Civ7 GOTM-01 Completion of the Age of Exploration

leif erikson

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Please use this thread to discuss your game after completing the Age of Exploration.
Wish I knew what questions to even ask.
 
The more I play Civ7, the more it reminds me of Civ5. Hopefully they will patch/DLC it and fix the myriad of issues.

General gameplay:
Continuing with Spain. Conquistadors are solid. Had to look back at my save since it's been a few days. Forgot a few things, like what attributes I chose from Antiquity to Exploration.

Started by fighting a war with Xerxes that lasted way longer than I liked (T55ish). He had 6 cities. Razed two, kept two. Ashoka eventually came down and took his remaining city on the main continent, so left him with only 1-2 island cities. Cripple successful.

Was going to take out Ashoka's continent cities, but he founded a holy city (Hinduism) so I couldn't raze his capital and I didn't want it eating into my settlement count. Left him alone until last 10 turns or so.

On the other continent, only Napoleon and Tecumseh were left and allies. The third civ on the other continent was wiped out by Napoleon in Antiquity Age in my game. The AI seems to play Napoleon with the extra troop movement strong. Took a while to get troops into position - most of my military / fleet was moving east from our continent and landed on the western shore of the new lands. The main AI cities were on the other side. :(

Eventually started a war with Napoleon / Tecumseh that lasted the rest of the age.

Dragged it out as long as possible (T125) trying to get science legacy, but fell short. Had fleets and troops surrounding cities all over the map. Wiped out Napoleon and Xerxes on the last turn. Also captured/razed several of Ashoka's island cities on the last turn to cripple him. Tecumseh and Ashoka ended with 3 cities/each. Ran out of time...needed a few more turns to eliminate Tecumseh. Waited to unload most of the treasure fleets until the last turn. Hit 3/5 on the science on last turn as well.

Crisis:
I can't remember the crisis name, but it gave me 3 bad choices of government. I chose the last option since it was the least painful. Then, because of the choice, the game gave me a 10-turn lower war weariness by 6(?) option. Not sure if it replaced a celebration, but it really helped in my war with Napoleon/Tecumseh. Thumbs up for this crisis event. :thumbsup: A mix of negative and positive consequences.

Legacy Points:
Culture legacy path: 18/12
Economic legacy path: 46/30
Military legacy path: 39/12 (hehe)
Science legacy path: 3/5 <-- hardest one to acheive in my opinion. Maybe military or economic would be harder on higher difficulty.
11 of 12 legacy points for Exploration Age

General thoughts/issues:
* religious system needs a lot of work. Right now it is just religious beliefs and missionary spam. Most of the religious beliefs take too much investment in missionaries. There is nothing you can do to stop cities being converted other than spam your own missionaries. Ashoka converted my entire continent to Hinduism (other than my holy city) from his tiny empire. Step backwards from Civ6. Similar to Civ5 from memory. Also, you should be able to raze holy cities. I don't care if it costs extra war weariness or other downsides.

* the spy system also needs major adjustments. Starting with a way to stop the AI from just stealing culture/science and getting free techs/civics with very little penalty. Lower influence for 10 turns for a free tech or civic ? Not a fair trade-off. Again, similar to Civ5 in the worst way possible. This and the religious aspect of the game make me want to completely eliminate other civilizations rather than cooperate/ally. That is coming from a peaceful builder-type player.

* Navigable rivers are stupid or bugged in the way they handle defense. Southeast part of the new continent - Napoleon city Chang'An with a navigable river. Napoleon had a lone archer swimming upstream with only one river tile to access him, so I could only attack it with one Carrack. No land troops in the area. The carrack would damage the archer, and the archer would heal back every turn. Two other carracks within range2 firing distance could not attack the archer in the river. They could bombard attack the city walls or anything on land, but not the archer in the river. So a single archer swimming in a river held back my entire naval fleet. Eventually, moved a ranged land unit over. I noticed this same 'feature' in a separate game with land units not being able to attack into a navigable river.

