Keniisu
YouTuber | Modder
NEW! Civilization Designs:
Belgium (Leopold II)

Belgium (Leopold II)
Spoiler :
UA: Work of The Congo - Workers construct can produce land improvements 10% faster and provide +1 production to any city in which it's in there borders, but cause +1 Unhappiness.
UU: Laborer (Replaces Worker) - Every time this civilization enters enters into a Golden Age you gain the ability to expend out a luxury resource of the civilization's choosing. (Cannot expend out the same luxury twice.)
UB: Congo Market - +3 Gold


Sikh (Hari Singh Nalwa)
Spoiler :
UA: Conquest of The Sikh - For each city taken over by this civilization and puppeted +1 Production across all owned cities



UU: Guru (Replaces the Great Prophet) - Spreads religion to cities that are at least 3 tiles within the Guru's range and are able to choose a Reformation belief on religion creation.
UB: Gurdwaras - (Replace Temple) Missionaries can take out 15% of another religion's influence


Denmark (Margaret I)
Spoiler :
UA: Liberation of Land - If yours or another civilization's city, or even a city-state's land has been taken over you gain +20% strength when attacking the city. Alongside this you gain +100

UU: Bowsmith (Replaces the Crossbowman) - +1 more movement than the normal Crossbowman. This unit can also cross hills with no movement costs.
UB: Danish Estate - (Replace Castle) Gain +2 Great Merchant Points


Mauryan (Ashoka)
Spoiler :
UA: Conquest by Dharma - When at war with a city with your religion as the majority gives you +1 movement within their borders and +15% strength

UU: Minister (Replaces the Missionary) - Spreads religion 15% faster and has 1 extra spread-use.
UB: Rest House (Replace Temple.) - Units within areas where your religion is dominant, your unit heals by 4% per turn.
Critique is appreciated.