douglas125
Chieftain
- Joined
- Jul 20, 2013
- Messages
- 2
Hello everyone;
BNW multiplayer is the best way to experience the game imo. The problem is that ffa games take 4-6 straight hours. This is too much compared to the usual 30-60min most RTS/MOBA take.
Sometimes we have only 1h to spare, but mostly the fact that the 4h are continuous is extremely taxing. I myself may play 5-6 games of dota2 which take roughly 5h but I do other things between games.
That said, I would like to know opinions about how to make the game faster; ideally, a 6-player FFA that takes 1-2h and doesn't exclude any elements (religion, trade, diplomacy, culture).
I was discussing in the NQ chat about the topic. Some ideas came to mind (criticismo included):
1 - Play CTON. -> That excludes trade. With BNW lack of gold and trade routes that may make games last even longer....
2 - Play duel. Again, no trade routes, but this mode could be interesting... world congress would create a race to get printing press... Maybe culture victory is viable? I'm quite curious to know how to handle BNW duels.
3 - A mode in which all yields are doubled. -> Free pantheon to first to discover a religious CS, quite imba. Go 4...
4 - A mode in which all city yields are doubled (or more generally, multiplied by X). This would render early game UUs quite useless but civs are far from being balanced anyways (Babylon anyone?). Maybe this could be accompanied by a % increase in unit move speed and worker improvement rate.
Now should every resource be doubled or only, say, food and production?
On a side note, is it possible to implemente a custom map or something with this yield change?
Any thoughts? I would be able to play MP way more if the 6ppl FFA game lasted 1-2h.
BNW multiplayer is the best way to experience the game imo. The problem is that ffa games take 4-6 straight hours. This is too much compared to the usual 30-60min most RTS/MOBA take.
Sometimes we have only 1h to spare, but mostly the fact that the 4h are continuous is extremely taxing. I myself may play 5-6 games of dota2 which take roughly 5h but I do other things between games.
That said, I would like to know opinions about how to make the game faster; ideally, a 6-player FFA that takes 1-2h and doesn't exclude any elements (religion, trade, diplomacy, culture).
I was discussing in the NQ chat about the topic. Some ideas came to mind (criticismo included):
1 - Play CTON. -> That excludes trade. With BNW lack of gold and trade routes that may make games last even longer....
2 - Play duel. Again, no trade routes, but this mode could be interesting... world congress would create a race to get printing press... Maybe culture victory is viable? I'm quite curious to know how to handle BNW duels.
3 - A mode in which all yields are doubled. -> Free pantheon to first to discover a religious CS, quite imba. Go 4...
4 - A mode in which all city yields are doubled (or more generally, multiplied by X). This would render early game UUs quite useless but civs are far from being balanced anyways (Babylon anyone?). Maybe this could be accompanied by a % increase in unit move speed and worker improvement rate.
Now should every resource be doubled or only, say, food and production?
On a side note, is it possible to implemente a custom map or something with this yield change?
Any thoughts? I would be able to play MP way more if the 6ppl FFA game lasted 1-2h.