Civ5->6 Port and Starboard Warship Attack Animating

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Jan 10, 2019
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This is my new project. actually an optimization of the existing one. the Quinquereme (Bigger and mightier than Quadrireme in Civ6) intended for Battleship class.
This is what I've got right now
upload_2020-6-15_10-24-11.png

Exploiting every Port and Starboard mounts. intended to use catapult boulder. but no Attack P & S animations available yet...
So how to enable Attack_P and Attack_S with catapult boulder huled out of the ship on corresponding side?
https://drive.google.com/file/d/1aypR1BZxLAjQtp0nLszWWB_ynFhsZWZB/view?usp=sharing
What else shall I do? There's historically Quinquereme with onagers mounted on broadsides. one is owned by Roma.
kG8va8r.jpg


Actually I'm quite new to animation.
 
I am not sure whether i got this right - but if there are no base game animations you can use...then you can only create new animations. Animating is a whole new world to explore.

Look here:
https://forums.civfanatics.com/thre...blender-and-re-import-to-civ-v-civ-be.564873/

And especially here(this is a tutorial to create a new animation in Blender 2.49, but you can use Blender 2.79 as well, and you can skip the nifskope part)
https://forums.civfanatics.com/resources/tut-animate-with-blender-and-nifscope.10989/
 
The Quinquereme is part of the Civ V units for Civ VI pack. You'll need to edit the BehaviorData section to add the additional slot names for ATTACK_P and ATTACK_S then add the timelineBindings and then in the timeline select a relevant animation. VFX are set in the timelines and you need to set up a Transfer if you want to use a projectile. Look at the base game Catapult asset if you want to copy an example.
 
The Quinquereme is part of the Civ V units for Civ VI pack. You'll need to edit the BehaviorData section to add the additional slot names for ATTACK_P and ATTACK_S then add the timelineBindings and then in the timeline select a relevant animation. VFX are set in the timelines and you need to set up a Transfer if you want to use a projectile. Look at the base game Catapult asset if you want to copy an example.
Actually I've got this unit from aforemented source.
Behaviour data edit can only be done in Asset Editor before I can add ATTACK_P and ATTACK_S right?
And How.?
 
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