Vandlys
King
Personally, I think new releases in existing franchises should have basic features, which turned out to be big improvements in previous iterations, at launch. Things like a production queue, map tacks, and future tech (to name a few), have no excuse to be absent in my opinion. Religious units not being able to block combat units would also be nice, and I'm sure I'm still missing out on many features that Civ VI implemented after launch.
So, I would like to ask my fellow Civfanatics 3 questions:
1) Which features existing in Civ VI should be present at launch in Civ VII, in your opinion?
2) Which features existing in Civ VI do you realistically see happening in Civ VII at launch?
3) Should game companies introduce a new iteration without basic features (up to you to argue what those features entail) present in previous iterations?
So, I would like to ask my fellow Civfanatics 3 questions:
1) Which features existing in Civ VI should be present at launch in Civ VII, in your opinion?
2) Which features existing in Civ VI do you realistically see happening in Civ VII at launch?
3) Should game companies introduce a new iteration without basic features (up to you to argue what those features entail) present in previous iterations?
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