* AI has not improved on using navy. Two AI cities straddling a lake on the eastern part of the new world. The AI built a landlocked navy in the lake complete with a fleet commander. I had multiple troops along the shoreline during the long battle. Not once did the AI fire on my troops with the navy. Those cities would have been much harder to take, and nearly impossible to hold if the AI knew how to use a naval unit.

* Journal entry quests are bugged (sometimes). 'The Army's Soul' train a knight, crossbow, man-at-arms. Spain has a unique man-at-arms called Tercio, so this could never be completed. And 'opposition' score 3 points with a single treasure fleet. Multiple treasure fleets with 3 points, journal did not complete or reward.

* The UI needs major overhaul asap. Moving large armies / navies is insanely time consuming with no fast-move, fast-attack option. Not to mention no zoom-out or map search function. Huge step backwards from Civ6. Completely inexcusable by the developer and easy functions to implement.

Moving forward:
I have America, Buganda, French, Mexico, Prussia, Qing, and Russia available for modern era. No access to Japan, Mughal, or Siam. I've played Japan and Mexico a couple times in other games. Someone on the dev team loves Mexico, because they are a great modern age civ.

Moving towards the Modern Era, I'm set up for any victory condition. Culture or Military/conquest would be fastest. I'm leaning economic just for practice. I'll make a decision after I see what other players are going for in their game.

cas
 

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I had these thoughts saved as a DM to myself as I completed the age a few days ago!

The Age of Exploration ended on Turn 100 exactly.

In stark contrast to my first game, I had a very solid age and completed three legacy paths: Cultural, Economic and Scientific.

My Mauryan conquest gave me cities on the East and West coasts of the continent, so at the dawn of the age I beelined Cartography and loaded some hapless settlers and a bunch of free soldiers into my Army commanders for their voyages across the ocean. The expedition from Rome fared far better than those from my new capital Madrid (formerly Pataliputra). The placing of the western island chain (far to the south) meant that my army commander and all his soldiers were lost to the waves - incredibly the Settler survived, eventually making landfall and founding the lake port of Zaragoza.

Civics wise I prioritised Piety and it paid off - I was the first to found a religion (Catholicism, naturally) and managed to snag the relqiuary belief for Distant Lands and the founder belief for trade route conversions. This was a mighty combo as predicted and meant I was swimming in Relics.

My early expansion paid off (RIP my troops) in securing plenty of treasure - each city only had one or two resources each, but I had 4 cities producing treasure in total.

And I finally paid enough attention to specialists and adjacencies to complete the Enlightenment legacy.

No-one else was close. In the final turns I settled a chain of cities to connect the two halves of my empire (Lafayette made a land grab) in preparation for railways. I also bought some commanders to store some troops.

I got the Bourgoisie crisis, but because I was completing three legacies over the course of about 15 turns, it never had a chance to become significant (not that I think this one ever does anyway, as in Exploration your yields are high enough to swamp any negatives).

I don’t think Wonders are important in the Exploration Age, and with only three cities I wasn’t able to build many of them. I did get El Escorial for the relic slots, and Shwedagon Zedi Daw for science and because it looks pretty and Madrid had a lot of spare production.
 

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Left 1 economic attribute point on the table as I didn't want any of the 2 pointers.
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As the age tapped out prematurely T120 I was unable to acquire the 10 codex needed for the golden age Academies. This has never happened before. What to do??? I noted my science was not exactly primo and before long the AI’s were on parity. Drastic measures were needed! I spend my gold horde and upgraded to to 4 cities with the intent of building science buildings as soon as they became available. I added 2 more cities by T23 and would soon add another once gold became available.

I proceeded to the East from Rome and found a large swath of non-deep ocean coastal waters. Should I build a settler or wait to upgrade my units and conquer into the New World. I’m thinking on the later. This means I’ll have to wait and upgrade my units in friendly territory before setting off though :(.
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Around T25 I met a trade route ship of Napoleon’s. I spent the 20 influence for a negative meeting modifier then denounced him for a proper negative relationship in the upcoming distant lands war I intend to declare. The only problem I have is actually finding him!

