Blasphemous
Graulich
I'm playing a game of America on 0.96 and most of the game I've been at war with the Aztecs (it's now some time in the mid-1800's, and hopefully they will collapse shortly. I even dreamt they did last night
.) I noticed it takes hellishly long to get a conquered city to start working for me. It doesn't make much sense. When in history did it take twenty years to reign in a large conquered city? I propose civil unrest times be halved, and for cities sizes 1 and 2, completely abolished. Also, every age should bring with it shorter civil unrest. In WWII, conquering armies had their cities more-or-less under control within months - that's less than one game turn.
I know the game is designed to stack everything against the imperialist, but there are better, more realistic ways to do that. Perhaps civil unrest can be almost replaced with a large and slowly deteriorating unhappiness modifier in conquered cities, so it's still a long while before the city is actually useful, but at least it gives you control of the surrounding area soon enough.

I know the game is designed to stack everything against the imperialist, but there are better, more realistic ways to do that. Perhaps civil unrest can be almost replaced with a large and slowly deteriorating unhappiness modifier in conquered cities, so it's still a long while before the city is actually useful, but at least it gives you control of the surrounding area soon enough.