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CIV5GameSpeeds.xml

Sickjin

Chieftain
Joined
Dec 24, 2015
Messages
5
Location
Canada
Sorry if this is the wrong section, I wasn't sure where to put this topic.
I'm having trouble modifying an XML file.
What I want to do is change every build time for Marathon other than Research down to the values in Standard game mode (100% instead of 300%), so the macro game progresses as slowly as Marathon but with the micro pace of Standard.
So I went into Mod Buddy, created a new mod, created a new folder called XML, copied the CIV5GameSpeeds.xml into it, and copy + pasted the values from Standard over the values from Marathon (again, except Research, which I left at 300%).
I hit Build, opened up Civ 5 to test it, loaded up the mod, made a game on Marathon, and... no changes.
Every building, unit, tile upgrade still takes the 300% Marathon values to construct.
Can anyone tell me what I'm doing wrong?
 
Sorry if this is the wrong section, I wasn't sure where to put this topic.
I'm having trouble modifying an XML file.
Moderator Action: Welcome to Civfanatics! All queries, requests for help and works-in-progress go in the main Creation and Customisation forum. I've moved this thread to there.
 
whoward69's enable error logging tutorial

Follow the procedures in the tutorial and then enable your mod and run through a turn or two on a test game. Now look in the file called "Database.log" within the "logs" folder.

I suspect you will see errors about something being "Type" not "unique" if what you did is something like this
Spoiler :
Code:
<GameData>
	<GameSpeeds>
		<Row>
			<ID>0</ID>
			<Type>GAMESPEED_MARATHON</Type>
			<Description>TXT_KEY_GAMESPEED_MARATHON</Description>
			<Help>TXT_KEY_GAMESPEED_MARATHON_HELP</Help>
			<DealDuration>90</DealDuration>
			<GrowthPercent>100</GrowthPercent>
			<TrainPercent>100</TrainPercent>
			<ConstructPercent>100</ConstructPercent>
			<CreatePercent>100</CreatePercent>
			<ResearchPercent>300</ResearchPercent>
			<GoldPercent>100</GoldPercent>
			<GoldGiftMod>67</GoldGiftMod>
			<BuildPercent>100</BuildPercent>
			<ImprovementPercent>100</ImprovementPercent>
			<GreatPeoplePercent>100</GreatPeoplePercent>
			<CulturePercent>100</CulturePercent>
			<FaithPercent>100</FaithPercent>
			<BarbPercent>400</BarbPercent>
			<FeatureProductionPercent>100</FeatureProductionPercent>
			<UnitDiscoverPercent>100</UnitDiscoverPercent>
			<UnitHurryPercent>100</UnitHurryPercent>
			<UnitTradePercent>100</UnitTradePercent>
			<GoldenAgePercent>200</GoldenAgePercent>
			<HurryPercent>100</HurryPercent>
			<InflationPercent>10</InflationPercent>
			<InflationOffset>-270</InflationOffset>
			<ReligiousPressureAdjacentCity>20</ReligiousPressureAdjacentCity>
			<VictoryDelayPercent>100</VictoryDelayPercent>
			<MinorCivElectionFreqMod>100</MinorCivElectionFreqMod>
			<OpinionDurationPercent>100</OpinionDurationPercent>
			<SpyRatePercent>100</SpyRatePercent>
			<PeaceDealDuration>30</PeaceDealDuration>
			<RelationshipDuration>150</RelationshipDuration>
			<LeaguePercent>100</LeaguePercent>
			<IconAtlas>GAMESPEED_ATLAS</IconAtlas>
			<PortraitIndex>0</PortraitIndex>
		</Row> 

		............ etc ......................
What you need to do is "Update" the existing game information:
Spoiler :
Code:
<GameData>
	<GameSpeeds>
		<Update>
			<Where Type="GAMESPEED_MARATHON" />
			<Set>
				<GrowthPercent>100</GrowthPercent>
				<TrainPercent>100</TrainPercent>
				<ConstructPercent>100</ConstructPercent>
				<CreatePercent>100</CreatePercent>
				<GoldPercent>100</GoldPercent>
				<BuildPercent>100</BuildPercent>
				<ImprovementPercent>100</ImprovementPercent>
				<GreatPeoplePercent>100</GreatPeoplePercent>
				<CulturePercent>100</CulturePercent>
				<FaithPercent>100</FaithPercent>
				<FeatureProductionPercent>100</FeatureProductionPercent>
				<UnitDiscoverPercent>100</UnitDiscoverPercent>
				<UnitHurryPercent>100</UnitHurryPercent>
				<UnitTradePercent>100</UnitTradePercent>
				<HurryPercent>100</HurryPercent>
				<VictoryDelayPercent>100</VictoryDelayPercent>
				<MinorCivElectionFreqMod>100</MinorCivElectionFreqMod>
				<OpinionDurationPercent>100</OpinionDurationPercent>
				<SpyRatePercent>100</SpyRatePercent>
				<LeaguePercent>100</LeaguePercent>
			</Set>
		</Update> 
	</GameSpeeds>
</GameData>
 
I've followed the procedures, here are the three logs for around 5 game turns.
I tried enabling all mods except mine to eliminate the noise, but either way it gave me the same results.
I'm not sure what I should be looking for.
Just in case you want it, I included my "mod" in a spoiler at the bottom,
as well as a screenshot of Mod Buddy in case I'm screwing up something there.

DATABASE
Spoiler :
Code:
[164242.610] columns StrategicViewType, TileType are not unique
[164242.610] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)'
[164245.075] no such table: ContentPackage.LocalizedText
[164245.075] no such table: ContentPackage.LocalizedText
[164245.075] no such table: ContentPackage.LocalizedText
[164246.729] no such table: ContentPackage.LocalizedText
[164249.474] columns StrategicViewType, TileType are not unique
[164249.474] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)'
[164250.722] no such table: ContentPackage.LocalizedText
[164250.722] no such table: ContentPackage.LocalizedText
[164250.722] no such table: ContentPackage.LocalizedText
[164258.195] Validating Foreign Key Constraints...
[164258.195] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[164258.195] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[164258.195] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[164258.195] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[164258.195] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[164258.195] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[164258.195] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[164258.195] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[164258.195] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[164262.360] Failed Validation.
[164263.171] 
-- SQLite Memory Statistics --
Memory Usage:
		[Cur]		[Max]
Malloc:		6511152		76061240
PageCache:	6		12
LookAside:	0		0
Scratch:	0		1

