Fleme
Obey the Kitty!
- Joined
- Oct 15, 2003
- Messages
- 1,205
Hi!
As with most great mods available here, I'm late to this party. Either way, I just recently discovered RoM and with a few games under my belt I had to come and first congratulate and thank the creator(s) for an absolutely great mod and share my bit and then ask a few questions.
First off I'll start by talking about my game and the points I thoroughly enjoyed. First off, I enjoy the diversity of religions and the special wonders they all have. I ended up founding Judaism myself and thought to myself "Masada + AW + ? = profit" and went for it. Great to have a 3 hammer specialist when a settled Great Engineer just only reaches the same and I actually considered my average run-of-the-mill priests better than their "great" counterparts with 3 hammers 1 gold to 2 hammers and 5 gold. Either way, as industrious I paired the Masada city with Petra and ToA (was playing Roosevelt/Emperor, had killed off Monty and had 2 cities so I just thought hey let's make wonders) so even early on that city became huge in terms of production potential and it also ran my economy a very long way.
Well, this actually raises my first question: Is there a way to remove the cap of great wonders per city? I can appreciate the limit of national wonders per city but the great wonder limit is really hurting my game. So, if someone has the solution to this minor problem, please - I'm all ears and would love to remove the limit.
Moving on, I have to point out that I absolutely love revolutions and the idea of national stability and how you can play with it. Having North America to myself I had a stable developed nation with one religion so I had no woes but once I realized the amount of strife I could cause in my main rival China with a few surgical strikes coupled with espionage, I just couldn't get enough of the idea.
So China had 5 vassals and was trailing just behind me in score and I thought that I couldn't let it go on or he'd just tip the rest of Eurasia like dominoes and I didn't want that. Being first to modern grenadiers/seals I had my military city produce a good amount of them and prepared to launch on China. So I did and with my espionage directed at them I observed the sudden plunge in stability. Well, at this point I hadn't concocted my master plan yet and it came to fruition only later. I took Japan in it's entirety from Qin's vassal Toku and one city on a hill in Indochina where I turtled up and went to town on Qins obsolete army. With his major coastal cities now razed and me ruling the seas, I took the fight to him.
Here's where it dawned on me. I have the Cristo and my empire is stable. Delhi is bordering Persia and is the Hindu holy city with Qin following it. How about I dip into Chiefdom/Junta/Intolerant and capture Delhi and then influence civics with my spies?
Well, I did. Northernmost part of China broke off as the Dutch. The center broke off as Mongolia with Shanghai, Qins second city, a corporate headquarter and home to 5 great generals joining the rebels and in India Babylonians rose in Bombay. Those that broke off vassalized to someone else immediately putting Qin in a really awkward spot.
Now, how good is that? I just switched back to my democracy the next turn and qin wallowed in his misery for a good portion of time. He was too unstable to go through an anarchy for a long time and actually spent around 15 (marathon) turns in that horrible civic combo. He suffered the babylonian rebels over and over and his cities suffered proverbial unrest.
I mean really, how great is that? I had no interest in a full-fledged war against a protective almost technologically equal foe and by that I simply broke his empire in two and took a good chunk of his heartland and gave it to a whole new nation which will always remain a non-issue.
The downside of playing with these revolutions obviously is the occasional freeze that is caused by it and I had to load a few times during this as well and change my path somehow - seemed to fix things.
Anyhow, I guess in the end my only question is where can I remove the great wonder cap? I have a load of cities but they're all full of wonders now and truth be told I'd much rather focus my wonder production in select few cities than sprinkle them around.
Cheers for a great mod zappara.
As with most great mods available here, I'm late to this party. Either way, I just recently discovered RoM and with a few games under my belt I had to come and first congratulate and thank the creator(s) for an absolutely great mod and share my bit and then ask a few questions.
First off I'll start by talking about my game and the points I thoroughly enjoyed. First off, I enjoy the diversity of religions and the special wonders they all have. I ended up founding Judaism myself and thought to myself "Masada + AW + ? = profit" and went for it. Great to have a 3 hammer specialist when a settled Great Engineer just only reaches the same and I actually considered my average run-of-the-mill priests better than their "great" counterparts with 3 hammers 1 gold to 2 hammers and 5 gold. Either way, as industrious I paired the Masada city with Petra and ToA (was playing Roosevelt/Emperor, had killed off Monty and had 2 cities so I just thought hey let's make wonders) so even early on that city became huge in terms of production potential and it also ran my economy a very long way.
Well, this actually raises my first question: Is there a way to remove the cap of great wonders per city? I can appreciate the limit of national wonders per city but the great wonder limit is really hurting my game. So, if someone has the solution to this minor problem, please - I'm all ears and would love to remove the limit.
Moving on, I have to point out that I absolutely love revolutions and the idea of national stability and how you can play with it. Having North America to myself I had a stable developed nation with one religion so I had no woes but once I realized the amount of strife I could cause in my main rival China with a few surgical strikes coupled with espionage, I just couldn't get enough of the idea.
So China had 5 vassals and was trailing just behind me in score and I thought that I couldn't let it go on or he'd just tip the rest of Eurasia like dominoes and I didn't want that. Being first to modern grenadiers/seals I had my military city produce a good amount of them and prepared to launch on China. So I did and with my espionage directed at them I observed the sudden plunge in stability. Well, at this point I hadn't concocted my master plan yet and it came to fruition only later. I took Japan in it's entirety from Qin's vassal Toku and one city on a hill in Indochina where I turtled up and went to town on Qins obsolete army. With his major coastal cities now razed and me ruling the seas, I took the fight to him.
Here's where it dawned on me. I have the Cristo and my empire is stable. Delhi is bordering Persia and is the Hindu holy city with Qin following it. How about I dip into Chiefdom/Junta/Intolerant and capture Delhi and then influence civics with my spies?
Well, I did. Northernmost part of China broke off as the Dutch. The center broke off as Mongolia with Shanghai, Qins second city, a corporate headquarter and home to 5 great generals joining the rebels and in India Babylonians rose in Bombay. Those that broke off vassalized to someone else immediately putting Qin in a really awkward spot.
Now, how good is that? I just switched back to my democracy the next turn and qin wallowed in his misery for a good portion of time. He was too unstable to go through an anarchy for a long time and actually spent around 15 (marathon) turns in that horrible civic combo. He suffered the babylonian rebels over and over and his cities suffered proverbial unrest.
I mean really, how great is that? I had no interest in a full-fledged war against a protective almost technologically equal foe and by that I simply broke his empire in two and took a good chunk of his heartland and gave it to a whole new nation which will always remain a non-issue.
The downside of playing with these revolutions obviously is the occasional freeze that is caused by it and I had to load a few times during this as well and change my path somehow - seemed to fix things.
Anyhow, I guess in the end my only question is where can I remove the great wonder cap? I have a load of cities but they're all full of wonders now and truth be told I'd much rather focus my wonder production in select few cities than sprinkle them around.
Cheers for a great mod zappara.