Civilization Annoyances

Licentia

Prince
Joined
Mar 12, 2002
Messages
352
Location
Chilliwack BC Canada
The MOST ANNOYING thing I can think of in Civilization is the enemy nations building towns with only 1 square between mine and theirs. How brain-dead were the makers of this game to allow the computer to do that? And was the issue fixed in the less enjoyable Civ 2? No! They still build too close, with only 3 squares apart. That isn't overly terrible like 1 square apart, but it can still be an annoyance if you are trying to build really large cities.
In my opinion, if Civ1 had only a few simple changes, it could be made into the best Civilization game. For example, if we added the alliance ability into the 1st game, as well as the ability to tell another nation to get their sorry ass warrior off my land, it would be sooo much better. Not only that but also get the computer to actually move their trade routes to the destination instead of that amazing warp ability they have. Also, if the computer actually built a wonder instead of recieving it automatically, the game would be so much better.
I hate the 3/4 view in civilization 2, and while it isn't as annoying in Civ3, it still doesn't have the simple fun that the overhead view of Civ1 has.
I love playing Civ1, but the things I mentioned above always tempt me to play Civ2 or 3, when I really would just like to play Civ1 without all those annoyances.
Maybe I should learn how to program, and then maybe I could twist things around and make it the way I like. Who knows? It is obvious Sid Meier isn't going to remake the game better.
I don't know. Is it actually possible to take the files from the game, and just add to them and change them in notepad? If so has anyone done it?
Have a good day, and thanks for reading.
 
I think you are forgetting the fact that when civ1 is made, these things were standard. Now, when we see the less advanced diplomacy we look down on it but you really just have to grin and bear it as no one is going to patch civ1 this late in the game.

To combat the cities built adjacent, just pull out the military :ar15:
 
I like the combat system of Civ2 over that of Civ1 too. The troops get tired after a few attacks, it's much better than the system in Civ1 in which one fortified phalanx behind city walls can withstand the attacks of a few armors.....
 
In Civ 1 I have seen two enemy cities built in adjacent squares. How stupid.
 
It is stuiped !!! Very stuiped. The SNES version was good in that the computer always left at least 3 squares between towns. That is annoying, but not so bad. Also I liked the SNES version cause it had Japanese instead of Zulu, and Britian started on a larger clump of land.
 
Agreed on the AI wonder cheat and the fact that borders are better, but I don't have a problem with a city right next to another one.

Gonzo sums it up pretty well, though.
 
My number one gripe, is that when you are a republic or democracy and another civ unloads its units from a ship onto your nicely upgraded land that you are trying to use, there isnt sqat you can do about it without having to attack - which if you are at peace means several turns of unproductive anarchy.
Basically, before you become a republic, you need to make sure you are at war with everyone, and then never talk to them again. This rather sux - especially if like me, you like to play long games focussed on developing your own little island and dont go for conquest on a large scale.
If only the ai was smart enough (or dumb enough since its actually a tactic in the AIs interest!) to not dump units on land your using (if at peace) it would be much better (or if you could tell them to go away as you can in later civ versions).

I happen to prefer the combat model of civ 1. Its less 'realistic', but I find it much more fun.
 
I hate it when a bunch of enemy units just walk right up to your city and just sit there doing nothing. I've noticed America does this A LOT.

I also hate it when I attack a city with only 2 Phalanxes.. (I have like 3 catapults and some Knights) and I lose EVERY SINLGE ONE of my units. Then right after that Greece ratalliated by attack my capitol city which had like 20 Knights defending it, Greece was attacking with like only 3 Catapults.. and I nearly went broke buying more Knights every turn just to keep the city defended.. gah I'm going to kill the Greeks for that.. (it happened yesterday, I haven't finished that game yet..)

I also hate it when I forget to properly coordinate my land units when attacking a city with air, naval, or nulear units. But that's my fault, I guess =P

Also I hate it when I nuke a city, fail to get my ground forces there in time (or just when I nuke several cities in retalliation without intent to take control of them) and then they don't clean up the pollution!! GAH, stupid Mongols!! I went through like 4 cyles of Global Warming before I was finally able to waste tons of settlers trying to get in there and clean it up for them.. meanwhile my empire which was like 75% cities over population of 10 all dropped down to like 3 and 4.. >=[

And the last thing.. I hate it when the mouse jumps all over the place in the SNES version when using the SNES mouse..

PS: Hi, I'm a dreaded newbie.. I'll try not to ask dumb and obvious questions =P
 
Oh yeah, just ONE more..

The units limit. Does that limit exist in the PC version? Or is the limit higher in the PC version? I know the map is larger in the PC version.. (as opposed to the SNES version) Usually in the 1900s, sometimes 1800s I begin getting the message "You cannot produce any more units" or something like that. Different from the "-City- can no longer support -city-'s units." Usually I get this when my military count in the intelligence screen is up in the lower 100s.. it seems to vary.. but I would assume that is beause the intelligene probably doesn't include units like settlers and such. This is really a pain for me, because I usually try to "rule by fear" than attack, because attacking causes loss of units which can make you vulnerable to another civilization, population can drop from counter-attacks, etc. But when I hit that limit, other civilizations begin to catch up which really ruins things for me..

But despite all of these annoyances, I just love this game!!
 
Yeh. That ones in the PC version (dos and windoze versions) and what a b****y nuisance it is too.
Im not sure, but Id be guessing it throws that error when you get to 127 units (which gives me the impression that they have an array of fixed size to store them indexed with a single byte variable).
Certainly in the low 100s.
I hate that error. I like to build huge stockpiles of nukes & bombers and that one really throws a spanner in the works...
 
It seems like the number would be more like 256 or something. =P Unless enemy units are included in the limit as well.. I do notice that enemy ivilizations begin to slow down in unit growth around the time I start getting those messages.. hmm..
 
Nah. Its definately in the 100s , and I think that would be about 1xx per civ, as I played a few games (while ago though. never trust my memory) where I had 100+ and several other civs were each round the 100 mark too.
 
Yeh. It doesnt seem quite fixed. Maybe its tied in with another oddity I think I noticed, which is that sometimes you seem to have 'ghost' units, that is units that appear in your military summary screen, but are most definately not on the map (ie: you disbanded lost the last of that type years ago, cant find any more but your still listed as having some).

<bad-joke>
I have yet to determine if this occurs more often under Democracy, and if so, whether these 'missing' units exercise their vote or not...
</bad-joke>
 
heh.. I should start a new game and start comparing the intelligence count of military units and the totals of all the units in the military screen.. maybe the intelligence unit number just doesn't inlude settlers or something.
 
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