Static Buffer Overflows:
		[TooLarge]	[NoSpace]
PageCache:	6095208		63167664
Scratch:	0		0

Largest Allocations:
Malloc:		262144
PageCache:	1172
Scratch:	6640

Prepared Statements:
Current:		6
------------------------------
[164263.233] Validating Foreign Key Constraints...
[164263.233] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[164263.233] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[164263.233] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[164263.233] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[164263.233] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[164263.233] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[164263.233] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[164263.233] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[164263.233] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[164267.336] Failed Validation.
[164268.147] 
-- SQLite Memory Statistics --
Memory Usage:
		[Cur]		[Max]
Malloc:		6512328		76061240
PageCache:	6		12
LookAside:	0		0
Scratch:	0		1

Static Buffer Overflows:
		[TooLarge]	[NoSpace]
PageCache:	6096384		63167664
Scratch:	0		0

Largest Allocations:
Malloc:		262144
PageCache:	1172
Scratch:	6640

Prepared Statements:
Current:		6
------------------------------
[164307.148] Validating Foreign Key Constraints...
[164307.148] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[164307.148] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[164307.148] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[164307.148] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[164307.148] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[164307.148] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[164307.148] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[164307.148] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[164307.148] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[164311.297] Failed Validation.
[164312.124] 
-- SQLite Memory Statistics --
Memory Usage:
		[Cur]		[Max]
Malloc:		6550824		76061240
PageCache:	6		12
LookAside:	0		0
Scratch:	0		1

Static Buffer Overflows:
		[TooLarge]	[NoSpace]
PageCache:	6103440		63167664
Scratch:	0		0

Largest Allocations:
Malloc:		262144
PageCache:	1172
Scratch:	6640

Prepared Statements:
Current:		12
------------------------------
[164320.626] no such column: Type
[164320.626] In Query - select * from Natural_Wonder_Placement where Type = ? LIMIT 1

XML
Spoiler :
Code:
[164258.179] **** Validating Game Database *****
[164262.360] Performing Localization Checks
[164262.360] Checking Tag Format...
[164262.360] Note: Tags must only use [A-Z_] characters, start with 'TXT_KEY_', and be under 128 characters long.
[164262.375] Validating UnitGameplay2DScripts
[164262.375] Missing Entry for UNIT_BARBARIAN_HORSEMAN
[164262.375] **** VALIDATION FAILED *****
[164262.375] Validation Took 4.200648 seconds
[164263.171] **** Validating Prefetch Process *****
[164263.171] **** Validation Success *****
[164263.171] SetGlobalActionInfo
[164263.171] 
-- SQLite Memory Statistics --
Memory Usage:
		[Cur]		[Max]
Malloc:		6511152		76061240
PageCache:	6		12
LookAside:	0		0
Scratch:	0		1

Static Buffer Overflows:
		[TooLarge]	[NoSpace]
PageCache:	6095208		63167664
Scratch:	0		0

Largest Allocations:
Malloc:		262144
PageCache:	1172
Scratch:	6640

Prepared Statements:
Current:		6
------------------------------
[164263.218] **** Validating Game Database *****
[164267.336] Performing Localization Checks
[164267.336] Checking Tag Format...
[164267.336] Note: Tags must only use [A-Z_] characters, start with 'TXT_KEY_', and be under 128 characters long.
[164267.367] Validating UnitGameplay2DScripts
[164267.367] Missing Entry for UNIT_BARBARIAN_HORSEMAN
[164267.367] **** VALIDATION FAILED *****
[164267.367] Validation Took 4.144282 seconds
[164268.147] **** Validating Prefetch Process *****
[164268.147] **** Validation Success *****
[164268.147] SetGlobalActionInfo
[164268.147] 
-- SQLite Memory Statistics --
Memory Usage:
		[Cur]		[Max]
Malloc:		6512328		76061240
PageCache:	6		12
LookAside:	0		0
Scratch:	0		1

Static Buffer Overflows:
		[TooLarge]	[NoSpace]
PageCache:	6096384		63167664
Scratch:	0		0

Largest Allocations:
Malloc:		262144
PageCache:	1172
Scratch:	6640

Prepared Statements:
Current:		6
------------------------------
[164307.132] **** Validating Game Database *****
[164311.297] Performing Localization Checks
[164311.297] Checking Tag Format...
[164311.297] Note: Tags must only use [A-Z_] characters, start with 'TXT_KEY_', and be under 128 characters long.
[164311.313] Validating UnitGameplay2DScripts
[164311.313] Missing Entry for UNIT_BARBARIAN_HORSEMAN
[164311.313] **** VALIDATION FAILED *****
[164311.313] Validation Took 4.192151 seconds
[164312.124] **** Validating Prefetch Process *****
[164312.124] **** Validation Success *****
[164312.124] SetGlobalActionInfo
[164312.124] 
-- SQLite Memory Statistics --
Memory Usage:
		[Cur]		[Max]
Malloc:		6550824		76061240
PageCache:	6		12
LookAside:	0		0
Scratch:	0		1

Static Buffer Overflows:
		[TooLarge]	[NoSpace]
PageCache:	6103440		63167664
Scratch:	0		0