One of the City States I suzerained lit up a small corner of one of Napo’s cities so I set sail only to find he’d forward settled Himilko Queen of Wa (the nerve). I will find him though! On we go…
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Some time later...
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The navy reduces the walls to rubble destroyed 4 or 5 of Napo's special ranged infantry units while waiting for ground forces to occupy Napo's Changan. Easy experience!

Was banking 50 Influence to Napo’s 16, so no worries about War Weariness.

Should I spend gold on city building or save for Rail Stations & Factories in the Modern? Hmm…

I sent 4 physicians to Waset to remove the plague but nothing happens. Apparently 1 is all that can be used to remove the unrest (but the plague remains).

This age has gotten away from me. Age completion jumped from 83% to 96%. Ashoka has 5/5 for scientific golden age. I thought I’d have time to build out happiness buildings and then dump multiple specialists in a district. I wonder if I should have gone with the Normans?

A couple of turns later (T108), I finally get a singular economic point as a treasure fleet sails in, I click the button, save the image for posterity and…it’s over. 3 Military legacy points, 1 economic point and nothing else but some very large cities and +701 gold as of T1 of the modern. I'm thinking I should be able to buy railway stations and factories with relative ease to expedite the age closure.

What games I've played have been Epic speed with long ages. I think my timing is off by no slight degree.

The machine erases all the autosaves @ age transition and it ended abruptly without any notification so my only save is T95. This is a silly "Ironman" like feature I can do without. In case anyone's interested, the best I have is a T1 modern age save.
 

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Alright on to the age of exploration.
I won't lie. My enthusiasm for civ7 later ages (exploration and modern) is much less weaker than for antiquity. While I think Firaxis balanced Antiquity well and is a fun game to finish all paths, Exploration on the other hand feels poorly balanced. Everything is much cheaper than it should be and the snowballing from having a good Antiquity age starts to go into degenerate territory. And then Modern pushes this even further.

Onto the game after the antiquity game.
Civilization pick: Do I wish you could see the unique civics in game. Sigh... have to go look on the internet to get a full list:
* Ming: Some nice science bonuses but not much else and with a pretty nasty penalty if we dont slot traditions.
* Mongolia: Damn this is packed with +4 settlement limit which could make them worth it. All their civics bonuses look pretty good.
* Normans: A culture UB to go with Augustus and a very nice +2 gold on farms. +2 settlements and a +1 policy. Also thematic choice for Augustus <== I picked them
* Shawnee: The +2 prod on tiles and +2 food are REALLY good but that's basically it.
* Songhai: They have an easy time with treasure fleet. Lot of +gold. Only +1 settlement.
* Spain: The unique building + quarter is good and we also get conquistadors. The civics though are a bit disapointing only really kicking in for distant land cities which take time to get and develop.

For legacies we pick the science golden age since we should be fine in culture with Augustus + Normans.
We choose to switch capital to Capua (Now Rouen).

First turn we do a lot of admin: Convert towns back to cities, make a stonecutter everywhere etc.
T1-T15: We mostly spend our time exploring to the east and west while going through the basic buildings in our 5 cities. We also make some settlers for future treasure fleet locations.
T17: Augustus founds Catholicism for the +1 relic per distant city
T21: We found Bayeux on an island with 3 luxuries
T23: We found Wyncestre next to 2 chocolate on an island
We've already quite eclipsed the AI. State at t32:
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T35: We found Fecamp on the distant lands next to 4 luxuries
T45: We get shipbuilding, starting the treasure fleets
T47: We found Falaise on an island in the west
T51: Serpent Mound is built in Pataliputra
T54: We declare war on Napoleon. We got Chevaler 2 and... +10horses lol.
T56: Capture ChangAn
T58: Shwedagon built in Rouen
T59: Forbiden city in Djanet
T61: Capture Luoyang
T62: We are racing through the trees:
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T70: Start to wrap it up. 11/12 Relics, 21/30 Fleets with some in the water. 10/12 military with missionaries ready. Only one lagging a bit is the science one at 3/5.
T75: We finish culture 12/12
T78: We finish science 5/5 and then bank in some fleets to reach 30/30 economics and trigger missionaries+ an emergency settler to get 12/12 military.
T79: The previous turn pushes the age way pass 100% and finishes exploration.
Yields in the end:
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We unlocked: America, France, Mexico, Mughal, Prussia
 

