Democracy? What is that?
Of course you can't see; your vision is clouded by ash and soot as you choke on the acrid smell of smokeI fail to see how a half dozen stock exchanges suddenly makes me a pariah of pollution.
Industrialization is unbelievably powerful for a couple countries, namely germany, japan and the netherlands. I almost feel like having it be that strong for everyone would make it flow a lot better.Never mind that the balance for power is way off.
And wether you realise it or not you have just provided the opposite which is just as bad.This is just stupid left wing propaganda.
This would be something like:
factory gives the coal plant bonus when unpowered
the factory gives a stacking aura when powered
the Plants themselves provide power but do nothing else.
So you'd want to build all these factories and IZs in the first place because the base benefits are huge; once you have them you have a massive upside to powering them with fossil fuel as fast as you can, at the downside of the environment. Yes, I realize stacking auras would be very strong, but we could always cap it. Even if you had it be +5 regional aura that stacks with a local +5, that would be +10 in a lot of cities, which is extremely significant. (Remember that moving the coal plant bonus means that 1 base IZ adj can equal 4 production if you run craftsmen/5yr plan once you get a factory up.)
If you play as Germany there's a very clear blitz of development once you unlock industrialization precisely because it's literally more than doubling your output from IZs (which is already extremely high.) I feel like every civ should have that experience. Except Maori. Screw those hippies.
Also there should still be some land rising since last ice age..
Spoiler :
The weight of the ice sheets was so great that they deformed the Earth's crust and mantle. After the ice sheets melted, the ice-covered land rebounded. Due to the high viscosity of the Earth's mantle, the flow of mantle rocks which controls the rebound process is very slow—at a rate of about 1 cm/year near the center of rebound area today.
https://en.wikipedia.org/wiki/Ice_age
Well, the rebound in a Civ 6 time frame would be as much as the much faster sea level rise so could at least be a counter factor for some tiles around the poles (in the up north and down south).Actually, no - in Civ 6 all the ice is sea ice, which doesn't weigh down on the crust. In any case, isostatic rebound is far too slow to be noticeable in a Civ 6 time frame.
For the eurekaWhy ever build a coal factory when you can use 'cleaner' oil
It's only a short distance if you've already climbed up the top of the tree. If you haven't been working the naval angle, it's a bit of a slog through some unboosted techs.Is it just me, or does it seem like a very short time from when coal is discovered to when oil is discovered. Why ever build a coal factory when you can use 'cleaner' oil?
As for the game's climate model....GIGO.
Oil is often at a premium for military units. Since both it and coal produce 4 power each, it's a lot more resource efficient to slate coal for power needs and oil for the military; as @Victoria mentions, for clean power both can be leapfrogged by Nuke. And renewables come into play too, by the atomic age.Why ever build a coal factory when you can use 'cleaner' oil?
Oil is needed for modern units, so often it is too scarce and precious to be wasted on power generation.Why ever build a coal factory when you can use 'cleaner' oil?
And wether you realise it or not you have just provided the opposite which is just as bad.
It is clearly caused by the lack of pirates as has been discussed previously.
Can we stay on the game subject, politics is NOT allowed here, there is a forum for off topic subjects
No need to discuss, the evidence is thereWhere's Pirates?