Largest Allocations:
Malloc:		262144
PageCache:	1172
Scratch:	6640

Prepared Statements:
Current:		12
------------------------------

LUA
Spoiler :
Code:
[164221.722] Initializing Lua 5.1.4
[164293.451] InstalledPanel: Refreshing Mods
[164293.451] InstalledPanel: GetModBrowserListings()
[164293.466] InstalledPanel: Refreshing Mods
[164293.466] InstalledPanel: GetModBrowserListings()
[164298.443] InstalledPanel: Refreshing Mods
[164298.443] InstalledPanel: GetModBrowserListings()
[164299.472] InstalledPanel: Refreshing Mods
[164299.472] InstalledPanel: GetModBrowserListings()
[164302.546] InstalledPanel: Refreshing Mods
[164302.546] InstalledPanel: GetModBrowserListings()
[164320.517] Map Script: Generating Map
[164320.517] Map Script: Generating Plot Types (Lua Pangaea) ...
[164320.517] Map Script: Setting Plot Types (MapGenerator.Lua)
[164320.533] Map Script: Setting Plot Types (MapGenerator.Lua)
[164320.548] Map Script: Setting coasts and oceans (MapGenerator.Lua)
[164320.548] Map Script: Expanding coasts (MapGenerator.Lua)
[164320.548] Map Script: Setting Terrain Types (MapGenerator.Lua)
[164320.564] Map Script: Map Generation - Adding Rivers
[164320.564] Map Script: Map Generation - Adding Lakes
[164320.564] Map Script: 2 lakes added
[164320.564] Map Script: Adding Features (Lua Pangaea) ...
[164320.595] Map Script: Creating start plot database.
[164320.595] Map Script: Dividing the map in to Regions.
[164320.595] Map Script: Map Generation - Dividing the map in to Regions
[164320.595] Map Script: -
[164320.595] Map Script: Civs:	2
[164320.595] Map Script: City States:	0
[164320.595] Map Script: DivideIntoRegions: Divide in to Halves selected.
[164320.595] Map Script: Dividing along vertical line between columns: 	18	-	19
[164320.595] Map Script: -
[164320.595] Map Script: Removed Dead Rows, West: 	0	 East: 	0
[164320.595] Map Script: Removed Dead Rows, South: 	3	 North: 	0
[164320.595] Map Script: -
[164320.595] Map Script: Incoming values: 	19	2	17	21
[164320.595] Map Script: Outgoing values: 	19	5	17	18
[164320.595] Map Script: -
[164320.595] Map Script: Size of incoming fertility table: 	357
[164320.595] Map Script: Size of outgoing fertility table: 	306
[164320.595] Map Script: -
[164320.595] Map Script: ---------------------------------------------
[164320.595] Map Script: Defined location of Start Region #	1
[164320.595] Map Script: ---------------------------------------------
[164320.595] Map Script: -
[164320.595] Map Script: -
[164320.595] Map Script: ---------------------------------------------
[164320.595] Map Script: Defined location of Start Region #	2
[164320.595] Map Script: ---------------------------------------------
[164320.595] Map Script: -
[164320.595] Map Script: -
[164320.595] Map Script: Data for Start Region #	1
[164320.595] Map Script: WestX:  	7
[164320.595] Map Script: SouthY: 	2
[164320.595] Map Script: Width:  	12
[164320.595] Map Script: Height: 	21
[164320.595] Map Script: AreaID: 	155654
[164320.595] Map Script: Fertility:	644
[164320.595] Map Script: Plots:  	252
[164320.595] Map Script: Fert/Plot:	2.5555555555556
[164320.595] Map Script: -
[164320.595] Map Script: -
[164320.595] Map Script: Data for Start Region #	2
[164320.595] Map Script: WestX:  	19
[164320.595] Map Script: SouthY: 	5
[164320.595] Map Script: Width:  	17
[164320.595] Map Script: Height: 	18
[164320.595] Map Script: AreaID: 	155654
[164320.595] Map Script: Fertility:	621
[164320.595] Map Script: Plots:  	306
[164320.595] Map Script: Fert/Plot:	2.0294117647059
[164320.595] Map Script: -
[164320.595] Map Script: Choosing start locations for civilizations.
[164320.595] Map Script: Map Generation - Choosing Start Locations for Civilizations
[164320.611] Map Script: Normalizing start locations and assigning them to Players.
[164320.611] Map Script: Player	0	of Civ Type	CIVILIZATION_EGYPT
[164320.611] Map Script: Player	1	of Civ Type	CIVILIZATION_JAPAN
[164320.611] Map Script: - - - - - - - needs Coastal Start!
[164320.611] Map Script: -
[164320.611] Map Script: Civs with Coastal Bias:	1
[164320.611] Map Script: Civs with River Bias:	0
[164320.611] Map Script: Civs with Region Priority:	0
[164320.611] Map Script: Civs with Region Avoid:	1
[164320.611] Map Script: -
[164320.611] Map Script: Region#	2	has a Lake Start.
[164320.611] Map Script: iNumCoastalCivs: 1
[164320.611] Map Script: iNumUnassignableCoastStarts: 0
[164320.611] Map Script: shuffled_coastal_civs[1]: 1
[164320.611] Map Script: Placing Natural Wonders.
[164320.689] Map Script: -
[164320.689] Map Script: -
[164320.689] Map Script: --- Number of Candidate Plots on the map for Natural Wonders ---
[164320.689] Map Script: -
[164320.689] Map Script: -	2	candidates for	FEATURE_CRATER
[164320.689] Map Script: -	0	candidates for	FEATURE_FUJI
[164320.689] Map Script: -	5	candidates for	FEATURE_MESA
[164320.689] Map Script: -	22	candidates for	FEATURE_REEF
[164320.689] Map Script: -	293	candidates for	FEATURE_VOLCANO
[164320.689] Map Script: -	31	candidates for	FEATURE_GIBRALTAR
[164320.689] Map Script: -	30	candidates for	FEATURE_GEYSER
[164320.689] Map Script: -	60	candidates for	FEATURE_FOUNTAIN_YOUTH
[164320.689] Map Script: -	46	candidates for	FEATURE_POTOSI
[164320.689] Map Script: -	3	candidates for	FEATURE_EL_DORADO
[164320.689] Map Script: -	2	candidates for	FEATURE_SRI_PADA
[164320.689] Map Script: -	2	candidates for	FEATURE_MT_SINAI
[164320.689] Map Script: -	39	candidates for	FEATURE_MT_KAILASH
[164320.689] Map Script: -	6	candidates for	FEATURE_ULURU
[164320.689] Map Script: -	60	candidates for	FEATURE_LAKE_VICTORIA
