Civilizations Fulfilling their Gameplay Fantasies

clapyourhands

Prince
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While Civ is definitely an open-ended sort of game where any path to victory is at least theoretically possible, each civilization tends to have a "gameplay fantasy" based on their historic context that their uniques are tailored to (ie: what their previews and First Looks might suggest as a way to play them). From V for instance, Spain is encouraged to explore the world for wonders and riches and then spread its religion overseas, while America leans towards early-game scouting and expansion, leading to late-game warfare. These certainly aren't the only ways to play them, but it seems to be the general idea their unique features seem to be pushing them towards.

For VI, the most obvious of these is Scythia--rush down your enemies with horse units. Rome also seems to fulfill the general idea of what the Roman empire entails as well, encouraging expansion while maintaining admirable city infrastructure. When comparing VI to V, for some civs the game seems to be opting to fulfill a different aspect of the civilization's historical significance than its predecessor. England, for instance, focuses on museums in it's civilization ability over naval warfare (though its units are still focused similarly). The Aztecs shifted from gaining Culture from war to gaining production indirectly via their Eagle Warriors (turning them into Builders, which can be expended). In both of these cases, I personally thought that the Civ V implementations better fit with the general idea of playing as the English or the Aztecs. It's not necessarily that the abilities in V were better for gameplay, just that they seemed to better capture the essence of the civs. This isn't to say that British archaeology or Aztec construction isn't interesting, but just that they don't hold up as well as the focal point for each civilization compared to naval supremacy for the British or sacrificial warfare for the Aztecs.

On the flip side, I thought Civ VI implemented Russia a lot better, at least on paper. Though both of them focus around grabbing large swathes of often-undesirable (until strategic resources are revealed) land and bolstering production in one way or another, I thought VI was more streamlined in how they did it. Instead of providing bonuses to the resources and nudging the player to settle barren terrain because of the resources to take advantage of them as in V, VI provides bonuses to the terrain itself, with the resources coming along with it. The extra land being bundled in with its UA and made immediate rather than gradual as a UB's passive effect also makes it seem more impactful. It's largely the same gameplay-wise, but the logic behind it is a lot more intuitive.

What civs do you guys think live up to their gameplay fantasies? Which improved on their implementations in previous games, and which didn't quite meet them as well?
 
England is far better in my mind. Vicky still gets the Redcoat which is an equal of a longbow in my mind.
She still get +1 movement at sea, the museums and the sea dogs are side shows, her real strength of gameplay and fantasy is in the Pax Brittanica, her desire to go off continent is great.
 
Arabia is done nicely. Let other religions do what they must and then later convert the world by religious units and conquer with your special horse mounted units (The name Mamluk is not that fitting here).

Sumeria encourages early wars, which is fitting for those eternally fighting cities. It should encourage going tall as well, but doesn't.

Egypt encourages settling and building near rivers, which is ok but not that much of a special agenda for the player.

Germany encourages conquering neighboring city states and focusing on production. Something that is not that fitting in my eyes. But maybe that case is too complex i.e. missing clichées to use except those two.
 
I kind of liked Civ 5's Persia more than Civ 6's. Not sure which one is more historically accurate, but gameplay-wise focusing strictly on Golden-ages was a nice objective that made playing them feel much different than other civs. Also the immortals, esp starting with one was more useful than the Civ 6 UU
 
Australia is done as well as can be expected.

1. Coastal bonuses. Yep, we cling to the shore like molluscs.
2. Grabbing land with sheep pastures. Historically accurate.
3. Hatred of visiting English cricket teams. Check.
4. Science and food bonuses from the Great Barrier Reef. Yep. RIP Steve Irwin.
5. UU - Diggers. Also the most popular brand of Methylated spirits (ethanol that
has additives to make it poisonous, bad tasting, foul smelling or nauseating.
Like English beer but with a kick like a mule.)
 
I think they've missed the mark with a few civs in VI. I feel like the Eagle Warrior's ability to capture slaves and Qin Shi Huang's ability to expend worker charges to speed wonder production would have been perfect for a Ramesses-led Egypt. Dyanstic Cycles ability is awfully generic for a country with such a long and storied history as China's. The Divine Wind ability (bonuses for fighting in or near coastal waters) seems a great fit for Norway. The culture bomb for Poland's UA would have been better for a new Roman leader (Hadrian, for example). And while the U-boat is cool, a Germany without Panzers just doesn't feel right.

There are plenty they got right, too. Brazil (even if I hate the UU), Spain, England, Australia, etc. all feel like the game play and the theme align very nicely. The one that absolutely perfect to me is Rome. They nailed it in V too. I don't think they could have done any better than they did with Trajan.
 
The question wasn't how well the civ was done historically. It's about civs that make you play the civ historically. Or did I misunderstand that? I don't think Australia does very well in that respect - besides making you settle on the coast. I don't remember Australia provoking wars all the time in real history...
 
Sumeria isn't bad for tall. With river ziggurats you can get more science and culture for big cities than other civs which can only build one library, one monument, etc.
 
Username-comment synergy!
I second that with my reply about roleplaying as Alexander to conquer the known world while and naming almost every city you found after yourself.
Spain comes in at a close second with exploring and settling on other continents and then spreading your religion to all those places with missions, conquistadors, and when no one expects it the inquisition.
 
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