ 3:
1) infinite resources (1 oil well can supply your worldwide empire indefinitely);
That's true. If resources weren't infinite and AI weren't so childish ( it's ridicolous I break a treaty agreement with them 3000 years before and still every nation coming in contact with that civ, continues to tell me "you are a bad guy, we don't want to sign again a pact like that!!!!1111" ) but playing like a nation with its own personality ( England could be more selfish than France, for example, while Germany can react in a different way but under a particular government type they start to act as an aggressive superpower etcetera ) there would be better games.
The fight for economic and strategic resources is the key to do that. Without them there is only a great deathmatch between the human player and a poor A.I.
2) the (unhistoric) irrelevance of sea warfare
3) trade routes (especially over water) that can't be attacked
In my opinion, as I said before, resource wars ( just look at the modern world ) are the key to generate a Civilization that depicts the reality of the human societies around the time.
Sea Warfare will become important as far as trade routes over water can be threatened.
Looking back to WWII, if England in a game needs food carried over water and strategic resources, they will have a strong navy and a medium army ... in Civ3 they have a random navy and a random army ... :|
4) absence of a realistic secession/ civil war model
For this point i don't really have any opinion.
But I think it's related to revolutions and cultural influence.
5) infinite movement railways
Nah ... it's the minor point, I believe.
There should be an entire reworking around movements and railroad capacity of a nation.
Instead Firaxis seems to be priding itself on more superficial stuff - new interface, revamped combat system, wonder movies, two leaders, landscapes. Given how much these topics are discussed, it's surprising, but I continue to live in hope. Otherwise Civ 5 will be due around 2009-10.
Congratulations on reviving the SMAC government system though...
I've tryied many games - almost every game came out for pc - and for many sequels I've seen I've noticed game don't lie outside the market logic: "I do change the box, I give it a new name and maybe I change something, then I obtain the old product for the modern market today".