[164320.689] Map Script: -	19	candidates for	FEATURE_KILIMANJARO
[164320.689] Map Script: -	55	candidates for	FEATURE_SOLOMONS_MINES
[164320.689] Map Script: -
[164320.689] Map Script: --- End of candidates readout for Natural Wonders ---
[164320.689] Map Script: -
[164320.704] Map Script: -- Placed all Natural Wonders --
[164320.704] Map Script: -
[164320.704] Map Script: -
[164320.704] Map Script: Placing Resources and City States.
[164320.704] Map Script: Map Generation - Assigning Luxury Resource Distribution
[164320.704] Map Script: -
[164320.704] Map Script: Region#	1	 of type 	3	 has been assigned Luxury ID#	21
[164320.704] Map Script: -
[164320.704] Map Script: Region#	2	 of type 	7	 has been assigned Luxury ID#	24
[164320.704] Map Script: Luxury ID#	21	rejected by City States as already belonging to Regions.
[164320.704] Map Script: Luxury ID#	24	rejected by City States as already belonging to Regions.
[164320.704] Map Script: --- Luxury Assignment Table ---
[164320.704] Map Script: -
[164320.704] Map Script: - - Assigned to Regions - -
[164320.704] Map Script: Region#	1	has Luxury type	21
[164320.704] Map Script: Region#	2	has Luxury type	24
[164320.704] Map Script: -
[164320.704] Map Script: - - Assigned to City States - -
[164320.704] Map Script: Luxury type	22
[164320.704] Map Script: Luxury type	34
[164320.704] Map Script: Luxury type	17
[164320.704] Map Script: -
[164320.704] Map Script: - - Assigned to Random - -
[164320.704] Map Script: Luxury type	14
[164320.704] Map Script: Luxury type	30
[164320.704] Map Script: Luxury type	25
[164320.704] Map Script: Luxury type	19
[164320.704] Map Script: -
[164320.704] Map Script: - - Luxuries handled via Special Case - -
[164320.704] Map Script: Luxury type	18
[164320.704] Map Script: -
[164320.704] Map Script: - - Disabled - -
[164320.704] Map Script: Luxury type	41
[164320.704] Map Script: Luxury type	15
[164320.704] Map Script: Luxury type	16
[164320.704] Map Script: Luxury type	20
[164320.704] Map Script: Luxury type	26
[164320.704] Map Script: Luxury type	23
[164320.704] Map Script: Luxury type	33
[164320.704] Map Script: Luxury type	32
[164320.704] Map Script: Luxury type	13
[164320.704] Map Script: Luxury type	31
[164320.704] Map Script: Luxury type	27
[164320.704] Map Script: - - - - - - - - - - - - - - - -
[164320.704] Map Script: Map Generation - Placing City States
[164320.704] Map Script: Map Generation - Choosing sites for City States
[164320.704] Map Script: All city states assigned.
[164320.704] Map Script: Map Generation - Placing Luxuries
[164320.704] Map Script: -
[164320.704] Map Script: Attempting to place Luxury#	21	at start plot	15	15	in Region#	1
[164320.704] Map Script: -
[164320.704] Map Script: Attempting to place Luxury#	24	at start plot	26	14	in Region#	2
[164320.704] Map Script: -
[164320.704] Map Script: - - -
[164320.704] Map Script: Attempting to place regional luxury #	21	in Region#	1
[164320.704] Map Script: -
[164320.704] Map Script: - - -
[164320.704] Map Script: Attempting to place regional luxury #	24	in Region#	2
[164320.704] Map Script: * *
[164320.704] Map Script: * iNumTypesRandom = 	4
[164320.704] Map Script: * *
[164320.704] Map Script: -
[164320.704] Map Script: Random Luxury Target Number:	5
[164320.704] Map Script: Random Luxury Target Placed:	5
[164320.704] Map Script: -
[164320.704] Map Script: -
[164320.704] Map Script: Random Luxury Target Number:	4
[164320.704] Map Script: Random Luxury Target Placed:	4
[164320.704] Map Script: -
[164320.704] Map Script: -
[164320.704] Map Script: Random Luxury Target Number:	4
[164320.704] Map Script: Random Luxury Target Placed:	1
[164320.704] Map Script: -
[164320.704] Map Script: -
[164320.704] Map Script: Random Luxury Target Number:	3
[164320.704] Map Script: Random Luxury Target Placed:	1
[164320.704] Map Script: -
[164320.704] Map Script: -
[164320.704] Map Script: --- Eligible Types List for Second Luxury in Region#	1	---
[164320.704] Map Script: - Found eligible luxury type:	18
[164320.704] Map Script: --- End of Eligible Types list for Second Luxury in Region#	1	---
[164320.704] Map Script: -
[164320.704] Map Script: Placed Second Luxury type of ID#	19	for start located at Plot	15	15	 in Region#	1
[164320.704] Map Script: -
[164320.704] Map Script: --- Eligible Types List for Second Luxury in Region#	2	---
[164320.704] Map Script: - Found eligible luxury type:	18
[164320.704] Map Script: --- End of Eligible Types list for Second Luxury in Region#	2	---
[164320.704] Map Script: -
[164320.704] Map Script: Placed Second Luxury type of ID#	25	for start located at Plot	26	14	 in Region#	2
[164320.704] Map Script: Failed to place	2	units of Marble.
[164320.704] Map Script: Map Generation - Placing Strategics
[164320.704] Map Script: Map Generation - Placing Bonuses
[164320.704] Map Script: Map Generation - Normalize City State Locations
[164320.720] Map Script: -
[164320.720] Map Script: --- Table of Results, New Start Finder ---
[164320.720] Map Script: -
[164320.720] Map Script: Region#	1	 has start plot at: 	15	15	with Fertility Rating of 	290
[164320.720] Map Script: -
[164320.720] Map Script: Region#	2	 has start plot at: 	26	14	with Fertility Rating of 	232
[164320.720] Map Script: -
[164320.720] Map Script: --- End of Start Finder Results Table ---
[164320.720] Map Script: -
[164320.720] Map Script: -
[164320.720] Map Script: --- Table of Final Results, City State Placements ---
[164320.720] Map Script: -
[164320.720] Map Script: -
[164320.720] Map Script: - - - - -
[164320.720] Map Script: -
