I don't. Its just my personal mod, and I often don't bother with the pedia stuff when I add improvements. Although lately I have been starting to build up civopedia additions in case I ever post it. Just added Terracotta Army as a wonder, builds ancient pikeman, and a unique longbow for the English (engineering) and quarrellist for the Chinese (warrior code), with Sandris units. And I used some of the greek's wonder art for a few wonders recently - (Reign of Terror, Venetian Arsenal, and Hagia Sophia). Also added in Amundsen's Expedition with combustion, adds +2 ship movement. With 32 civs, and world map, I like having a few fast navies around, so the Colossus and Lighthouse add +1 movement, Odyssey, Magellan's, and Amundsen's add +2. I've slowed the tech pace down a bit, as someone pointed out on one of my as-always-unfinished stories that the tech pace of my games was insanely fast, so I added in some improvements to give you something to build other than units. Obelisk - for quick culture boost Tradepost - quick cash; required for Marketplace. Slave Labor - +25% industry, but two unhappy faces (obsolete with Emancipation - formerly known as the Printing Press). Required for Plantation - cash boost, one unhappy face, obsolete with Emancipation. Harbor - (+1 food in water; required for Port (with Map Making, adds +1 food/shield to water, and water trade) And you still have the Barracks of course. Yes, the civs build the Obelisks. Some civs. Some civs are culture crazy, some don't give a rat's hind end about it. I think its the expansion trait, but not sure. The Obelisk is flagged for every trait though. I don't allow culture flipping as I play a status-quo style usually, and having culture flips everywhere is a real pain. The Obelisk is intended to prevent overcrowding, as is the culture boost I put on the palace. They work as intended for the most part, although the eastern reaches of Russia get a bit chaotic if you don't play as Russia (and Russia doesn't start with 40+ cities, ha ha.) I've removed or replaced most of the improvements/wonders from the later game, as, really, what's the point? Labs? Even in the third age, I only have Amundsen's, Hoover Dam, Steyr Machine Works (+2 production - my factories and plant only give +1), Reign of Terror (builds Line Infantry), The Kremlin and Tiananmen Square (both communism gov required) that each give +2 free techs (so Russia and China can have a chance at quick tech boosts). Oh, and World Trade Center. Nothing in the 4th age I believe, for wonders. A nice cultural expanse is also good once attack units can move 3 squares. Having that third row is great for planting trees if you need to slow down tanks, or remove forests if you'd rather have the enemy in nice and close for easy bombing/artillery. One interesting change I just made is pre-adding forts to the world map. I noticed (as you all probably have) that the AI never ever ever builds forts. Which annoys me, 'cause I hate being the only guy in town that builds forts. It makes the map look weird, and feels like cheating. So I pre-placed about, hmmm, maybe a 100 forts in interesting/key places. Looks much better, the AI does often use them, and ... I spend time tearing down forts on land I've acquired. But its a positive change over all. Anyone have a way to make military engineers that will build forts? Going back to the Army thing, I just checked a few cities, and the 3 I checked (Austria, Germany, and Italy) had 2 armies or more in their capital, waiting for war to break out. Ending with a quick question: how do you delete saved games? where are the files stored? I can see the auto save folder, but not the other saves.