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It is very difficult for me to go into detail about my game because I barely understood half of the choices I made every turn. I also played it in one or two rather long sessions. So I will just post the concluding screen, and say that going forward I will choose Augustus of USA. I completed the Exp Age on turn 118. Happiness crisis because I have 24/17 settlements. I got to learn to raze more... but even that takes longer than the wars do.

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I think I learned a lot about the game mechanics during the Exp Age, but am doubtful it will remain useful in the Modern Age, except will legacy points and/or just kill em all.
 
Rome -> Chola -> French Empire (maybe?)

Turn 1-40: The Holy Crusade Begins!
I founded a religion faster than anyone else and went on a missionary spree across my continent. Converting settlements left and right, I racked up relics like a pro. If a converted settlement had a wonder, I got double the relics! Talk about a holy jackpot!


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War Dramas: Spain and Xerxes Friedrich of Spain, with his crazy conquistadors, declared war on me. I snagged one of his cities and got another as a peace deal, complete with a potential treasure fleet. Just when I thought I was done, Xerxes jumped into the fray. He allied with Spain, but I wasn't keen on capturing his cities since I was already over my settlement limit. Maybe just his capital to cripple him? 🤔
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Overseas Expansion Woes I tried to expand overseas, but the deep ocean was a nightmare. Lost missionaries, boats, and scouts in the process. The west side was just too far from land. 😢
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Influence and Suzerains Spent influence to make two overseas independent people my suzerains. Thought about converting Tabriz to get a treasure fleet, but I was way over the limit.
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Wonder Building and Happiness Issues Built the Serpent Mound wonder on Turn 43. Tried to burn down a holy city on Turn 45 but didn't know I couldn't. Ended up keeping it, which didn't help my happiness situation. With 14 settlements and a cap of 11, my citizens were not happy campers. 😂
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Naval Discoveries and Auto-Conversions On Turn 59, I captured a settlement with naval units. Didn't know that was possible!
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Ended the game at Turn 106. Made peace with Xerxes after capturing a settlement by naval units, gave it back, and got a better one. Spent most of the time spreading my religion, but the unfaithful kept converting my settlements.

Learnings and Frustrations Learned that capturing a holy city doesn't stop the founder from sending missionaries. Maybe a bug? Also, didn't like the automatic conversions and the settlement cap. Could've joined a war overseas, but why bring unhappiness to my citizens? Augustus was a conqueror, but I couldn't do it. 😔

Wealth and Wonders Chole is a crazy wealth civ! Never had that much money in any Civ game before.
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So, time passed, I played two games before returning to GOTM. I hope that the experience of these two games was rich enough to fulfill the set goals.

As in the previous era, the main goal was to collect a "full house" on the legacy paths. For this, Majapahit was chosen, as a nation with three specialists in quarter instead of two, and also with an accelerated Borobudur, giving 4 resources in quarters for free. Well, a building for hapiness would not hurt.

The era began energetically - it turned out that my ship was locked in the capital of Friedrich, and he had the last city left, so the war was inevitable, and it began on the second turn. By the 10th turn, the city fell. Ashoka immediately began to throw accusations in his manner, calling for a fight. Units went west at an accelerated pace, and by the time relations deteriorated to hostility, they had already taken up positions. Three cities of Ashoka resisted longer, but by the 35th move they too had fallen. Chola were left with one city on an ice island and the nation was forgotten for the entire duration of the game. The northern part of the continent remained with Caesar.
Meanwhile, Xerxes from Mongolia declared another war. This operation was absolutely sluggish - military forces were massively pushing Ashoka into the ocean and there was no time for the Mongols, but a lone getbang heroically bombed Xerxes' city on the islands and occupied it, ensuring victory on the military path. Later this city was given back to Xerxes, since it was absolutely useless, but it was well worth the peace treaty.
(Generally speaking, it's a stupid system, in my opinion, when legacy points don't drop after losing target positions but remain forever.)