[164320.720] Map Script: --- Table of Final Results, Resource Distribution ---
[164320.720] Map Script: -
[164320.720] Map Script: - LUXURY Resources -
[164320.720] Map Script: - Whale...: 	0
[164320.720] Map Script: - Pearls..: 	5
[164320.720] Map Script: - Gold....: 	0
[164320.720] Map Script: - Silver..: 	0
[164320.720] Map Script: - Gems....: 	0
[164320.720] Map Script: - Marble..: 	0
[164320.720] Map Script: - Ivory...: 	2
[164320.720] Map Script: - Fur.....: 	0
[164320.720] Map Script: - Dye.....: 	2
[164320.720] Map Script: - Spices..: 	0
[164320.720] Map Script: - Silk....: 	0
[164320.720] Map Script: - Sugar...: 	3
[164320.720] Map Script: - Cotton..: 	2
[164320.720] Map Script: - Wine....: 	0
[164320.720] Map Script: - Incense.: 	0
[164320.720] Map Script: - Expansion LUXURY Resources -
[164320.720] Map Script: - Copper..: 	4
[164320.720] Map Script: - Salt....: 	0
[164320.720] Map Script: - Citrus..: 	0
[164320.720] Map Script: - Truffles: 	0
[164320.720] Map Script: - Crab....: 	0
[164320.720] Map Script: - Cocoa...: 	0
[164320.720] Map Script: -
[164320.720] Map Script: + TOTAL.Lux: 	22
[164320.720] Map Script: -
[164320.720] Map Script: - STRATEGIC Resources -
[164320.720] Map Script: - Iron....: 	34
[164320.720] Map Script: - Horse...: 	18
[164320.720] Map Script: - Coal....: 	14
[164320.720] Map Script: - Oil.....: 	31
[164320.720] Map Script: - Aluminum: 	16
[164320.720] Map Script: - Uranium.: 	8
[164320.720] Map Script: -
[164320.720] Map Script: - BONUS Resources -
[164320.720] Map Script: - Cow.....: 	5
[164320.720] Map Script: - Wheat...: 	1
[164320.720] Map Script: - Sheep...: 	5
[164320.720] Map Script: - Deer....: 	5
[164320.720] Map Script: - Banana..: 	2
[164320.720] Map Script: - Fish....: 	18
[164320.720] Map Script: - Stone...: 	4
[164320.720] Map Script: - Bison...: 	2
[164320.720] Map Script: -
[164320.720] Map Script: -----------------------------------------------------
[164320.720] Map Script: -------------------------------
[164320.720] Map Script: Map Generation - Adding Goodies
[164320.720] Map Script: -------------------------------
[164320.720] Map Script: Determining continents for art purposes (MapGenerator.Lua)
[164325.213] CivilopediaScreen: SetSelectedCategory(12)
[164325.213] CivilopediaScreen: CivilopediaCategory[CategoryTerrain].DisplayList
[164325.244] CivilopediaScreen: SetSelectedCategory(1)
[164325.244] CivilopediaScreen: CivilopediaCategory[CategoryHomePage].DisplayList
[164325.852] Tutorial: Loaded Additional Tutorial checks - Assets\DLC\Expansion2\Tutorial\Lua\TutorialInclude_Expansion2.lua
[164325.852] Tutorial: Loaded Additional Tutorial checks - Assets\DLC\Expansion\Tutorial\lua\TutorialInclude_Expansion1.lua
[164326.539] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\ConfirmImprovementRebuildPopup.lua
[164326.539] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarMovePopup.lua
[164326.539] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\PuppetCityPopup.lua
[164326.539] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarPlunderTradeRoutePopup.lua
[164326.539] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarRangeStrikePopup.lua
[164326.539] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmImprovementRebuildPopup.lua
[164326.539] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\NetworkKickedPopup.lua
[164326.539] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\CityPlotManagementPopup.lua
[164326.539] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmCommandPopup.lua
[164326.539] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\MinorCivEnterTerritoryPopup.lua
[164326.539] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\LiberateMinorPopup.lua
[164326.539] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ReturnCivilianPopup.lua
[164326.539] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\AnnexCityPopup.lua
[164326.539] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\DeclareWarMovePopup.lua
[164326.539] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\BarbarianRansomPopup.lua
[164326.539] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmGiftPopup.lua
[164326.539] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmCityTaskPopup.lua
[164326.539] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\PuppetCityPopup.lua
[164326.539] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\DeclareWarRangeStrikePopup.lua
[164326.539] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmPolicyBranchPopup.lua
[164326.539] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\MinorCivGoldPopup.lua
[164326.788] EconomicGeneralInfo: Total Units - 2
[164326.788] EconomicGeneralInfo: Maint Free Units - 0
[164326.788] EconomicGeneralInfo: Paid Units - 2
[164326.804] EconomicGeneralInfo: Total Units - 2
[164326.804] EconomicGeneralInfo: Maint Free Units - 0
[164326.804] EconomicGeneralInfo: Paid Units - 2
[164327.178] ChoosePantheonPopup: 60
[164327.178] ChoosePantheonPopup: 963
[164327.178] ChoosePantheonPopup: 1023
[164327.319] ChooseIdeologyPopup: 60
[164327.319] ChooseIdeologyPopup: 963
[164327.319] ChooseIdeologyPopup: 1023
[164327.849] AdvisorInfoPopup: Closing Advisor Info
[164327.849] Demographics: Dequeuing demographics
[164327.849] Demographics: Dequeuing demographics
[164347.646] TechPopup: stealingTechTargetPlayerID: -1
[164347.646] TechPopup: iValue: 0
[164351.031] TurnProcessing: Hiding TurnProcessing
[164354.556] TurnProcessing: Hiding TurnProcessing
[164356.491] TurnProcessing: Hiding TurnProcessing
[164359.096] TurnProcessing: Hiding TurnProcessing
 
