Civ5 Gods&Kings Difficulty Level Bonuses

Djospe

Chieftain
Joined
Aug 26, 2012
Messages
12
Hi all,

in Civ5 base game difficulty level bouses were confusing, for example:

in this thread - http://www.civfanatics.com/civ5/difficulties
chart shows that AI does get a free settler on deity level
while in this thread - http://forums.civfanatics.com/showthread.php?t=387484
chart shows that AI does not get a free settler on deity level

it was often stated that AI always plays on Chieftain level no matter what difficulty level you select etc.

I suppose that in G&K nothing has changed about difficulty level bonuses but if someone who knows how could check it out it would be nice.
 
Nice notice :]. Well, we can only hope that someone who knows how will check out bonuses and post them here.
 
You can get an idea by checking the XML files. There is one that specifically lists various bonuses per difficulty level. Can't recall the filename but you can find it, I'm sure.
 
This is what I could find, this is for vanilla, let me look for the expansion stuff to see if it changed

-<HandicapInfo_AIFreeTechs> -<Row> <HandicapType>HANDICAP_KING</HandicapType> <TechType>TECH_POTTERY</TechType> </Row> -<Row> <HandicapType>HANDICAP_EMPEROR</HandicapType> <TechType>TECH_ANIMAL_HUSBANDRY</TechType> </Row> -<Row> <HandicapType>HANDICAP_EMPEROR</HandicapType> <TechType>TECH_POTTERY</TechType> </Row> -<Row> <HandicapType>HANDICAP_IMMORTAL</HandicapType> <TechType>TECH_MINING</TechType> </Row> -<Row> <HandicapType>HANDICAP_IMMORTAL</HandicapType> <TechType>TECH_ANIMAL_HUSBANDRY</TechType> </Row> -<Row> <HandicapType>HANDICAP_IMMORTAL</HandicapType> <TechType>TECH_POTTERY</TechType> </Row> -<Row> <HandicapType>HANDICAP_DEITY</HandicapType> <TechType>TECH_MINING</TechType> </Row> -<Row> <HandicapType>HANDICAP_DEITY</HandicapType> <TechType>TECH_ANIMAL_HUSBANDRY</TechType> </Row> -<Row> <HandicapType>HANDICAP_DEITY</HandicapType> <TechType>TECH_THE_WHEEL</TechType> </Row> -<Row> <HandicapType>HANDICAP_DEITY</HandicapType> <TechType>TECH_POTTERY</TechType> </Row> </HandicapInfo_AIFreeTechs>

Here is the G&K one. Not sure if it looks any different. No archery though.

-<HandicapInfo_AIFreeTechs> -<Row> <HandicapType>HANDICAP_KING</HandicapType> <TechType>TECH_POTTERY</TechType> </Row> -<Row> <HandicapType>HANDICAP_EMPEROR</HandicapType> <TechType>TECH_ANIMAL_HUSBANDRY</TechType> </Row> -<Row> <HandicapType>HANDICAP_EMPEROR</HandicapType> <TechType>TECH_POTTERY</TechType> </Row> -<Row> <HandicapType>HANDICAP_IMMORTAL</HandicapType> <TechType>TECH_MINING</TechType> </Row> -<Row> <HandicapType>HANDICAP_IMMORTAL</HandicapType> <TechType>TECH_ANIMAL_HUSBANDRY</TechType> </Row> -<Row> <HandicapType>HANDICAP_IMMORTAL</HandicapType> <TechType>TECH_POTTERY</TechType> </Row> -<Row> <HandicapType>HANDICAP_DEITY</HandicapType> <TechType>TECH_MINING</TechType> </Row> -<Row> <HandicapType>HANDICAP_DEITY</HandicapType> <TechType>TECH_ANIMAL_HUSBANDRY</TechType> </Row> -<Row> <HandicapType>HANDICAP_DEITY</HandicapType> <TechType>TECH_THE_WHEEL</TechType> </Row> -<Row> <HandicapType>HANDICAP_DEITY</HandicapType> <TechType>TECH_POTTERY</TechType> </Row> </HandicapInfo_AIFreeTechs>
 
You can find the handicap and difficulty information in this file:

..\Path\To\Sid Meier's Civilization V\Assets\DLC\Expansion\Gameplay\XML\GameInfo\CIV5HandicapInfos.xml

The vanilla equivalent is here:

..\Path\To\Sid Meier's Civilization V\Assets\Gameplay\XML\GameInfo\CIV5HandicapInfos.xml

The AI doesn't explicitly get Archery on any level, but I don't know if prerequisite techs are automatically granted.
 
Back
Top Bottom