While the war was going on, ships were actively plowing the oceanic isthmuses, settlers were cheerfully sailing to the islands. By the 35th move, there were 5 colonies on the islands with 7 valuable resources ready for shipment to the mainland. All that was left was to wait for the opening of Shipbuilding. Where in the very first turnes the religion of Buddhism was discovered, the emphasis was on the conversion of CS. The system is simple - vassalize a tribe, send a missionary in advance and receive two relics in the first turn of vassalitete. Since there were quite a lot of CS on the map (there was a vast empty space between the northern and southern territories), the tactic promised to be a win-win. The tactics paid off, and by the middle of the game, 12 relics were lying in the country reserve, waiting for the hour when they could be shown to the people.

Meanwhile, by the middle of the game, a huge problem had emerged. With a city limit of 10, the empire included 20 cities. Production and food had fallen to a minimum. An unexpected danger arose of not having time to develop the quarters to the required level of scientific path. The winning turn was delayed by all means. The entire economy was thrown into developing 4 cities, which could potentially give 5 necessary quarters.

And here is the 87th turn. With incredible efforts, Pataliputra educates specialists in the guild-inn quarter. And the fifth quarter is taken. In the same turn last treasury ship arrives at the harbor. The required number of relics are pulled out of the archive and three paths are immediately closed, closing the last 10% of the winning path. Modernity is ahead.

Open America, France, Japan, Mexico, Mughal, Prussia, Qimg, Russia. It is not clear why Siam was not unblocked, I had both conditions. Completed all 12 points on the Heritage Trail.

Northern Territory of the Majapahit Empire
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Eastern Colonies
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The backwatering remnants of Ashoka's empire
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Results. Don't look at the military path. In fact, there are 3 points there. And I wonder why I have 23 points if in the first epoche had 10? And where did my Siam go in the end?
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I launched my war to finish up Friedrich right away; by turn 8, he was eliminated.

At that point, I decided to wait. Lafayette and Xerxes fought 2 wars during the next 60-70 turns, and I didn't notice much of a change in position between the two.

For my part, I stockpiled my army on Xerxes' border, but I was waiting and playing the diplomacy game. I ended up as suzerain for 8 city states, I think, as I was making almost 40 influence per turn at times.

I always went for a bunch of conquistadors: got Magellan, 2 of those creating units in an empty commander, the one that makes you suzerain of a city state, the one giving gold for a navigable river, and the colon. That conquistatdor let me get my only created town in distant lands, on the eastern side.

Napoleon was allied with Tecumseh, and he was settling agressively. I considered going to war with him, but decided to stick to my initial plan and maintain control on my primary continent.

Eventually, I didn't have any more city states to befriend, so I denounced Xerxes, and launched war as soon as the option was available. The next turn, La Fayette reached the highest friendship level, and I stuck an alliance with him. Napoleon denounced me, and I feared I would have to deal with two wars, but I was able to repair the damage from his denunciation right away.

My number of cities went up to 17 / 11 as I kept capturing Xerxes' settlements, including one in the islands on the west side of the continent. As soon as I reached the 10th turn of war, I offered peace, snagged a large town with 4 wonders, and then went to work stabilizing my empire and happiness while La Fayette continued fighting the Persian leader. I ended up losing a few ships, but my land troops where all safe.

Since the beginning, my production in science and culture was mid, but at that point, it started exploding. I ended up outpacing everyone, and I dominated in gold (making 1000+ while everyone else was in the low hundreds). I was able to fill all my settlements with plenty of buildings.

I got only one wonder (was still building Machu Pichu when the age ended). The spanish buildings were weird; I often had instances where I could only build one but not the other; either the descriptions if the requirements are wrong, or I cannot read properly.

The age ended on turn 111.