MY MOD SCRIPT
Spoiler :
Code:
<?xml version="1.0" encoding="utf-8"?>
<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Jon Shafer (Firaxis Games) -->
<GameData>
	<!-- Table definition -->
	<Table name="GameSpeeds">
		<Column name="ID" type="integer" primarykey="true" autoincrement="true"/>
		<Column name="Type" type="text" notnull="true" unique="true"/>
		<Column name="Description" type="text"/>
		<Column name="Help" type="text"/>
		<Column name="DealDuration" type="integer" default="0"/>
		<Column name="GrowthPercent" type="integer" default="0"/>
		<Column name="TrainPercent" type="integer" default="0"/>
		<Column name="ConstructPercent" type="integer" default="0"/>
		<Column name="CreatePercent" type="integer" default="0"/>
		<Column name="ResearchPercent" type="integer" default="0"/>
		<Column name="GoldPercent" type="integer" default="0"/>
		<Column name="GoldGiftMod" type="integer" default="0"/>
		<Column name="BuildPercent" type="integer" default="0"/>
		<Column name="ImprovementPercent" type="integer" default="0"/>
		<Column name="GreatPeoplePercent" type="integer" default="0"/>
		<Column name="CulturePercent" type="integer" default="0"/>
		<Column name="BarbPercent" type="integer" default="0"/>
		<Column name="FeatureProductionPercent" type="integer" default="0"/>
		<Column name="UnitDiscoverPercent" type="integer" default="0"/>
		<Column name="UnitHurryPercent" type="integer" default="0"/>
		<Column name="UnitTradePercent" type="integer" default="0"/>
		<Column name="GoldenAgePercent" type="integer" default="0"/>
		<Column name="HurryPercent" type="integer" default="0"/>
		<Column name="InflationPercent" type="integer" default="0"/>
		<Column name="InflationOffset" type="integer" default="0"/>
		<Column name="VictoryDelayPercent" type="integer" default="0"/>
		<Column name="PortraitIndex" type="integer" default="-1"/>
		<Column name="IconAtlas" type="text" default="NULL" reference="IconTextureAtlases(Atlas)"/>
	</Table>
	<Table name="GameSpeed_Turns">
		<Column name="GameSpeedType" type="text" reference="GameSpeeds(Type)"/>
		<Column name="MonthIncrement" type="integer"/>
		<Column name="TurnsPerIncrement" type="integer"/>
	</Table>
	<!-- Table data -->
	<GameSpeeds>
		<Row>
			<ID>0</ID>
			<Type>GAMESPEED_MARATHON</Type>
			<Description>TXT_KEY_GAMESPEED_MARATHON</Description>
			<Help>TXT_KEY_GAMESPEED_MARATHON_HELP</Help>
			<DealDuration>30</DealDuration>
			<GrowthPercent>300</GrowthPercent>
			<TrainPercent>100</TrainPercent>
			<ConstructPercent>100</ConstructPercent>
			<CreatePercent>100</CreatePercent>
			<ResearchPercent>300</ResearchPercent>
			<GoldPercent>100</GoldPercent>
			<GoldGiftMod>100</GoldGiftMod>
			<BuildPercent>100</BuildPercent>
			<ImprovementPercent>100</ImprovementPercent>
			<GreatPeoplePercent>100</GreatPeoplePercent>
			<CulturePercent>100</CulturePercent>
			<BarbPercent>100</BarbPercent>
			<FeatureProductionPercent>100</FeatureProductionPercent>
			<UnitDiscoverPercent>100</UnitDiscoverPercent>
			<UnitHurryPercent>100</UnitHurryPercent>
			<UnitTradePercent>100</UnitTradePercent>
			<GoldenAgePercent>300</GoldenAgePercent>
			<HurryPercent>100</HurryPercent>
			<InflationPercent>30</InflationPercent>
			<InflationOffset>-90</InflationOffset>
			<VictoryDelayPercent>100</VictoryDelayPercent>
			<IconAtlas>GAMESPEED_ATLAS</IconAtlas>
			<PortraitIndex>0</PortraitIndex>
		</Row>
		<Row>
			<Type>GAMESPEED_EPIC</Type>
			<Description>TXT_KEY_GAMESPEED_EPIC</Description>
			<Help>TXT_KEY_GAMESPEED_EPIC_HELP</Help>
			<DealDuration>45</DealDuration>
			<GrowthPercent>150</GrowthPercent>
			<TrainPercent>150</TrainPercent>
			<ConstructPercent>150</ConstructPercent>
			<CreatePercent>150</CreatePercent>
			<ResearchPercent>150</ResearchPercent>
			<GoldPercent>150</GoldPercent>
			<GoldGiftMod>75</GoldGiftMod>
			<BuildPercent>150</BuildPercent>
			<ImprovementPercent>150</ImprovementPercent>
			<GreatPeoplePercent>150</GreatPeoplePercent>
			<CulturePercent>150</CulturePercent>
			<BarbPercent>150</BarbPercent>
			<FeatureProductionPercent>150</FeatureProductionPercent>
			<UnitDiscoverPercent>150</UnitDiscoverPercent>
			<UnitHurryPercent>150</UnitHurryPercent>
			<UnitTradePercent>150</UnitTradePercent>
			<GoldenAgePercent>125</GoldenAgePercent>
			<HurryPercent>100</HurryPercent>
			<InflationPercent>20</InflationPercent>
			<InflationOffset>-135</InflationOffset>
			<VictoryDelayPercent>150</VictoryDelayPercent>
			<IconAtlas>GAMESPEED_ATLAS</IconAtlas>
			<PortraitIndex>1</PortraitIndex>
		</Row>
		<Row>
			<Type>GAMESPEED_STANDARD</Type>
			<Description>TXT_KEY_GAMESPEED_STANDARD</Description>
			<Help>TXT_KEY_GAMESPEED_STANDARD_HELP</Help>
			<DealDuration>30</DealDuration>
			<GrowthPercent>100</GrowthPercent>
			<TrainPercent>100</TrainPercent>
			<ConstructPercent>100</ConstructPercent>
			<CreatePercent>100</CreatePercent>
			<ResearchPercent>100</ResearchPercent>
			<GoldPercent>100</GoldPercent>
			<GoldGiftMod>100</GoldGiftMod>
			<BuildPercent>100</BuildPercent>
			<ImprovementPercent>100</ImprovementPercent>
			<GreatPeoplePercent>100</GreatPeoplePercent>
			<CulturePercent>100</CulturePercent>
			<BarbPercent>100</BarbPercent>
			<FeatureProductionPercent>100</FeatureProductionPercent>
			<UnitDiscoverPercent>100</UnitDiscoverPercent>
			<UnitHurryPercent>100</UnitHurryPercent>
			<UnitTradePercent>100</UnitTradePercent>
			<GoldenAgePercent>100</GoldenAgePercent>
			<HurryPercent>100</HurryPercent>
			<InflationPercent>30</InflationPercent>
			<InflationOffset>-90</InflationOffset>
			<VictoryDelayPercent>100</VictoryDelayPercent>
			<IconAtlas>GAMESPEED_ATLAS</IconAtlas>
			<PortraitIndex>2</PortraitIndex>
		</Row>
		<Row>
			<Type>GAMESPEED_QUICK</Type>
			<Description>TXT_KEY_GAMESPEED_QUICK</Description>
			<Help>TXT_KEY_GAMESPEED_QUICK_HELP</Help>
