molst
Chieftain
It would be interesting to know how many players like the first half of the game more than the second half. I think I should post a poll for that..
I love Civ since Civ 1, but usually start over many times and play through a full game maybe once out of 50 games. This is simply because the first part of the game is utterly fantastic while the latter part is... well... it is sometimes worth playing just because of the merits of the first part.
I believe, since Civ 1, we have had a huge problem of late game decision inflation where you have to make 100 times more decisions each one being only worth 1/100. And it is a pity that we haven't been able to solve this efter 5 revisions.. So! Let's fix it for Civ 7!
I want to hear your big ideas to solve this!
Here's one idea for a start: Maybe we could introduce unions (think Soviet Union and the European Union). Let the players plan for dissolving their late game empire into a union with a main nation and the rest being controlled by AI. Like vassals, they start friendly, but may turn away from you. Reward players for doing this. Let it be a risk involved, but also a possible great reward.
Let's kill micro management once and for all. Let me hear all your ideas! Cheers!
I love Civ since Civ 1, but usually start over many times and play through a full game maybe once out of 50 games. This is simply because the first part of the game is utterly fantastic while the latter part is... well... it is sometimes worth playing just because of the merits of the first part.
I believe, since Civ 1, we have had a huge problem of late game decision inflation where you have to make 100 times more decisions each one being only worth 1/100. And it is a pity that we haven't been able to solve this efter 5 revisions.. So! Let's fix it for Civ 7!
I want to hear your big ideas to solve this!
Here's one idea for a start: Maybe we could introduce unions (think Soviet Union and the European Union). Let the players plan for dissolving their late game empire into a union with a main nation and the rest being controlled by AI. Like vassals, they start friendly, but may turn away from you. Reward players for doing this. Let it be a risk involved, but also a possible great reward.
Let's kill micro management once and for all. Let me hear all your ideas! Cheers!