1) and 2)Moderator Action: We need to get this thread back on track.
So, I would like to ask my fellow Civfanatics 3 questions:
1) Which features existing in Civ VI should be present at launch in Civ VII, in your opinion?
2) Which features existing in Civ VI do you realistically see happening in Civ VII at launch?
3) Should game companies introduce a new iteration without basic features (up to you to argue what those features entail) present in previous iterations?
Back to topic please
I expect to be able to found cities, build units with production (both military and civilian), and conduct diplomacy with other civs (declare war, make peace, strike trade deals). I expect some sort of district system to carry over from Civ6 to Civ7. I expect some way to improve tiles to be in Civ7 at launch, though I would prefer to build roads with workers, not traders. I expect Civ7 to launch with either builders (with charges) or workers (no charges). I expect Civ7 to launch with "N" units per tile, where N might be 1 or might be 2 or 3. I expect Civ7 to launch with some kind of city states.
I expect that realisitically Civ7 might launch *without* espionage, without a world congress/UN, and without any of the "modes" that have been added to Civ6 during the New Frontier Pass. I expect that Civ7 might launch without climate change. I expect Civ7 to launch with a tech tree, but that some techs might be added later. I expect many, many leaders and/or persona packs to be added later.
3) Yes, I think it's OK to save some important features for an expansion pack or later DLC. For Civ, the basic features of empire management have to be there, have to be tested for balance. As an empire builder game, with influences and inspirations from world history, some abstractions and simplifications have to be made in order to deliver a fun-to-play game rather than a software package that is intended for a classroom. It should be possible to lose the game, if the human player doesn't play well. In my earlier post, I listed some of the important (not "basic") features that have been added later, which I agree with. I would be very disappointed if Civ7 launches with an economic model that doesn't scale up; if the tech tree does not include a path to space; if the game doesn't include a military victory condition. Those are part of the Civ franchise DNA, for me.