			<DealDuration>25</DealDuration>
			<GrowthPercent>67</GrowthPercent>
			<TrainPercent>67</TrainPercent>
			<ConstructPercent>67</ConstructPercent>
			<CreatePercent>67</CreatePercent>
			<ResearchPercent>67</ResearchPercent>
			<GoldPercent>67</GoldPercent>
			<GoldGiftMod>125</GoldGiftMod>
			<BuildPercent>67</BuildPercent>
			<ImprovementPercent>67</ImprovementPercent>
			<GreatPeoplePercent>67</GreatPeoplePercent>
			<CulturePercent>67</CulturePercent>
			<BarbPercent>67</BarbPercent>
			<FeatureProductionPercent>67</FeatureProductionPercent>
			<UnitDiscoverPercent>67</UnitDiscoverPercent>
			<UnitHurryPercent>67</UnitHurryPercent>
			<UnitTradePercent>67</UnitTradePercent>
			<GoldenAgePercent>80</GoldenAgePercent>
			<HurryPercent>100</HurryPercent>
			<InflationPercent>45</InflationPercent>
			<InflationOffset>-60</InflationOffset>
			<VictoryDelayPercent>67</VictoryDelayPercent>
			<IconAtlas>GAMESPEED_ATLAS</IconAtlas>
			<PortraitIndex>3</PortraitIndex>
		</Row>
	</GameSpeeds>
	<GameSpeed_Turns>
		<Row>
			<GameSpeedType>GAMESPEED_MARATHON</GameSpeedType>
			<MonthIncrement>180</MonthIncrement>
			<TurnsPerIncrement>100</TurnsPerIncrement>
		</Row>
		<Row>
			<GameSpeedType>GAMESPEED_MARATHON</GameSpeedType>
			<MonthIncrement>120</MonthIncrement>
			<TurnsPerIncrement>300</TurnsPerIncrement>
		</Row>
		<Row>
			<GameSpeedType>GAMESPEED_MARATHON</GameSpeedType>
			<MonthIncrement>60</MonthIncrement>
			<TurnsPerIncrement>170</TurnsPerIncrement>
		</Row>
		<Row>
			<GameSpeedType>GAMESPEED_MARATHON</GameSpeedType>
			<MonthIncrement>24</MonthIncrement>
			<TurnsPerIncrement>201</TurnsPerIncrement>
		</Row>
		<Row>
			<GameSpeedType>GAMESPEED_MARATHON</GameSpeedType>
			<MonthIncrement>12</MonthIncrement>
			<TurnsPerIncrement>129</TurnsPerIncrement>
		</Row>
		<Row>
			<GameSpeedType>GAMESPEED_MARATHON</GameSpeedType>
			<MonthIncrement>6</MonthIncrement>
			<TurnsPerIncrement>180</TurnsPerIncrement>
		</Row>
		<Row>
			<GameSpeedType>GAMESPEED_MARATHON</GameSpeedType>
			<MonthIncrement>3</MonthIncrement>
			<TurnsPerIncrement>264</TurnsPerIncrement>
		</Row>
		<Row>
			<GameSpeedType>GAMESPEED_MARATHON</GameSpeedType>
			<MonthIncrement>1</MonthIncrement>
			<TurnsPerIncrement>156</TurnsPerIncrement>
		</Row>
		<Row>
			<GameSpeedType>GAMESPEED_EPIC</GameSpeedType>
			<MonthIncrement>300</MonthIncrement>
			<TurnsPerIncrement>140</TurnsPerIncrement>
		</Row>
		<Row>
			<GameSpeedType>GAMESPEED_EPIC</GameSpeedType>
			<MonthIncrement>180</MonthIncrement>
			<TurnsPerIncrement>90</TurnsPerIncrement>
		</Row>
		<Row>
			<GameSpeedType>GAMESPEED_EPIC</GameSpeedType>
			<MonthIncrement>120</MonthIncrement>
			<TurnsPerIncrement>40</TurnsPerIncrement>
		</Row>
		<Row>
			<GameSpeedType>GAMESPEED_EPIC</GameSpeedType>
			<MonthIncrement>60</MonthIncrement>
			<TurnsPerIncrement>90</TurnsPerIncrement>
		</Row>
		<Row>
			<GameSpeedType>GAMESPEED_EPIC</GameSpeedType>
			<MonthIncrement>24</MonthIncrement>
			<TurnsPerIncrement>70</TurnsPerIncrement>
		</Row>
		<Row>
			<GameSpeedType>GAMESPEED_EPIC</GameSpeedType>
			<MonthIncrement>12</MonthIncrement>
			<TurnsPerIncrement>100</TurnsPerIncrement>
		</Row>
		<Row>
			<GameSpeedType>GAMESPEED_EPIC</GameSpeedType>
			<MonthIncrement>6</MonthIncrement>
			<TurnsPerIncrement>220</TurnsPerIncrement>
		</Row>
		<Row>
			<GameSpeedType>GAMESPEED_STANDARD</GameSpeedType>
			<MonthIncrement>480</MonthIncrement>
			<TurnsPerIncrement>75</TurnsPerIncrement>
		</Row>
		<Row>
			<GameSpeedType>GAMESPEED_STANDARD</GameSpeedType>
			<MonthIncrement>300</MonthIncrement>
			<TurnsPerIncrement>60</TurnsPerIncrement>
		</Row>
		<Row>
			<GameSpeedType>GAMESPEED_STANDARD</GameSpeedType>
			<MonthIncrement>240</MonthIncrement>
			<TurnsPerIncrement>25</TurnsPerIncrement>
		</Row>
		<Row>
			<GameSpeedType>GAMESPEED_STANDARD</GameSpeedType>
			<MonthIncrement>120</MonthIncrement>
			<TurnsPerIncrement>50</TurnsPerIncrement>
		</Row>
		<Row>
			<GameSpeedType>GAMESPEED_STANDARD</GameSpeedType>
			<MonthIncrement>60</MonthIncrement>
			<TurnsPerIncrement>60</TurnsPerIncrement>
		</Row>
		<Row>
			<GameSpeedType>GAMESPEED_STANDARD</GameSpeedType>
			<MonthIncrement>24</MonthIncrement>
			<TurnsPerIncrement>50</TurnsPerIncrement>
		</Row>
		<Row>
			<GameSpeedType>GAMESPEED_STANDARD</GameSpeedType>
			<MonthIncrement>12</MonthIncrement>
			<TurnsPerIncrement>120</TurnsPerIncrement>
		</Row>
		<Row>
			<GameSpeedType>GAMESPEED_STANDARD</GameSpeedType>
			<MonthIncrement>6</MonthIncrement>
			<TurnsPerIncrement>60</TurnsPerIncrement>
		</Row>
		<Row>
			<GameSpeedType>GAMESPEED_QUICK</GameSpeedType>
			<MonthIncrement>720</MonthIncrement>
			<TurnsPerIncrement>50</TurnsPerIncrement>
		</Row>
		<Row>
			<GameSpeedType>GAMESPEED_QUICK</GameSpeedType>
			<MonthIncrement>480</MonthIncrement>
			<TurnsPerIncrement>30</TurnsPerIncrement>
		</Row>
		<Row>
			<GameSpeedType>GAMESPEED_QUICK</GameSpeedType>
			<MonthIncrement>360</MonthIncrement>
			<TurnsPerIncrement>20</TurnsPerIncrement>
		</Row>
		<Row>
			<GameSpeedType>GAMESPEED_QUICK</GameSpeedType>
			<MonthIncrement>240</MonthIncrement>
			<TurnsPerIncrement>30</TurnsPerIncrement>
		</Row>
		<Row>
			<GameSpeedType>GAMESPEED_QUICK</GameSpeedType>
			<MonthIncrement>120</MonthIncrement>
			<TurnsPerIncrement>25</TurnsPerIncrement>
		</Row>
		<Row>
			<GameSpeedType>GAMESPEED_QUICK</GameSpeedType>
			<MonthIncrement>60</MonthIncrement>
			<TurnsPerIncrement>40</TurnsPerIncrement>
		</Row>
		<Row>
			<GameSpeedType>GAMESPEED_QUICK</GameSpeedType>
			<MonthIncrement>24</MonthIncrement>
			<TurnsPerIncrement>65</TurnsPerIncrement>
		</Row>
		<Row>
			<GameSpeedType>GAMESPEED_QUICK</GameSpeedType>
			<MonthIncrement>12</MonthIncrement>
			<TurnsPerIncrement>70</TurnsPerIncrement>
		</Row>
	</GameSpeed_Turns>
</GameData>

