AntSou
Deity
- Joined
- Jun 8, 2019
- Messages
- 3,052
The Lead Producer for the New Frontier Pass said recently that "the civ development process begins with gameplay style, followed by seeking a historical analogue".
All of the threads regarding new abilities seem to start with a new Civ in mind, followed by abilities which the person believes would make sense for that Civ.
So let's flip that around. Share ideas for abilities which offer new and unique gameplay styles. Do not mention any Civs even if you have one in mind.
Make each ability separate even if you envision them as potentially belonging to the same Civ.
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#Ability 1 - May build Districts in Mountain tiles. Tile becomes passable. Occupying unit receives +4 Defense Strength and automatically gains 2 turns of fortification. Enemy units which end their turn in this tile take X amount of damage.
#Ability 2 - May use Diplomatic Favor to purchase Military Units. Free Maintenance on units purchased with Diplomatic Favor. +25/+50 Diplomatic Favor for each enemy unit killed during an Emergency. May only declare Liberation, Reconquest and Protectorate Wars.
All of the threads regarding new abilities seem to start with a new Civ in mind, followed by abilities which the person believes would make sense for that Civ.
So let's flip that around. Share ideas for abilities which offer new and unique gameplay styles. Do not mention any Civs even if you have one in mind.
Make each ability separate even if you envision them as potentially belonging to the same Civ.
---
#Ability 1 - May build Districts in Mountain tiles. Tile becomes passable. Occupying unit receives +4 Defense Strength and automatically gains 2 turns of fortification. Enemy units which end their turn in this tile take X amount of damage.
#Ability 2 - May use Diplomatic Favor to purchase Military Units. Free Maintenance on units purchased with Diplomatic Favor. +25/+50 Diplomatic Favor for each enemy unit killed during an Emergency. May only declare Liberation, Reconquest and Protectorate Wars.