Civilization V (Suggestions)

smart AI both for computer and for human to reduce micromanagement

battle system: no random BS. just hit points. no more 1 unit at a time.

more differences among civilizations.

religion. either use it properly or not at all. they're all the same :(
 
Ditch the Celts, and replace the English with the Britons and give them Boudicea and Queen Anne.

Oh, and go back to the old practice of putting the default leader name as that of the leader you're playing, not the name of your computer. I'm fed up changing that constantly.

And last, but not least, make Colonization 2 or SMAC 2 before making Civ 5. :p

hell yeah!!!!:nuke:
 
Civil Wars. I still don't get why they didn't put them in the last expansion.
 
Civil wars.

Graphics that don't piss me off, preferably something 2D so it's easier on the computer (There's really no reason for Civ to be in 3d..)
 
My suggestion is they should perfect Civ IV. Bring out patches and bring out an expansion pack exclusively made of new civilizations and new leaders.

BTS is an awesome game but so far too many bugs and they should perfect this.
 
And what specialist, per se, would give super settler points?
How would he join a city as a super specialist?
What "special" abilities would he have that would be otherwise unattainable?
 
Great Settlers could be nice.

Let's see...

Great settler...


Ok, his special building is the settler academy, where all wanna-be settlers can study how to settle. +50% production towards building settlers.

His special ability: Settle! Allows the great settler to settle a city.

Can also lightbulb pottery.

The Statue of Liberty, the Pyramids, and the Great Lighthouse increase probability of a Great Settler being born.


Sound good?
 
I want Civ5 to feel more like you're controling a civilisation, and less like you're playing a game. With civ1-4 progress and expansion always being controled by some kind of points that you have to gather, its just too gamey for my taste. I know im asking alot and im not quite sure what the alternativ to the current system would be. But that is my biggest problem with civ4 and an area needs improvement until the next civilization is released.
 
There was a kind of super settler in AC!

When you settle on ocean you automatically get the building that prevented raise of nearby land (and this boat settler costed as much extra as the building did).

So it could be an idea it make it possible to "gear up" a settler with buidlings.

Better combat:
Stack combat with bonuses if you i.e. defend with both spearmen and archers
Suiciding/raid - You can target a certain troop in a stack with a much higher risk of losing (the details needs work :-))
Surrender
No free healing, it should cost
Siege
Mercenaries

Resource:
Resources do not automatically end up in all cities, make it possible for true resource wars.

The ability to play the game without inpact on RL! :lol:
 
First -- I like Civ4 and love things like the addition of religions. And I LOVE the theme songs. However, when I play this game I am always feeling like something is missing. I hope that whatever happens with Civ5, that that feeling is abated.

- I'd like to be able to split my empire up into provinces/states. Not sure how this would be implemented... but could be something where you could create a number of province profiles which would have auto-assigned hotkeys corresponding to each province. You then could click on one of these cities and hit the hotkey, making that city part of the corresponding province. Things you could assign to each province 'profile' could be things like taxes, production focus (ie. culture, religion (i think it should be separate from while still linked to culture), cash, manufacturing, etc.), and any other neat things you could think of.
- I'd like to see the city population figures in the city window again (ie. 360,000). I'd actually prefer them on the main map city summary but that's not probably too much.
- I'll destroy my city whenever I darned well want, thank-you. One mis-key when taking over a city and I never have the option to abandon my city again? Bring back the option!
- I want the council from Civ2 back too, they were fun.
- I miss being able to build my castle as in Civ1.
- I want to legitimately be able to terraform squares, either through the use of a special worker (like the engineer in Civ2) or as an added function for the existing worker. The land tiles/squares in Civ4 are far too limiting
- While well done, the wonder videos lack the "I'm there" feeling that you had when viewing the vids in Civ2. I'd love to see them again.
- Way better help files that cross-link each other and perhaps can be updated through an Internet connection to a central resource operated by Firaxis or whomever for as long as the game and its expansions are sold. A Civ5 wikipedia, if you will.
- The return of highways, but as an addition to tiles (not a city improvement like civ2), with different move costs, etc. then rail.
- Some method for highways and railways to be able to cross each other but not necessarily be on the same tile.
- I can't help but feel like there aren't enough city improvements available. I have this feeling every time I play the game, but can't pinpoint the source. If you think you know what it is... please point it out.
- The UN. Either embrace it fully or make it less annoying. I'd prefer an expansion of it, just so long as I am not prompted every couple of turns to choose and then vote on a resolution: For example, if you hare voted in as head of the UN, and you don't want anything to change worldwide, you should be able to click on something that says "don't prompt me for the duration of my term" and let the AI deal with telling everybody you have no legislation to pass, that you're busy building your empire. A link in the menu or on screen somewhere should be available though in the event you should change your mind any time mid-term. I'd also like to see a graphical representation of the votes by the various governments both before and after votes. Adding other options like population control, poverty, world health, genetic conventions, war conventions beyond nuclear, etc. might also be neat. I'd recommend UN task forces but I think that could get too complicated. The ability to sway other players to vote along with them might be fun too.
- expanded diplomacy -- M002 and GalCiv2 style... or even Civ4 style, but for all players.... I am tired of being asked to agree to an open borders agreement, convert to a religion, or something similar while not being able to do so in return. I don't care if they don't say 'yes'... I should still be able to ask.
- I'd like the reporting and empire control screens to be a bit more comfortable both in the way they look and in their capability, as well as ease of use.
 
I would just like to see more realistic diplomacy.

Red lined items should be scrapped. What if I wanted to give three times the value of a technology I would like to acquire? Nope, not possible. I can't even demand it, so that I can be the 'Psychotic Dictator' that I want to roleplay as!

The AI should interact with each other more. This would help create more AI v AI wars I believe, or alliances. The AI only ever have passive attitude modifiers to one another. Never do they have direct modifers that would involve active decision making. I never see "You refused to stop trading...", "You made an arrogant demand." etc etc between AIs. It's always "Fell under sway of heathen religion", "Close Borders..." etc.

Political borders should be independant from culture. Imagine being able to negotiate demlitarized zones or perhaps have 'disputed' territories?
 
The main issue I have with CivIV is that it's repetitive. All games, although different, are very similar. You research the same technologies, build the same buildings, etc.

For some reason it feels like it repeats itself over and over, which can get boring. All that's needed is a way to make each Civ game feel more unique.
 
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