Link to my
Antiquity summary.
Initial Plans
For my legacy points, I knew I wanted Fealty for the +2 Settlement limit (I am starting at 9/8). The Silk Roads GA isn’t worth a lot, I only had 1 city beside my capital last age, so I went with Master Caravan. I could spend 2 Science legacy to get the +1/Codex, but that’s only +6 Science, and I can buy the 1Sci/Age on palace and city halls with an AP so I will take the points. All together that’s 1 Military AP, 1 Diplo AP, 1 Econ AP, and 2 Sci AP in addition to Fealty and the Master Caravan, and I use the Wildcard point for an Expansion AP. I also move my Capital to Waset (Madrid) to get the free city upgrade on a good coastal area.
I took some time before starting the age looking at my settlements, trying to determine which would become cities based on what would get me the best adjacencies, and which would have a decent site for the Spanish unique quarter. I have some good tiles picked out in Roma and Patavium (my two cities from the last age), and Madrid has a couple, although the rivers may make it complicated to reach them. Pompeii has some good potential adjacencies, but needs to grow a bit. It doesn’t own any coastal tiles, but has an ideal site for El Escorial, so my plan is to leave it as a growing town for a while and then upgrade to a city when it’s bigger.
Ashoka went Chola, LaFayette went Norman, and Napoleon chose Inca. Starting research is Cartography and Piety, I wanted to start exploring, and lock in the relic belief for city states. First turn I bought a couple scouts, and start building Stonecutters to boost production in my cities. Turn 2 I choose Plutocracy, I rarely see myself spending a celebration just building units, but I’m always overbuilding somewhere, and the gold is flexible. New IPs pop up - 2 friendly Science ones nearby, Istanbul west of Capua, and Gaegyeong up north. Good targets for befriending. The hostile ones are further south, near LaFayette, so I may not get a chance to train up my new commander until I find some in the New World.
My Cog makes it across the ocean, finding a couple shipwrecks and discovering an island with Cocoa and Kaolin (2 each). Started a settler in Madrid so it will be ready when Cartography finishes. Got Piety on Turn 10, buy Temple in Madrid, found Catholicism, I pick Icons (+2 Relic/City State) and Interfaith +4 Science/foreign settlement.
Turn 13 Cartography>Machinery, I actually need the mills to reach a good science spot for Madrid so wanted to get those before Astronomy. 2nd Cog makes it across the ocean, 1st finds a CS (Kath) on the main continent, and meets Himiko of Majapahit. Scouts start crossing further north, Settler finishes and will head to Cocoa Island, followed by a Missionary. Pompeii is large enough I can buy it up to a City.
Turn 20 Machinery>Astronomy. Barcelona founded on Cocoa Island. Next turn, I discovered Xerxes of the Mongols on the southern part of the new continent, Lafayette’s Cog is burning next to me, I don’t know if he will survive the turn (it did), but at least I know he found the new continent and Xerxes.
Turn 23 I completed Theology, added Stella Maris for the +1 move for all naval/embarked units. Time to start on my Spanish civics. Turn 30 completed first Spanish civic, started Casa Consistoral in Roma, working on observatories everywhere else. Dispersed Tucume on the big island, start a settler to grab the resources in that area. Become Suzerain of Anakena, start to incorporate (it can grow to reach a Cocoa, Spices, and a couple regular resources. I am at +35 influence/turn, almost double the next closest civs, and I haven’t seen them do much with citystates yet.
Turn 39 was eventful! Finished Feudalism and started Shipbuilding, finished New World Riches and started the mastery (to get El Escorial), became Suzerain of Istanbul which gave me Castles as a free tech, and two dialogues, one for Spanish culture that gave me a Military Attribute (+1 Settlement Limit) and the other started a quest ‘The Army’s Soul’ to build a Knight, Man-at-Arms, and Crossbow. So now I have room under my settlement cap for the settler on the way to the big island as well as Anakena when it incorporates, and my next civic will give me one more. I started looking for a conquest target in the New World, both for a quest and to max out the military legacy. I am neutral with both Himiko and Xerxes, but Himiko just settled a small island near Kath so that might be the easiest target.
Turn 40 I finish my first Conquistador, Legazpi, with another due next turn. Looks like he will create 2 ranged and an infantry in an empty commander in the Distant Lands. Ended up building 4 of them, more free units and a free city, and one that gave my fleet commander +2 Move and Sight, which was nice. Turn 43 I finally meet Pachacuti of the Hawaiians, the last AI. Moving my fleet and newest Army commander south to attack Dzungaria on a southern island for some XP. Turn 44 I converted Istanbul for my 6th relic, and we hit 25% on Age progress. That’s the first legacy path I’ve hit, although as soon as I incorporate Anakena I will hit tier 1 on the Military path (4 more turns). No progress on the other two yet, but 4 turns from Shipbuilding so we will see a couple treasure fleets start then.
Turn 50. 12/13 settlements – 4 cities, 8 towns, 4 of which are on DL islands to the East. Trying to decide where (or if) I am going to go to war for the ‘Conquer a Settlement’ quest. Xerxes has 7 settlements, Himiko 6, everyone else is 3-5. Ashoka, Napoleon and I are the only ones in triple-digit science and culture. The more I look, Himiko’s island won’t help much, Xerxes has two coastal towns with some Treasure resources but I think I have enough treasure resources if I want time to get my five 40-yield tiles. The Army’s Soul quest appears to be bugged, I built the three units (all in my capital) and nothing happened. I think it may be because the quest calls for a Man-At-Arms, and since the Spanish Tercio replaces that, it won’t trigger. On turn 60 I complete another Conquistador, Ines Suarez gives me a free town in DL. I decided to just plan to use that free city, and incorporate another city-state, to hit my 12 points, and avoid any wars this age.
Turn 61 Education, then beelining straight to Architecture and Urban Planning. I have 5 districts that should hit 40, 2 of them only need 2 specialists and hit soon after Education. Then I got a bonus from a city state that doubled my gold adjacencies, and suddenly I had a couple more that would pass 40 (Inn/Guildhall on a +3 Adjacency tile is a great combo, also Dungeon/Observatory with a +2 and the civics for plus production and science on adjacencies). And I have gotten a lot of Relics from the 2/city state belief, went over 12 shortly after turn 60 (ended up with 16).
By now the crisis was starting, Bourgeoisie, but I was able to select civics that just cost gold and I was making like 800/turn. Ended up with lopsided research, because I beelined for Urban Planning I only researched Metallurgy on the top half of the tree, and similarly I got all the Spanish civics but mostly the bottom half of the main tree. I spent a lot of money the last couple turns buying buildings and upgrading some DL towns to cities, I am planning to take the Silk Road GA and keep my cities. Being able to buy culture buildings helped. Had to plan the timing out, parked a couple treasure fleets until my incorporate action was almost ready. Hit 100% on turn 90, with the incorporation taking place in the end turn sequence to max all 4 paths (went over on Culture and Science).
After the first age feeling like I was fighting from behind, in this age I felt in control from the start, and never really challenged. I kept good relations with everyone, but I had a large military if needed (ended up with 5 full Armies and 2 full Fleets, plus some garrison units scattered around. Unlocked America, French, Great Britain (1.1.0 dropped before my last session), Mexico, Mughal, Prussia, Qing, and Russia. I’ve played as France and America in my first two games, Mexico sounds like a good fit with Spain, but I’ve done culture victory, and besides with 1.1.0 it will be different now, and I want to keep it comparable to the other players. I am leaning toward science or military victory, both will require good production, so Prussia sounds interesting.