For religion, I was first and took the one giving 2 relics per city-state. I ended with 14 relics. After converting all my city-states, I simply converted my conquered settlement (for non sufficit orbis points) and my own cities (for the bonus from the two civics).

That age wasn't as violent as I hoped, and nobody made much progress on the indian trading company. End result was:

14/12 relics
11 trade points
5 non sufficit orbis (Napoleon had 9 and La Fayette 6, I think)
6 enlightened districts

I now have 15 points, Xerxes is at 9, Tecumseh at 6, La Fayette at 4, and Napoleon at 3.

I'm about to look at my options for the next age. Will probably stick to Military as my primary victory path, with Science as a second plan. I control more than half of the continent, plus a pair of distant land islands, but there are enough settlements around to let me get the required points, especially if my opponents get a different path quickly.
 
What a contrast to the Antiquity Age! All my animosity turned to pity. Friedrich was a shadow of himself and Waset fell with almost no resistance. Took Athens, which would have been a logistical nightmare to conquer btw, in a peace deal, yuck. Took the neighbouring southern town in another peace deal after another war, I was simply too lazy to send an army down there and do all those mouse clics. Nothing was left from the excitement of the earlier age, and I got seriously bored towards the end. Stole a few more techs and civics, did most endevours with Xerxes. Cleared the civics tree, not quite the tech tree. 2 golden ages earned. Picked the French for the Modern age, because history.

Spoiler :

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[\SPOILER]
 

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Link to my Antiquity summary.

Initial Plans

For my legacy points, I knew I wanted Fealty for the +2 Settlement limit (I am starting at 9/8). The Silk Roads GA isn’t worth a lot, I only had 1 city beside my capital last age, so I went with Master Caravan. I could spend 2 Science legacy to get the +1/Codex, but that’s only +6 Science, and I can buy the 1Sci/Age on palace and city halls with an AP so I will take the points. All together that’s 1 Military AP, 1 Diplo AP, 1 Econ AP, and 2 Sci AP in addition to Fealty and the Master Caravan, and I use the Wildcard point for an Expansion AP. I also move my Capital to Waset (Madrid) to get the free city upgrade on a good coastal area.

I took some time before starting the age looking at my settlements, trying to determine which would become cities based on what would get me the best adjacencies, and which would have a decent site for the Spanish unique quarter. I have some good tiles picked out in Roma and Patavium (my two cities from the last age), and Madrid has a couple, although the rivers may make it complicated to reach them. Pompeii has some good potential adjacencies, but needs to grow a bit. It doesn’t own any coastal tiles, but has an ideal site for El Escorial, so my plan is to leave it as a growing town for a while and then upgrade to a city when it’s bigger.

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Ashoka went Chola, LaFayette went Norman, and Napoleon chose Inca. Starting research is Cartography and Piety, I wanted to start exploring, and lock in the relic belief for city states. First turn I bought a couple scouts, and start building Stonecutters to boost production in my cities. Turn 2 I choose Plutocracy, I rarely see myself spending a celebration just building units, but I’m always overbuilding somewhere, and the gold is flexible. New IPs pop up - 2 friendly Science ones nearby, Istanbul west of Capua, and Gaegyeong up north. Good targets for befriending. The hostile ones are further south, near LaFayette, so I may not get a chance to train up my new commander until I find some in the New World.

My Cog makes it across the ocean, finding a couple shipwrecks and discovering an island with Cocoa and Kaolin (2 each). Started a settler in Madrid so it will be ready when Cartography finishes. Got Piety on Turn 10, buy Temple in Madrid, found Catholicism, I pick Icons (+2 Relic/City State) and Interfaith +4 Science/foreign settlement.

Turn 13 Cartography>Machinery, I actually need the mills to reach a good science spot for Madrid so wanted to get those before Astronomy. 2nd Cog makes it across the ocean, 1st finds a CS (Kath) on the main continent, and meets Himiko of Majapahit. Scouts start crossing further north, Settler finishes and will head to Cocoa Island, followed by a Missionary. Pompeii is large enough I can buy it up to a City.

