Something in my game seemed off. In phase 1 of the game, I have mecalosal volcanoes everywhere, totally insane and unbalanced. Then in the late game... something strange happened.
Natural disasters were getting less frequent and problematic, not more. And eventually in the final phase of the game, all disasters simply became innactive.
I went trough my saved games and this is what I found:
Phase 1: Total insanity, volcanoes everywhere. Mega colossal destruction every 2-3 turns.
Phase 2-4: Storms and other disasters slowly increase in frequency, id does not matter at all since the disaster are now actually less punishing, as volcanoes decrease significantly its activity.
Phase 6-7: Comets appear and the game starts to be a lot of fun. All other natural disasters disappear from the game.
200 Volcanic eruptions, really? Almost all of them in phase 1?
The progression here seems to be totally broken. I know the volcanoes are not tied to the climate change, but neither the meteorites or the comets or the auroras are. And why reduce their frequency over time? Disasters should progress in intensity and frequency in the game, or at the very least, volcano frequency should be constant, volcanos do not dissapear overtime. This totally destroys game progression.
Not only phase one was totally unplayable as I was interrupted by volcanic eruptions every 3 turns; late game (when the global warming was kicking in) disasters were actually much less frequent. To the point they actually disappear from the game in the late moments.
Natural disasters were getting less frequent and problematic, not more. And eventually in the final phase of the game, all disasters simply became innactive.
I went trough my saved games and this is what I found:
Phase 1: Total insanity, volcanoes everywhere. Mega colossal destruction every 2-3 turns.
Phase 2-4: Storms and other disasters slowly increase in frequency, id does not matter at all since the disaster are now actually less punishing, as volcanoes decrease significantly its activity.
Phase 6-7: Comets appear and the game starts to be a lot of fun. All other natural disasters disappear from the game.
200 Volcanic eruptions, really? Almost all of them in phase 1?
The progression here seems to be totally broken. I know the volcanoes are not tied to the climate change, but neither the meteorites or the comets or the auroras are. And why reduce their frequency over time? Disasters should progress in intensity and frequency in the game, or at the very least, volcano frequency should be constant, volcanos do not dissapear overtime. This totally destroys game progression.
Not only phase one was totally unplayable as I was interrupted by volcanic eruptions every 3 turns; late game (when the global warming was kicking in) disasters were actually much less frequent. To the point they actually disappear from the game in the late moments.
- Tie the volcanic activity (frequency and intensity) to the game progression; with almost 50% of probability of eruption with mega colossal eruptions; phase one was unplayable; or at least make it constant and more resonable. I usually play GS in intensity 3, so I expected more disasters, still never felt a fraction of this volcano insanity before, all other disasters felt a minor inconvenience compared with this phase 1 volcano activity.
- Phases 2 to 6 should be harder than phase 1, no the other way around.
- Disasters should not be removed from the game in Phase 7. Maybe give some extra time before the comets come to use the carbon recapture and revert climate change in the apocalipse mode, but climate change should not magically stop.
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