SCREENSHOT
Spoiler :
hzsdOEY.jpg
 
whoward69's enable error logging tutorial

Follow the procedures in the tutorial and then enable your mod and run through a turn or two on a test game. Now look in the file called "Database.log" within the "logs" folder.

I suspect you will see errors about something being "Type" not "unique" if what you did is something like this
Spoiler :
Code:
<GameData>
	<GameSpeeds>
		<Row>
			<ID>0</ID>
			<Type>GAMESPEED_MARATHON</Type>
			<Description>TXT_KEY_GAMESPEED_MARATHON</Description>
			<Help>TXT_KEY_GAMESPEED_MARATHON_HELP</Help>
			<DealDuration>90</DealDuration>
			<GrowthPercent>100</GrowthPercent>
			<TrainPercent>100</TrainPercent>
			<ConstructPercent>100</ConstructPercent>
			<CreatePercent>100</CreatePercent>
			<ResearchPercent>300</ResearchPercent>
			<GoldPercent>100</GoldPercent>
			<GoldGiftMod>67</GoldGiftMod>
			<BuildPercent>100</BuildPercent>
			<ImprovementPercent>100</ImprovementPercent>
			<GreatPeoplePercent>100</GreatPeoplePercent>
			<CulturePercent>100</CulturePercent>
			<FaithPercent>100</FaithPercent>
			<BarbPercent>400</BarbPercent>
			<FeatureProductionPercent>100</FeatureProductionPercent>
			<UnitDiscoverPercent>100</UnitDiscoverPercent>
			<UnitHurryPercent>100</UnitHurryPercent>
			<UnitTradePercent>100</UnitTradePercent>
			<GoldenAgePercent>200</GoldenAgePercent>
			<HurryPercent>100</HurryPercent>
			<InflationPercent>10</InflationPercent>
			<InflationOffset>-270</InflationOffset>
			<ReligiousPressureAdjacentCity>20</ReligiousPressureAdjacentCity>
			<VictoryDelayPercent>100</VictoryDelayPercent>
			<MinorCivElectionFreqMod>100</MinorCivElectionFreqMod>
			<OpinionDurationPercent>100</OpinionDurationPercent>
			<SpyRatePercent>100</SpyRatePercent>
			<PeaceDealDuration>30</PeaceDealDuration>
			<RelationshipDuration>150</RelationshipDuration>
			<LeaguePercent>100</LeaguePercent>
			<IconAtlas>GAMESPEED_ATLAS</IconAtlas>
			<PortraitIndex>0</PortraitIndex>
		</Row> 

		............ etc ......................
What you need to do is "Update" the existing game information:
Spoiler :
Code:
<GameData>
	<GameSpeeds>
		<Update>
			<Where Type="GAMESPEED_MARATHON" />
			<Set>
				<GrowthPercent>100</GrowthPercent>
				<TrainPercent>100</TrainPercent>
				<ConstructPercent>100</ConstructPercent>
				<CreatePercent>100</CreatePercent>
				<GoldPercent>100</GoldPercent>
				<BuildPercent>100</BuildPercent>
				<ImprovementPercent>100</ImprovementPercent>
				<GreatPeoplePercent>100</GreatPeoplePercent>
				<CulturePercent>100</CulturePercent>
				<FaithPercent>100</FaithPercent>
				<FeatureProductionPercent>100</FeatureProductionPercent>
				<UnitDiscoverPercent>100</UnitDiscoverPercent>
				<UnitHurryPercent>100</UnitHurryPercent>
				<UnitTradePercent>100</UnitTradePercent>
				<HurryPercent>100</HurryPercent>
				<VictoryDelayPercent>100</VictoryDelayPercent>
				<MinorCivElectionFreqMod>100</MinorCivElectionFreqMod>
				<OpinionDurationPercent>100</OpinionDurationPercent>
				<SpyRatePercent>100</SpyRatePercent>
				<LeaguePercent>100</LeaguePercent>
			</Set>
		</Update> 
	</GameSpeeds>
</GameData>

I have tried deleting my script entirely and pasting the second script you suggested, but with the same result.
Build times for buildings and units are still 30 to 45 turns at the start of game when they should be 6 to 10.
 
post the mod itself. I suspect you are making this error: Common Novice-Modder Mistakes -- "No Modbuddy Actions" in addition to the earlier error being made as demonstrated by your code in post #5.

You can't repeat definitions of game-tables the game already has, nor designations of <Type> the game already has. But I suspect you have not ever actually instructed your mod to do anything.

whoward69's zip your mods and attach tutorial

Yup, that was it. I had no Actions on the script. Thanks so much for the help, merry christmas. :)
 
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