Turn 20 Machinery>Astronomy. Barcelona founded on Cocoa Island. Next turn, I discovered Xerxes of the Mongols on the southern part of the new continent, Lafayette’s Cog is burning next to me, I don’t know if he will survive the turn (it did), but at least I know he found the new continent and Xerxes.

Turn 23 I completed Theology, added Stella Maris for the +1 move for all naval/embarked units. Time to start on my Spanish civics. Turn 30 completed first Spanish civic, started Casa Consistoral in Roma, working on observatories everywhere else. Dispersed Tucume on the big island, start a settler to grab the resources in that area. Become Suzerain of Anakena, start to incorporate (it can grow to reach a Cocoa, Spices, and a couple regular resources. I am at +35 influence/turn, almost double the next closest civs, and I haven’t seen them do much with citystates yet.

Turn 39 was eventful! Finished Feudalism and started Shipbuilding, finished New World Riches and started the mastery (to get El Escorial), became Suzerain of Istanbul which gave me Castles as a free tech, and two dialogues, one for Spanish culture that gave me a Military Attribute (+1 Settlement Limit) and the other started a quest ‘The Army’s Soul’ to build a Knight, Man-at-Arms, and Crossbow. So now I have room under my settlement cap for the settler on the way to the big island as well as Anakena when it incorporates, and my next civic will give me one more. I started looking for a conquest target in the New World, both for a quest and to max out the military legacy. I am neutral with both Himiko and Xerxes, but Himiko just settled a small island near Kath so that might be the easiest target.
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Turn 40 I finish my first Conquistador, Legazpi, with another due next turn. Looks like he will create 2 ranged and an infantry in an empty commander in the Distant Lands. Ended up building 4 of them, more free units and a free city, and one that gave my fleet commander +2 Move and Sight, which was nice. Turn 43 I finally meet Pachacuti of the Hawaiians, the last AI. Moving my fleet and newest Army commander south to attack Dzungaria on a southern island for some XP. Turn 44 I converted Istanbul for my 6th relic, and we hit 25% on Age progress. That’s the first legacy path I’ve hit, although as soon as I incorporate Anakena I will hit tier 1 on the Military path (4 more turns). No progress on the other two yet, but 4 turns from Shipbuilding so we will see a couple treasure fleets start then.

GOTM1_E50_Anakena.jpg

Turn 50. 12/13 settlements – 4 cities, 8 towns, 4 of which are on DL islands to the East. Trying to decide where (or if) I am going to go to war for the ‘Conquer a Settlement’ quest. Xerxes has 7 settlements, Himiko 6, everyone else is 3-5. Ashoka, Napoleon and I are the only ones in triple-digit science and culture. The more I look, Himiko’s island won’t help much, Xerxes has two coastal towns with some Treasure resources but I think I have enough treasure resources if I want time to get my five 40-yield tiles. The Army’s Soul quest appears to be bugged, I built the three units (all in my capital) and nothing happened. I think it may be because the quest calls for a Man-At-Arms, and since the Spanish Tercio replaces that, it won’t trigger. On turn 60 I complete another Conquistador, Ines Suarez gives me a free town in DL. I decided to just plan to use that free city, and incorporate another city-state, to hit my 12 points, and avoid any wars this age.

Turn 61 Education, then beelining straight to Architecture and Urban Planning. I have 5 districts that should hit 40, 2 of them only need 2 specialists and hit soon after Education. Then I got a bonus from a city state that doubled my gold adjacencies, and suddenly I had a couple more that would pass 40 (Inn/Guildhall on a +3 Adjacency tile is a great combo, also Dungeon/Observatory with a +2 and the civics for plus production and science on adjacencies). And I have gotten a lot of Relics from the 2/city state belief, went over 12 shortly after turn 60 (ended up with 16).

