Quote:
Originally Posted by mccandless
5) infinite movement railways
I know I'm in the minority, but artifically capping transport capacity and movement -- over the course of a year (if not more) -- is not the most elegant solution, nor is it realistic. Granted, it would probably improve gameplay. To do it, and do it right, they almost need to implement a real-time system (oh, the heresy!)
I don't think that capping the transport capacity is a good idea, but the railroad movement shouldn't cost 0 movement points. For me, it's one of the biggest flaws in the civ series. Being able to move all your army from one end of your country to another immediately is just too good. IMO it should be half the cost of road movement (it's something like this in CTP, iirc).
Also, I think that when trading technologies, you shouldn't get the new advance immediately, but gain "blueprints" instead that will speed up the research of that technology (like in Hearts of Iron 2). The same with stealing techs by espionage. Implementing a new technology with no cost is too unrealistic for me, and often it leads to a situation when most of the civs have the same set of technologies.