By now the crisis was starting, Bourgeoisie, but I was able to select civics that just cost gold and I was making like 800/turn. Ended up with lopsided research, because I beelined for Urban Planning I only researched Metallurgy on the top half of the tree, and similarly I got all the Spanish civics but mostly the bottom half of the main tree. I spent a lot of money the last couple turns buying buildings and upgrading some DL towns to cities, I am planning to take the Silk Road GA and keep my cities. Being able to buy culture buildings helped. Had to plan the timing out, parked a couple treasure fleets until my incorporate action was almost ready. Hit 100% on turn 90, with the incorporation taking place in the end turn sequence to max all 4 paths (went over on Culture and Science).

GOTM1_E90Legacy.jpg


After the first age feeling like I was fighting from behind, in this age I felt in control from the start, and never really challenged. I kept good relations with everyone, but I had a large military if needed (ended up with 5 full Armies and 2 full Fleets, plus some garrison units scattered around. Unlocked America, French, Great Britain (1.1.0 dropped before my last session), Mexico, Mughal, Prussia, Qing, and Russia. I’ve played as France and America in my first two games, Mexico sounds like a good fit with Spain, but I’ve done culture victory, and besides with 1.1.0 it will be different now, and I want to keep it comparable to the other players. I am leaning toward science or military victory, both will require good production, so Prussia sounds interesting.
 
Change Capital
Pax Imperatoria Golden Age
Fealty
Confucius Exploration Legend Scientific
Wonderous Heritage
Culture Attribute Point
Scientific Attribute Point
2 Economic Attribute Point

started with 3 cities and 7 towns after the transition. Founded 4 towns and annexed 1 city state, Upgraded 4 city

I really want an economic golden age, so will concentrate on settlers and navy for trade goods

Religion Confucianism
Brahmanism
Interfaith Dialog
Dawah

Selected Feudal Monarchy for the naval bonus mostly

This was a completely peaceful era, I thought about attacking some colonies, but I was always over my settle cap and was fighting for happiness.
I made a few short sections of wall, but the map was not able to fit a very long wall.
I managed to covert my entire continent and keep it my religion until the end of the era.

Only 10 legacy point (3 culture and science. 2 of the others). I was about 3 turns away from the economic golden age, but the AI's ended it early...

I will likely take the science golden age in the modern era since we need to go for an economic victory and getting the factories up ASAP is important.
 

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Just tried to load an autosave from my last turn, as I forgot to manually save at the end. Unfortunately, I found out that prior age auto saves are deleted when you advance to the next age.

I just made my goal of maxing out economic legacies. I might have been a bit slow in getting new world settlements going as I needed to take a city in the old world to open up the path to the sea, that left me with at the cap after I settled one new world town. By the time I increased the settlement limit, the AI had started taking some prime locations. I was probably too conservative, and should have claimed a few more prime spots even though it took me over the settlement limit.

The game does not do a good job in stating the steps to get the Treasure Fleets started. After getting the resources in the settlements and building a Fishing Quay, it just says to wait for a Treasure Fleet to spawn. I believe they will not spawn until you get the Shipbuilding Tech. So economic legacy is helped helped greatly if you have good science.

At the end, I was holding off putting my relics into the temples as I was afraid it would cause the age to end before I had enough Treasure Fleets. Good thing I did. On the turn I got my 3rd Economic Legacy Point, I put all my relics into my Temples, maxing out Culture Legacy and ending the age.

I have decided to play America for the next age.
 
Your previous autosaves end up in a "prev" directory in the save folder.
Just tried to load an autosave from my last turn, as I forgot to manually save at the end. Unfortunately, I found out that prior age auto saves are deleted when you advance to the next age.
 
Songhai was fun. Got me to 23 legacy points hitting all milestones in Exploration. Finished Turn 93.

Took Fealty for more cities and government was Plutocracy to double down on gold.

Founded religion (Oooh fishy fishy) and did a lot of conversion at the end to get a bunch of relics to give the culture a boost for modern.

War with Frederick and Xerxes and took some of their islands. Frederick reduced to two cities up in the tundra.

Not sure where the completion of Modern thread is, but did it with Great Britain for Culture on turn 77 in the modern.
 

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